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authorAndrei Karas <akaras@inbox.ru>2012-03-03 00:27:26 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-03 00:27:26 +0300
commit80312e06b5a19e1ad6c6317680909b8f51868867 (patch)
treeccdedcb2000010e5e1e38c5154092b6620dfce8b /src/opengl1graphics.cpp
parent3d76846994ec2a009d3392c4b67ae9f38c5322d2 (diff)
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Fix code style.
Diffstat (limited to 'src/opengl1graphics.cpp')
-rw-r--r--src/opengl1graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp
index 0386b4c7d..3be9490ef 100644
--- a/src/opengl1graphics.cpp
+++ b/src/opengl1graphics.cpp
@@ -510,7 +510,7 @@ void OpenGL1Graphics::prepareScreenshot()
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
// create a renderbuffer object to store depth info