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authorAndrei Karas <akaras@inbox.ru>2012-07-19 21:32:43 +0300
committerAndrei Karas <akaras@inbox.ru>2012-07-19 21:32:43 +0300
commit08f911af478cb3bbede503a3e704b61da713b74e (patch)
tree9bb352abc64bdc0eb1a08baa7b6f42d5b0c440be /src/openglgraphics.cpp
parent4503b047574e1374d16d2bec7e10285f59cc6d51 (diff)
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Rename openglgraphics to normalopenglgraphics.
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r--src/openglgraphics.cpp1424
1 files changed, 0 insertions, 1424 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
deleted file mode 100644
index 4edcb089d..000000000
--- a/src/openglgraphics.cpp
+++ /dev/null
@@ -1,1424 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "main.h"
-
-#ifdef USE_OPENGL
-
-#include "graphicsvertexes.h"
-#include "openglgraphics.h"
-#include "configuration.h"
-#include "logger.h"
-
-#include "resources/image.h"
-#include "resources/openglimagehelper.h"
-
-#include "utils/stringutils.h"
-
-#include <SDL.h>
-
-#include "debug.h"
-
-#ifndef GL_TEXTURE_RECTANGLE_ARB
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-const unsigned int vertexBufSize = 500;
-
-GLuint OpenGLGraphics::mLastImage = 0;
-
-OpenGLGraphics::OpenGLGraphics():
- mFloatTexArray(new GLfloat[vertexBufSize * 4 + 30]),
- mIntTexArray(new GLint[vertexBufSize * 4 + 30]),
- mIntVertArray(new GLint[vertexBufSize * 4 + 30]),
- mAlpha(false),
- mTexture(false),
- mColorAlpha(false),
- mFboId(0),
- mTextureId(0),
-#ifdef DEBUG_BIND_TEXTURE
- mRboId(0),
- mOldTextureId(0)
-#else
- mRboId(0)
-#endif
-{
- mOpenGL = 1;
- mName = "fast OpenGL";
-}
-
-OpenGLGraphics::~OpenGLGraphics()
-{
- delete [] mFloatTexArray;
- delete [] mIntTexArray;
- delete [] mIntVertArray;
-}
-
-bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs,
- bool hwaccel, bool resize, bool noFrame)
-{
- setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame);
-
- return setOpenGLMode();
-}
-
-static inline void drawQuad(const Image *image,
- int srcX, int srcY, int dstX, int dstY,
- int width, int height)
-{
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) /
- static_cast<float>(image->getTextureWidth());
- const float texY1 = static_cast<float>(srcY) /
- static_cast<float>(image->getTextureHeight());
- const float texX2 = static_cast<float>(srcX + width) /
- static_cast<float>(image->getTextureWidth());
- const float texY2 = static_cast<float>(srcY + height) /
- static_cast<float>(image->getTextureHeight());
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX2, texY2,
- texX1, texY2
- };
-
- GLint vert[] =
- {
- dstX, dstY,
- dstX + width, dstY,
- dstX + width, dstY + height,
- dstX, dstY + height
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
- glDrawArrays(GL_QUADS, 0, 4);
- }
- else
- {
- GLint tex[] =
- {
- srcX, srcY,
- srcX + width, srcY,
- srcX + width, srcY + height,
- srcX, srcY + height
- };
- GLint vert[] =
- {
- dstX, dstY,
- dstX + width, dstY,
- dstX + width, dstY + height,
- dstX, dstY + height
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_INT, 0, &tex);
-
- glDrawArrays(GL_QUADS, 0, 4);
- }
-}
-
-static inline void drawRescaledQuad(Image *image,
- int srcX, int srcY, int dstX, int dstY,
- int width, int height,
- int desiredWidth, int desiredHeight)
-{
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) /
- static_cast<float>(image->getTextureWidth());
- const float texY1 = static_cast<float>(srcY) /
- static_cast<float>(image->getTextureHeight());
- const float texX2 = static_cast<float>(srcX + width) /
- static_cast<float>(image->getTextureWidth());
- const float texY2 = static_cast<float>(srcY + height) /
- static_cast<float>(image->getTextureHeight());
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX2, texY2,
