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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
commit5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (patch)
tree8c5be5f1f93551b676660e76b4d639ea2501e972 /src/particle/particle.cpp
parent8a999b66fd697404c6640778a6dd1ce0e747334a (diff)
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move particles into particle dir.
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-rw-r--r--src/particle/particle.cpp478
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diff --git a/src/particle/particle.cpp b/src/particle/particle.cpp
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+++ b/src/particle/particle.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2006-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "particle/particle.h"
+
+#include "configuration.h"
+#include "resources/dye.h"
+#include "logger.h"
+#include "map.h"
+
+#include "particle/animationparticle.h"
+#include "particle/particleemitter.h"
+#include "particle/rotationalparticle.h"
+#include "particle/textparticle.h"
+
+#include "resources/resourcemanager.h"
+
+#include "gui/sdlfont.h"
+
+#include "utils/dtor.h"
+#include "utils/mathutils.h"
+
+#include <guichan/color.hpp>
+
+#include <algorithm>
+#include <cmath>
+
+#include "debug.h"
+
+static const float SIN45 = 0.707106781f;
+
+class Graphics;
+class Image;
+
+int Particle::particleCount = 0;
+int Particle::maxCount = 0;
+int Particle::fastPhysics = 0;
+int Particle::emitterSkip = 1;
+bool Particle::enabled = true;
+const float Particle::PARTICLE_SKY = 800.0f;
+
+Particle::Particle(Map *const map) :
+ Actor(),
+ mAlpha(1.0f),
+ mLifetimeLeft(-1),
+ mLifetimePast(0),
+ mFadeOut(0),
+ mFadeIn(0),
+ mVelocity(),
+ mAlive(ALIVE),
+ mChildEmitters(),
+ mChildParticles(),
+ mDeathEffect(),
+ mGravity(0.0f),
+ mBounce(0.0f),
+ mAcceleration(0.0f),
+ mInvDieDistance(-1.0f),
+ mMomentum(1.0f),
+ mTarget(nullptr),
+ mRandomness(0),
+ mDeathEffectConditions(0x00),
+ mAutoDelete(true),
+ mAllowSizeAdjust(false),
+ mFollow(false)
+{
+ setMap(map);
+ Particle::particleCount++;
+}
+
+Particle::~Particle()
+{
+ // Delete child emitters and child particles
+ clear();
+ Particle::particleCount--;
+}
+
+void Particle::setupEngine()
+{
+ Particle::maxCount = config.getIntValue("particleMaxCount");
+ Particle::fastPhysics = config.getIntValue("particleFastPhysics");
+ Particle::emitterSkip = config.getIntValue("particleEmitterSkip") + 1;
+ if (!Particle::emitterSkip)
+ Particle::emitterSkip = 1;
+ Particle::enabled = config.getBoolValue("particleeffects");
+ disableAutoDelete();
+ logger->log1("Particle engine set up");
+}
+
+bool Particle::draw(Graphics *const, const int, const int) const
+{
+ return false;
+}
+
+bool Particle::update()
+{
+ if (!mMap)
+ return false;
+
+ if (mLifetimeLeft == 0 && mAlive == ALIVE)
+ mAlive = DEAD_TIMEOUT;
+
+ const Vector oldPos = mPos;
+
+ if (mAlive == ALIVE)
+ {
+ // calculate particle movement
+ if (mMomentum != 1.0f)
+ mVelocity *= mMomentum;
+
+ if (mTarget && mAcceleration != 0.0f)
+ {
+ Vector dist = mPos - mTarget->mPos;
+ dist.x *= SIN45;
+ float invHypotenuse;
+
+ switch (Particle::fastPhysics)
+ {
+ case 1:
+ invHypotenuse = fastInvSqrt(
+ dist.x * dist.x + dist.y * dist.y + dist.z * dist.z);
+ break;
+ case 2:
+ if (!dist.x)
+ {
+ invHypotenuse = 0;
+ break;
+ }
+
+ invHypotenuse = 2.0f / (static_cast<float>(fabs(dist.x))
+ + static_cast<float>(fabs(dist.y))
+ + static_cast<float>(fabs(dist.z)));
+ break;
+ default:
+ invHypotenuse = 1.0f / static_cast<float>(sqrt(
+ dist.x * dist.x + dist.y * dist.y + dist.z * dist.z));
+ break;
+ }
+
+ if (invHypotenuse)
+ {
+ if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance)
+ mAlive = DEAD_IMPACT;
+ const float accFactor = invHypotenuse * mAcceleration;
+ mVelocity -= dist * accFactor;
+ }
+ }
+
+ if (mRandomness > 0)
+ {
+ mVelocity.x += static_cast<float>((rand() % mRandomness - rand()
+ % mRandomness)) / 1000.0f;
