summaryrefslogtreecommitdiff
path: root/src/progs
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2018-09-07 20:58:59 +0300
committerAndrei Karas <akaras@inbox.ru>2018-09-07 20:58:59 +0300
commit32b9e2070b3cf44b6b38ab0c0383b85e87852d50 (patch)
tree352d7a4c3dcb8fbffadeb127cee0090aa98d073a /src/progs
parentabfc18794cbd9119c110f32e39ea48a00e5b9214 (diff)
downloadmanaplus-32b9e2070b3cf44b6b38ab0c0383b85e87852d50.tar.gz
manaplus-32b9e2070b3cf44b6b38ab0c0383b85e87852d50.tar.bz2
manaplus-32b9e2070b3cf44b6b38ab0c0383b85e87852d50.tar.xz
manaplus-32b9e2070b3cf44b6b38ab0c0383b85e87852d50.zip
Add basic performance counters.
Add in debug window new tab with this counters.
Diffstat (limited to 'src/progs')
-rw-r--r--src/progs/manaplus/client.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/progs/manaplus/client.cpp b/src/progs/manaplus/client.cpp
index 880f05a0b..01348db2d 100644
--- a/src/progs/manaplus/client.cpp
+++ b/src/progs/manaplus/client.cpp
@@ -127,6 +127,7 @@
#ifdef ANDROID
#include "fs/paths.h"
#endif // ANDROID
+#include "utils/perfstat.h"
#include "utils/sdlcheckutils.h"
#include "utils/sdlhelper.h"
#include "utils/timer.h"
@@ -952,20 +953,30 @@ int Client::gameExec()
{
int lastTickTime = tick_time;
+ Perf::init();
+
while (mState != State::EXIT)
{
PROFILER_START();
+ PERF_STAT(0);
if (eventsManager.handleEvents())
continue;
+ PERF_STAT(1);
+
BLOCK_START("Client::gameExec 3")
if (generalHandler != nullptr)
generalHandler->flushNetwork();
BLOCK_END("Client::gameExec 3")
+ PERF_STAT(2);
+
BLOCK_START("Client::gameExec 4")
if (gui != nullptr)
gui->logic();
+
+ PERF_STAT(3);
+
cur_time = time(nullptr);
int k = 0;
while (lastTickTime != tick_time &&
@@ -979,14 +990,28 @@ int Client::gameExec()
++lastTickTime;
k ++;
}
+
+ PERF_STAT(4);
+
soundManager.logic();
+ PERF_STAT(5);
+
logic_count += k;
if (gui != nullptr)
gui->slowLogic();
+
+ PERF_STAT(6);
+
if (mGame != nullptr)
mGame->slowLogic();
+
+ PERF_STAT(7);
+
slowLogic();
+
+ PERF_STAT(8);
+
BLOCK_END("Client::gameExec 4")
// This is done because at some point tick_time will wrap.
@@ -1005,11 +1030,15 @@ int Client::gameExec()
SDL_Delay(100);
}
+ PERF_STAT(9);
+
BLOCK_START("~Client::SDL_framerateDelay")
if (settings.limitFps)
SDL_framerateDelay(&fpsManager);
BLOCK_END("~Client::SDL_framerateDelay")
+ PERF_STAT(10);
+
BLOCK_START("Client::gameExec 6")
if (mState == State::CONNECT_GAME)
{
@@ -1034,6 +1063,8 @@ int Client::gameExec()
}
BLOCK_END("Client::gameExec 6")
+ PERF_STAT(11);
+
if (mState != mOldState)
{
BLOCK_START("Client::gameExec 7")
@@ -1373,6 +1404,7 @@ int Client::gameExec()
if (mumbleManager)
mumbleManager->setPlayer(localPlayer->getName());
#endif // USE_MUMBLE
+ Perf::init();
}
// Fade out logon-music here too to give the desired effect
@@ -1656,6 +1688,8 @@ int Client::gameExec()
}
BLOCK_END("Client::gameExec 8")
}
+ PERF_STAT(12);
+ PERF_NEXTFRAME();
PROFILER_END();
}