- texX1, texY2
- };
-
- GLint vert[] =
- {
- dstX, dstY,
- dstX + desiredWidth, dstY,
- dstX + desiredWidth, dstY + desiredHeight,
- dstX, dstY + desiredHeight
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
- glDrawArrays(GL_QUADS, 0, 4);
- }
- else
- {
- GLint tex[] =
- {
- srcX, srcY,
- srcX + width, srcY,
- srcX + width, srcY + height,
- srcX, srcY + height
- };
- GLint vert[] =
- {
- dstX, dstY,
- dstX + desiredWidth, dstY,
- dstX + desiredWidth, dstY + desiredHeight,
- dstX, dstY + desiredHeight
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_INT, 0, &tex);
-
- glDrawArrays(GL_QUADS, 0, 4);
- }
-}
-
-
-bool OpenGLGraphics::drawImage2(const Image *image, int srcX, int srcY,
- int dstX, int dstY,
- int width, int height, bool useColor)
-{
- if (!image)
- return false;
-
- srcX += image->mBounds.x;
- srcY += image->mBounds.y;
-
- if (!useColor)
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- drawQuad(image, srcX, srcY, dstX, dstY, width, height);
-
- if (!useColor)
- {
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- }
-
- return true;
-}
-
-bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY,
- int dstX, int dstY,
- int width, int height,
- int desiredWidth, int desiredHeight,
- bool useColor)
-{
- return drawRescaledImage(image, srcX, srcY,
- dstX, dstY,
- width, height,
- desiredWidth, desiredHeight,
- useColor, true);
-}
-
-bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY,
- int dstX, int dstY,
- int width, int height,
- int desiredWidth, int desiredHeight,
- bool useColor, bool smooth)
-{
- if (!image)
- return false;
-
- // Just draw the image normally when no resizing is necessary,
- if (width == desiredWidth && height == desiredHeight)
- {
- return drawImage2(image, srcX, srcY, dstX, dstY,
- width, height, useColor);
- }
-
- // When the desired image is smaller than the current one,
- // disable smooth effect.
- if (width > desiredWidth && height > desiredHeight)
- smooth = false;
-
- srcX += image->mBounds.x;
- srcY += image->mBounds.y;
-
- if (!useColor)
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- // Draw a textured quad.
- drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height,
- desiredWidth, desiredHeight);
-
- if (smooth) // A basic smooth effect...
- {
- glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
- drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
- desiredWidth + 1, desiredHeight + 1);
- drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
- desiredWidth - 1, desiredHeight - 1);
-
- drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height,
- desiredWidth - 1, desiredHeight);
- drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height,
- desiredWidth, desiredHeight - 1);
- }
-
- if (!useColor)
- {
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- }
-
- return true;
-}
-
-void OpenGLGraphics::drawImagePattern(const Image *image, int x, int y,
- int w, int h)
-{
- if (!image)
- return;
-
- const int srcX = image->mBounds.x;
- const int srcY = image->mBounds.y;
-
- const int iw = image->mBounds.w;
- const int ih = image->mBounds.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->getTextureWidth());
- const float th = static_cast<float>(image->getTextureHeight());
-
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = vertexBufSize * 4;
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
-
- float texX2 = static_cast<float>(srcX + width) / tw;
- float texY2 = static_cast<float>(srcY + height) / th;
-
- mFloatTexArray[vp + 0] = texX1;
- mFloatTexArray[vp + 1] = texY1;
-
- mFloatTexArray[vp + 2] = texX2;
- mFloatTexArray[vp + 3] = texY1;
-
- mFloatTexArray[vp + 4] = texX2;
- mFloatTexArray[vp + 5] = texY2;
-
- mFloatTexArray[vp + 6] = texX1;
- mFloatTexArray[vp + 7] = texY2;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayfi(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayfi(vp);