+ mVelocity.y += static_cast<float>((rand() % mRandomness - rand()
+ % mRandomness)) / 1000.0f;
+ mVelocity.z += static_cast<float>((rand() % mRandomness - rand()
+ % mRandomness)) / 1000.0f;
+ }
+
+ mVelocity.z -= mGravity;
+
+ // Update position
+ mPos.x += mVelocity.x;
+ mPos.y += mVelocity.y * SIN45;
+ mPos.z += mVelocity.z * SIN45;
+
+ // Update other stuff
+ if (mLifetimeLeft > 0)
+ mLifetimeLeft--;
+
+ mLifetimePast++;
+
+ if (mPos.z < 0.0f)
+ {
+ if (mBounce > 0.0f)
+ {
+ mPos.z *= -mBounce;
+ mVelocity *= mBounce;
+ mVelocity.z = -mVelocity.z;
+ }
+ else
+ {
+ mAlive = DEAD_FLOOR;
+ }
+ }
+ else if (mPos.z > PARTICLE_SKY)
+ {
+ mAlive = DEAD_SKY;
+ }
+
+ // Update child emitters
+ if (Particle::emitterSkip && (mLifetimePast - 1)
+ % Particle::emitterSkip == 0)
+ {
+ FOR_EACH (EmitterConstIterator, e, mChildEmitters)
+ {
+ Particles newParticles = (*e)->createParticles(mLifetimePast);
+ FOR_EACH (ParticleConstIterator, it, newParticles)
+ {
+ Particle *const p = *it;
+ p->moveBy(mPos);
+ mChildParticles.push_back(p);
+ }
+ }
+ }
+ }
+
+ // create death effect when the particle died
+ if (mAlive != ALIVE && mAlive != DEAD_LONG_AGO)
+ {
+ if ((mAlive & mDeathEffectConditions) > 0x00 && !mDeathEffect.empty())
+ {
+ Particle *const deathEffect = particleEngine->addEffect(
+ mDeathEffect, 0, 0);
+ if (deathEffect)
+ deathEffect->moveBy(mPos);
+ }
+ mAlive = DEAD_LONG_AGO;
+ }
+
+ const Vector change = mPos - oldPos;
+
+ // Update child particles
+
+ for (ParticleIterator p = mChildParticles.begin(),
+ p2 = mChildParticles.end(); p != p2; )
+ {
+ Particle *const particle = *p;
+ // move particle with its parent if desired
+ if (particle->mFollow)
+ particle->moveBy(change);
+
+ // update particle
+ if (particle->update())
+ {
+ ++p;
+ }
+ else
+ {
+ delete particle;
+ p = mChildParticles.erase(p);
+ }
+ }
+ if (mAlive != ALIVE && mChildParticles.empty() && mAutoDelete)
+ return false;
+
+ return true;
+}
+
+void Particle::moveBy(const Vector &change)
+{
+ mPos += change;
+ FOR_EACH (ParticleConstIterator, p, mChildParticles)
+ {
+ Particle *const particle = *p;
+ if (particle->mFollow)
+ particle->moveBy(change);
+ }
+}
+
+void Particle::moveTo(const float x, const float y)
+{
+ moveTo(Vector(x, y, mPos.z));
+}
+
+Particle *Particle::createChild()
+{
+ Particle *const newParticle = new Particle(mMap);
+ mChildParticles.push_back(newParticle);
+ return newParticle;
+}
+
+Particle *Particle::addEffect(const std::string &particleEffectFile,
+ const int pixelX, const int pixelY,
+ const int rotation)
+{
+ Particle *newParticle = nullptr;
+
+ const size_t pos = particleEffectFile.find('|');
+ const std::string dyePalettes = (pos != std::string::npos)
+ ? particleEffectFile.substr(pos + 1) : "";
+ XML::Document doc(particleEffectFile.substr(0, pos));
+ const XmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlNameEqual(rootNode, "effect"))
+ {
+ logger->log("Error loading particle: %s", particleEffectFile.c_str());
+ return nullptr;
+ }
+
+ ResourceManager *const resman = ResourceManager::getInstance();
+
+ // Parse particles
+ for_each_xml_child_node(effectChildNode, rootNode)
+ {
+ // We're only interested in particles
+ if (!xmlNameEqual(effectChildNode, "particle"))
+ continue;
+
+ // Determine the exact particle type
+ XmlNodePtr node;
+
+ // Animation
+ if ((node = XML::findFirstChildByName(effectChildNode, "animation")))
+ {
+ newParticle = new AnimationParticle(mMap, node, dyePalettes);
+ }
+ // Rotational
+ else if ((node = XML::findFirstChildByName(
+ effectChildNode, "rotation")))
+ {
+ newParticle = new RotationalParticle(mMap, node, dyePalettes);
+ }
+ // Image
+ else if ((node = XML::findFirstChildByName(effectChildNode, "image")))
+ {
+ std::string imageSrc = reinterpret_cast<const char*>(
+ node->xmlChildrenNode->content);
+ if (!imageSrc.empty() && !dyePalettes.empty())
+ Dye::instantiate(imageSrc, dyePalettes);
+ Image *const img = resman->getImage(imageSrc);
+
