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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
commit5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (patch)
tree8c5be5f1f93551b676660e76b4d639ea2501e972 /src/particleemitter.h
parent8a999b66fd697404c6640778a6dd1ce0e747334a (diff)
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move particles into particle dir.
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diff --git a/src/particleemitter.h b/src/particleemitter.h
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--- a/src/particleemitter.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2006-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef PARTICLEEMITTER_H
-#define PARTICLEEMITTER_H
-
-#include "particleemitterprop.h"
-
-#include "resources/animation.h"
-
-#include "utils/xml.h"
-
-#include <list>
-
-class Image;
-class ImageSet;
-class Map;
-class Particle;
-
-/**
- * Every Particle can have one or more particle emitters that create new
- * particles when they are updated
- */
-class ParticleEmitter final
-{
- public:
- ParticleEmitter(const XmlNodePtr emitterNode, Particle *const target,
- Map *const map, const int rotation = 0,
- const std::string& dyePalettes = std::string());
-
- /**
- * Copy Constructor (necessary for reference counting of particle images)
- */
- ParticleEmitter(const ParticleEmitter &o);
-
- /**
- * Assignment operator that calls the copy constructor
- */
- ParticleEmitter & operator=(const ParticleEmitter &o);
-
- /**
- * Destructor.
- */
- ~ParticleEmitter();
-
- /**
- * Spawns new particles
- * @return: a list of created particles
- */
- std::list<Particle *> createParticles(const int tick);
-
- /**
- * Sets the target of the particles that are created
- */
- void setTarget(Particle *const target)
- { mParticleTarget = target; }
-
- /**
- * Changes the size of the emitter so that the effect fills a
- * rectangle of this size
- */
- void adjustSize(const int w, const int h);
-
- private:
- template <typename T> ParticleEmitterProp<T>
- readParticleEmitterProp(XmlNodePtr propertyNode, T def);
-
- ImageSet *getImageSet(XmlNodePtr node);
-
- /**
- * initial position of particles:
- */
- ParticleEmitterProp<float> mParticlePosX, mParticlePosY, mParticlePosZ;
-
- /**
- * initial vector of particles:
- */
- ParticleEmitterProp<float> mParticleAngleHorizontal,
- mParticleAngleVertical;
-
- /**
- * Initial velocity of particles
- */
- ParticleEmitterProp<float> mParticlePower;
-
- /*
- * Vector changing of particles:
- */
- ParticleEmitterProp<float> mParticleGravity;
- ParticleEmitterProp<int> mParticleRandomness;
- ParticleEmitterProp<float> mParticleBounce;
-
- /*
- * Properties of targeting particles:
- */
- Particle *mParticleTarget;
- ParticleEmitterProp<float> mParticleAcceleration;
- ParticleEmitterProp<float> mParticleDieDistance;
- ParticleEmitterProp<float> mParticleMomentum;
-
- /*
- * Behavior over time of the particles:
- */
- ParticleEmitterProp<int> mParticleLifetime;
- ParticleEmitterProp<int> mParticleFadeOut;
- ParticleEmitterProp<int> mParticleFadeIn;
-
- // Map the particles are spawned on
- Map *mMap;
-
- // Number of particles spawned per update
- ParticleEmitterProp<int> mOutput;
-
- // Pause in frames between two spawns
- ParticleEmitterProp<int> mOutputPause;
-
- /*
- * Graphical representation of the particles
- */
- // Particle image, if used
- Image *mParticleImage;
-
- // Filename of particle animation file
- Animation mParticleAnimation;
-
- // Filename of particle rotation file
- Animation mParticleRotation;
-
- // Opacity of the graphical representation of the particles
- ParticleEmitterProp<float> mParticleAlpha;
-
- /*
- * Death effect of the particles
- */
- std::string mDeathEffect;
-
- // List of emitters the spawned particles are equipped with
- std::list<ParticleEmitter> mParticleChildEmitters;
-
- std::vector<ImageSet*> mTempSets;
-
- int mOutputPauseLeft;
-
- signed char mDeathEffectConditions;
-
- bool mParticleFollow;
-};
-#endif // PARTICLEEMITTER_H