- }
- else
- {
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
-
- mIntTexArray[vp + 0] = srcX;
- mIntTexArray[vp + 1] = srcY;
-
- mIntTexArray[vp + 2] = srcX + width;
- mIntTexArray[vp + 3] = srcY;
-
- mIntTexArray[vp + 4] = srcX + width;
- mIntTexArray[vp + 5] = srcY + height;
-
- mIntTexArray[vp + 6] = srcX;
- mIntTexArray[vp + 7] = srcY + height;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayii(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayii(vp);
- }
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
-}
-
-void OpenGLGraphics::drawRescaledImagePattern(Image *image,
- int x, int y,
- int w, int h,
- int scaledWidth,
- int scaledHeight)
-{
- if (!image)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const int srcX = image->mBounds.x;
- const int srcY = image->mBounds.y;
-
- const int iw = image->getWidth();
- const int ih = image->getHeight();
- if (iw == 0 || ih == 0)
- return;
-
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = vertexBufSize * 4;
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->getTextureWidth());
- const float th = static_cast<float>(image->getTextureHeight());
-
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- for (int px = 0; px < w; px += scaledWidth)
- {
- int width = (px + scaledWidth >= w) ? w - px : scaledWidth;
- int dstX = x + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
-
- const float texX2 = texX1 + tFractionW * visibleFractionW;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
-
- mFloatTexArray[vp + 0] = texX1;
- mFloatTexArray[vp + 1] = texY1;
-
- mFloatTexArray[vp + 2] = texX2;
- mFloatTexArray[vp + 3] = texY1;
-
- mFloatTexArray[vp + 4] = texX2;
- mFloatTexArray[vp + 5] = texY2;
-
- mFloatTexArray[vp + 6] = texX1;
- mFloatTexArray[vp + 7] = texY2;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayfi(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayfi(vp);
- }
- else
- {
- const float scaleFactorW = static_cast<float>(scaledWidth) / iw;
- const float scaleFactorH = static_cast<float>(scaledHeight) / ih;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const int scaledY = srcY + height / scaleFactorH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const int scaledX = srcX + width / scaleFactorW;
-
- mIntTexArray[vp + 0] = srcX;
- mIntTexArray[vp + 1] = srcY;
-
- mIntTexArray[vp + 2] = scaledX;
- mIntTexArray[vp + 3] = srcY;
-
- mIntTexArray[vp + 4] = scaledX;
- mIntTexArray[vp + 5] = scaledY;
-
- mIntTexArray[vp + 6] = srcX;
- mIntTexArray[vp + 7] = scaledY;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayii(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayii(vp);
- }
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
-}
-
-void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert,
- const Image *image)
-{
- if (!image)
- return;
-
- OpenGLGraphicsVertexes *ogl = vert->getOGL();
-
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
-
- std::vector<GLint*> *intVertPool = ogl->getIntVertPool();
- std::vector<GLint*>::const_iterator iv;
- std::vector<GLint*>::const_iterator iv_end = intVertPool->end();
- std::vector<int> *vp = ogl->getVp();
- std::vector<int>::const_iterator ivp;
- std::vector<int>::const_iterator ivp_end = vp->end();
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- std::vector<GLfloat*> *floatTexPool = ogl->getFloatTexPool();
- std::vector<GLfloat*>::const_iterator ft;
- std::vector<GLfloat*>::const_iterator ft_end = floatTexPool->end();
-
- for (iv = intVertPool->begin(), ft = floatTexPool->begin(),
- ivp = vp->begin();
- iv != iv_end, ft != ft_end,
- ivp != ivp_end;
- ++ iv, ++ ft, ++ ivp)
- {
- drawQuadArrayfi(*iv, *ft, *ivp);
- }
- }
- else
- {
- std::vector<GLint*> *intTexPool = ogl->getIntTexPool();