+ newParticle = new ImageParticle(mMap, img);
+ }
+ // Other
+ else
+ {
+ newParticle = new Particle(mMap);
+ }
+
+ // Read and set the basic properties of the particle
+ const float offsetX = static_cast<float>(XML::getFloatProperty(
+ effectChildNode, "position-x", 0));
+ const float offsetY = static_cast<float>(XML::getFloatProperty(
+ effectChildNode, "position-y", 0));
+ const float offsetZ = static_cast<float>(XML::getFloatProperty(
+ effectChildNode, "position-z", 0));
+ const Vector position(mPos.x + static_cast<float>(pixelX) + offsetX,
+ mPos.y + static_cast<float>(pixelY) + offsetY,
+ mPos.z + offsetZ);
+ newParticle->moveTo(position);
+
+ const int lifetime = XML::getProperty(effectChildNode, "lifetime", -1);
+ newParticle->setLifetime(lifetime);
+ const bool resizeable = "false" != XML::getProperty(effectChildNode,
+ "size-adjustable", "false");
+
+ newParticle->setAllowSizeAdjust(resizeable);
+
+ // Look for additional emitters for this particle
+ for_each_xml_child_node(emitterNode, effectChildNode)
+ {
+ if (xmlNameEqual(emitterNode, "emitter"))
+ {
+ ParticleEmitter *const newEmitter = new ParticleEmitter(
+ emitterNode, newParticle, mMap, rotation, dyePalettes);
+ newParticle->addEmitter(newEmitter);
+ }
+ else if (xmlNameEqual(emitterNode, "deatheffect"))
+ {
+ const std::string deathEffect = reinterpret_cast<const char*>(
+ emitterNode->xmlChildrenNode->content);
+
+ char deathEffectConditions = 0x00;
+ if (XML::getBoolProperty(emitterNode, "on-floor", true))
+ {
+ deathEffectConditions += static_cast<signed char>(
+ Particle::DEAD_FLOOR);
+ }
+ if (XML::getBoolProperty(emitterNode, "on-sky", true))
+ {
+ deathEffectConditions += static_cast<signed char>(
+ Particle::DEAD_SKY);
+ }
+ if (XML::getBoolProperty(emitterNode, "on-other", false))
+ {
+ deathEffectConditions += static_cast<signed char>(
+ Particle::DEAD_OTHER);
+ }
+ if (XML::getBoolProperty(emitterNode, "on-impact", true))
+ {
+ deathEffectConditions += static_cast<signed char>(
+ Particle::DEAD_IMPACT);
+ }
+ if (XML::getBoolProperty(emitterNode, "on-timeout", true))
+ {
+ deathEffectConditions += static_cast<signed char>(
+ Particle::DEAD_TIMEOUT);
+ }
+ newParticle->setDeathEffect(
+ deathEffect, deathEffectConditions);
+ }
+ }
+
+ mChildParticles.push_back(newParticle);
+ }
+
+ return newParticle;
+}
+
+Particle *Particle::addTextSplashEffect(const std::string &text,
+ const int x, const int y,
+ const gcn::Color *const color,
+ gcn::Font *const font,
+ const bool outline)
+{
+ Particle *const newParticle = new TextParticle(
+ mMap, text, color, font, outline);
+ newParticle->moveTo(static_cast<float>(x), static_cast<float>(y));
+ newParticle->setVelocity(
+ static_cast<float>((rand() % 100) - 50) / 200.0f, // X
+ static_cast<float>((rand() % 100) - 50) / 200.0f, // Y
+ (static_cast<float>((rand() % 100)) / 200.0f) + 4.0f); // Z
+
+ newParticle->setGravity(0.1f);
+ newParticle->setBounce(0.5f);
+ newParticle->setLifetime(200);
+ newParticle->setFadeOut(100);
+
+ mChildParticles.push_back(newParticle);
+
+ return newParticle;
+}
+
+Particle *Particle::addTextRiseFadeOutEffect(const std::string &text,
+ const int x, const int y,
+ const gcn::Color *const color,
+ gcn::Font *const font,
+ const bool outline)
+{
+ Particle *const newParticle = new TextParticle(
+ mMap, text, color, font, outline);
+ newParticle->moveTo(static_cast<float>(x), static_cast<float>(y));
+ newParticle->setVelocity(0.0f, 0.0f, 0.5f);
+ newParticle->setGravity(0.0015f);
+ newParticle->setLifetime(300);
+ newParticle->setFadeOut(100);
+ newParticle->setFadeIn(0);
+
+ mChildParticles.push_back(newParticle);
+
+ return newParticle;
+}
+
+void Particle::adjustEmitterSize(const int w, const int h)
+{
+ if (mAllowSizeAdjust)
+ {
+ FOR_EACH (EmitterConstIterator, e, mChildEmitters)
+ (*e)->adjustSize(w, h);
+ }
+}
+
+void Particle::clear()
+{
+ delete_all(mChildEmitters);
+ mChildEmitters.clear();
+
+ delete_all(mChildParticles);
+ mChildParticles.clear();
+}