- std::vector<GLint*>::const_iterator it;
- std::vector<GLint*>::const_iterator it_end = intTexPool->end();
-
- for (iv = intVertPool->begin(), it = intTexPool->begin(),
- ivp = vp->begin();
- iv != iv_end, it != it_end,
- ivp != ivp_end;
- ++ iv, ++ it, ++ ivp)
- {
- drawQuadArrayii(*iv, *it, *ivp);
- }
- }
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
-
-}
-
-void OpenGLGraphics::calcImagePattern(GraphicsVertexes* vert, Image *image,
- int x, int y, int w, int h)
-{
- if (!image)
- {
- vert->incPtr(1);
- return;
- }
-
- const int srcX = image->mBounds.x;
- const int srcY = image->mBounds.y;
-
- const int iw = image->mBounds.w;
- const int ih = image->mBounds.h;
-
- if (iw == 0 || ih == 0)
- {
- vert->incPtr(1);
- return;
- }
-
- const float tw = static_cast<float>(image->getTextureWidth());
- const float th = static_cast<float>(image->getTextureHeight());
-
- unsigned int vp = 0;
- const unsigned int vLimit = vertexBufSize * 4;
-
- OpenGLGraphicsVertexes *ogl = vert->getOGL();
- ogl->init();
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
-
- GLfloat *floatTexArray = ogl->switchFloatTexArray();
- GLint *intVertArray = ogl->switchIntVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
-
- float texX2 = static_cast<float>(srcX + width) / tw;
- float texY2 = static_cast<float>(srcY + height) / th;
-
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
-
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
-
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
-
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY2;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + width;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + width;
- intVertArray[vp + 5] = dstY + height;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- floatTexArray = ogl->switchFloatTexArray();
- intVertArray = ogl->switchIntVertArray();
- ogl->switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- else
- {
- GLint *intTexArray = ogl->switchIntTexArray();
- GLint *intVertArray = ogl->switchIntVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
-
- intTexArray[vp + 0] = srcX;
- intTexArray[vp + 1] = srcY;
-
- intTexArray[vp + 2] = srcX + width;
- intTexArray[vp + 3] = srcY;
-
- intTexArray[vp + 4] = srcX + width;
- intTexArray[vp + 5] = srcY + height;
-
- intTexArray[vp + 6] = srcX;
- intTexArray[vp + 7] = srcY + height;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + width;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + width;
- intVertArray[vp + 5] = dstY + height;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- intTexArray = ogl->switchIntTexArray();
- intVertArray = ogl->switchIntVertArray();
- ogl->switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- ogl->switchVp(vp);
- vert->incPtr(1);
-}
-
-void OpenGLGraphics::calcTile(ImageVertexes *vert, int dstX, int dstY)
-{
- if (!vert)
- return;
-
- Image *image = vert->image;
- const int srcX = image->mBounds.x;
- const int srcY = image->mBounds.y;
-
- const int w = image->mBounds.w;
- const int h = image->mBounds.h;
-
- if (w == 0 || h == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = vertexBufSize * 4;
-
- OpenGLGraphicsVertexes *ogl = vert->ogl;
-
- unsigned int vp = ogl->ptr;
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
-
- if (!ogl->mFloatTexArray)
- ogl->mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
- if (!ogl->mIntVertArray)
- ogl->mIntVertArray = new GLint[vertexBufSize * 4 + 30];
-
- GLfloat *floatTexArray = ogl->mFloatTexArray;
- GLint *intVertArray = ogl->mIntVertArray;
-
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
-
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
-
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
-
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
-
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY2;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + w;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + w;
- intVertArray[vp + 5] = dstY + h;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + h;
-
- vp += 8;
-
- if (vp >= vLimit)
- {
- ogl->ptr = vp;
- return;
- }
- }
- else
- {
- if (!ogl->mIntTexArray)
- ogl->mIntTexArray = new GLint[vertexBufSize * 4 + 30];
- if (!ogl->mIntVertArray)
- ogl->mIntVertArray = new GLint[vertexBufSize * 4 + 30];
-
- GLint *intTexArray = ogl->mIntTexArray;
- GLint *intVertArray = ogl->mIntVertArray;
-
- intTexArray[vp + 0] = srcX;
- intTexArray[vp + 1] = srcY;
-
- intTexArray[vp + 2] = srcX + w;
- intTexArray[vp + 3] = srcY;
-
- intTexArray[vp + 4] = srcX + w;
- intTexArray[vp + 5] = srcY + h;
-
- intTexArray[vp + 6] = srcX;
- intTexArray[vp + 7] = srcY + h;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + w;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + w;
- intVertArray[vp + 5] = dstY + h;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + h;
-
- vp += 8;
- if (vp >= vLimit)
- {
- ogl->ptr = vp;
- return;
- }
- }
- ogl->ptr = vp;
-}
-
-void OpenGLGraphics::drawTile(ImageVertexes *vert)
-{
- if (!vert)
- return;
- Image *image = vert->image;
-
- OpenGLGraphicsVertexes *ogl = vert->ogl;
-
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
-
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- drawQuadArrayfi(ogl->mIntVertArray, ogl->mFloatTexArray, ogl->ptr);
- else
- drawQuadArrayii(ogl->mIntVertArray, ogl->mIntTexArray, ogl->ptr);
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
-}
-
-void OpenGLGraphics::updateScreen()
-{
-// glFlush();
-// glFinish();
- SDL_GL_SwapBuffers();
-// may be need clear?
-// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-}
-
-void OpenGLGraphics::_beginDraw()
-{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glOrtho(0.0, static_cast<double>(mTarget->w),
- static_cast<double>(mTarget->h), 0.0, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glEnable(GL_SCISSOR_TEST);
- glDisable(GL_DITHER);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
-
-#ifndef __MINGW32__
- glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
-#endif
-
-// glScalef(0.5f, 0.5f, 0.5f);
-
- pushClipArea(gcn::Rectangle(0, 0, mTarget->w, mTarget->h));
-}
-
-void OpenGLGraphics::_endDraw()
-{
- popClipArea();
-}
-
-void OpenGLGraphics::prepareScreenshot()
-{
-#if !defined(_WIN32)
- if (config.getBoolValue("usefbo"))
- {
- int h = mTarget->h;
- int w = mTarget->w;
-
- // create a texture object
- glGenTextures(1, &mTextureId);
- glBindTexture(GL_TEXTURE_2D, mTextureId);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // create a renderbuffer object to store depth info
- glGenRenderbuffersEXT(1, &mRboId);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRboId);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
- GL_DEPTH_COMPONENT, w, h);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-
- // create a framebuffer object
- glGenFramebuffersEXT(1, &mFboId);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId);
-
- // attach the texture to FBO color attachment point
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, mTextureId, 0);
-
- // attach the renderbuffer to depth attachment point
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRboId);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-#endif
-}
-
-SDL_Surface* OpenGLGraphics::getScreenshot()
-{
- const int h = mTarget->h;
- const int w = mTarget->w - (mTarget->w % 4);
- GLint pack = 1;
-
- SDL_Surface *screenshot = SDL_CreateRGBSurface(
- SDL_SWSURFACE,
- w, h, 24,
- 0xff0000, 0x00ff00, 0x0000ff, 0x000000);
-
- if (!screenshot)
- return nullptr;
-
- if (SDL_MUSTLOCK(screenshot))
- SDL_LockSurface(screenshot);
-
- // Grap the pixel buffer and write it to the SDL surface
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels);
-
- // Flip the screenshot, as OpenGL has 0,0 in bottom left
- unsigned int lineSize = 3 * w;
- GLubyte* buf = static_cast<GLubyte*>(malloc(lineSize));
-
- for (int i = 0; i < (h / 2); i++)
- {
- GLubyte *top = static_cast<GLubyte*>(
- screenshot->pixels) + lineSize * i;
- GLubyte *bot = static_cast<GLubyte*>(
- screenshot->pixels) + lineSize * (h - 1 - i);
-
- memcpy(buf, top, lineSize);
- memcpy(top, bot, lineSize);
- memcpy(bot, buf, lineSize);
- }
-
- free(buf);
-
-#if !defined(_WIN32)
- if (config.getBoolValue("usefbo"))
- {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- if (mFboId)
- {
- glDeleteFramebuffersEXT(1, &mFboId);
- mFboId = 0;
- }
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- if (mRboId)
- {
- glDeleteRenderbuffersEXT(1, &mRboId);
- mRboId = 0;
- }
- if (mTextureId)
- {
- glDeleteTextures(1, &mTextureId);
- mTextureId = 0;
- }
- }
-#endif
-
- glPixelStorei(GL_PACK_ALIGNMENT, pack);
-
- if (SDL_MUSTLOCK(screenshot))
- SDL_UnlockSurface(screenshot);
-
- return screenshot;
-}
-
-bool OpenGLGraphics::pushClipArea(gcn::Rectangle area)
-{
- int transX = 0;
- int transY = 0;
-
- if (!mClipStack.empty())
- {
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- transX = -clipArea.xOffset;
- transY = -clipArea.yOffset;
- }
-
- bool result = gcn::Graphics::pushClipArea(area);
-
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
-
- glPushMatrix();
- if (transX || transY)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
- glScissor(clipArea.x, mTarget->h - clipArea.y - clipArea.height,
- clipArea.width, clipArea.height);
-
- return result;
-}
-
-void OpenGLGraphics::popClipArea()
-{
- gcn::Graphics::popClipArea();
-
- if (mClipStack.empty())
- return;
-
- glPopMatrix();
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- glScissor(clipArea.x, mTarget->h - clipArea.y - clipArea.height,
- clipArea.width, clipArea.height);
-}
-
-void OpenGLGraphics::setColor(const gcn::Color& color)
-{
- mColor = color;
- glColor4ub(static_cast<GLubyte>(color.r),
- static_cast<GLubyte>(color.g),
- static_cast<GLubyte>(color.b),
- static_cast<GLubyte>(color.a));
-
- mColorAlpha = (color.a != 255);
-}
-
-void OpenGLGraphics::drawPoint(int x, int y)
-{
- setTexturingAndBlending(false);
-
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-}
-
-void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
-{
- setTexturingAndBlending(false);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- mFloatTexArray[0] = static_cast<float>(x1) + 0.5f;
- mFloatTexArray[1] = static_cast<float>(y1) + 0.5f;
- mFloatTexArray[2] = static_cast<float>(x2) + 0.5f;
- mFloatTexArray[3] = static_cast<float>(y2) + 0.5f;
-
- drawLineArrayf(4);
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect)
-{
- drawRectangle(rect, false);
-}
-
-void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rect)
-{
- drawRectangle(rect, true);
-}
-
-void OpenGLGraphics::setTargetPlane(int width A_UNUSED, int height A_UNUSED)
-{
-}
-
-void OpenGLGraphics::setTexturingAndBlending(bool enable)
-{
- if (enable)
- {
- if (!mTexture)
- {
- glEnable(OpenGLImageHelper::mTextureType);
- mTexture = true;
- }
-
- if (!mAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
- }
- else
- {
- mLastImage = 0;
- if (mAlpha && !mColorAlpha)
- {
- glDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture)
- {
- glDisable(OpenGLImageHelper::mTextureType);
- mTexture = false;
- }
- }
-}
-
-void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled)
-{
- const float offset = filled ? 0 : 0.5f;
- const float x = static_cast<float>(rect.x);
- const float y = static_cast<float>(rect.y);
- const float width = static_cast<float>(rect.width);
- const float height = static_cast<float>(rect.height);
-
- setTexturingAndBlending(false);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- GLfloat vert[] =
- {
- x + offset, y + offset,
- x + width - offset, y + offset,
- x + width - offset, y + height - offset,
- x + offset, y + height - offset
- };
-
- glVertexPointer(2, GL_FLOAT, 0, &vert);
- glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4);
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-bool OpenGLGraphics::drawNet(int x1, int y1, int x2, int y2,
- int width, int height)
-{
- unsigned int vp = 0;
- const unsigned int vLimit = vertexBufSize * 4;
-
- setTexturingAndBlending(false);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- const float xf1 = static_cast<float>(x1);
- const float xf2 = static_cast<float>(x2);
- const float yf1 = static_cast<float>(y1);
- const float yf2 = static_cast<float>(y2);
-
- for (int y = y1; y < y2; y += height)
- {
- mFloatTexArray[vp + 0] = xf1;
- mFloatTexArray[vp + 1] = static_cast<float>(y);
-
- mFloatTexArray[vp + 2] = xf2;
- mFloatTexArray[vp + 3] = static_cast<float>(y);
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrayf(vp);
- vp = 0;
- }
- }
-
- for (int x = x1; x < x2; x += width)
- {
- mFloatTexArray[vp + 0] = static_cast<float>(x);
- mFloatTexArray[vp + 1] = yf1;
-
- mFloatTexArray[vp + 2] = static_cast<float>(x);
- mFloatTexArray[vp + 3] = yf2;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrayf(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrayf(vp);
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- return true;
-}
-
-void OpenGLGraphics::bindTexture(GLenum target, GLuint texture)
-{
- if (mLastImage != texture)
- {
- mLastImage = texture;
- glBindTexture(target, texture);
- }
-}
-
-inline void OpenGLGraphics::drawQuadArrayfi(int size)
-{
- glVertexPointer(2, GL_INT, 0, mIntVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void OpenGLGraphics::drawQuadArrayfi(GLint *intVertArray,
- GLfloat *floatTexArray, int size)
-{
- glVertexPointer(2, GL_INT, 0, intVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);
-
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void OpenGLGraphics::drawQuadArrayii(int size)
-{
- glVertexPointer(2, GL_INT, 0, mIntVertArray);
- glTexCoordPointer(2, GL_INT, 0, mIntTexArray);
-
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void OpenGLGraphics::drawQuadArrayii(GLint *intVertArray,
- GLint *intTexArray, int size)
-{
- glVertexPointer(2, GL_INT, 0, intVertArray);
- glTexCoordPointer(2, GL_INT, 0, intTexArray);
-
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void OpenGLGraphics::drawLineArrayi(int size)
-{
- glVertexPointer(2, GL_INT, 0, mIntVertArray);
-
- glDrawArrays(GL_LINES, 0, size / 2);
-}
-
-inline void OpenGLGraphics::drawLineArrayf(int size)
-{
- glVertexPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
- glDrawArrays(GL_LINES, 0, size / 2);
-}
-
-void OpenGLGraphics::dumpSettings()
-{
- GLint test[1000];
- logger->log("\n\n");
- logger->log("start opengl dump");
- for (int f = 0; f < 65535; f ++)
- {
- test[0] = 0;
- test[1] = 0;
- test[2] = 0;
- test[3] = 0;
- glGetIntegerv(f, &test[0]);
- if (test[0] || test[1] || test[2] || test[3])
- {
- logger->log("\n%d = %d, %d, %d, %d", f,
- test[0], test[1], test[2], test[3]);
- }
- }
-}
-
-#ifdef DEBUG_BIND_TEXTURE
-void OpenGLGraphics::debugBindTexture(const Image *image)
-{
- const std::string texture = image->getIdPath();
- if (mOldTexture != texture)
- {
- if (!mOldTexture.empty() && !texture.empty()
- && mOldTextureId != image->mGLImage)
- {
- logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
- mOldTextureId, texture.c_str(), image->mGLImage);
- }
- mOldTextureId = image->mGLImage;
- mOldTexture = texture;
- }
-}
-#else
-void OpenGLGraphics::debugBindTexture(const Image *image A_UNUSED)
-{
-}
-#endif
-
-#endif // USE_OPENGL