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authorAndrei Karas <akaras@inbox.ru>2012-08-11 17:49:09 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-11 17:49:09 +0300
commit2274758726d1138a2b65535244e84225c3de5304 (patch)
treef55922ce637b797ea42fe0392126961b2cc3cc32 /src/normalopenglgraphics.cpp
parent7de8936d864564b2a9fafaa74af84ec10e755388 (diff)
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Move fbo code to GraphicsManager from opengl backends.
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r--src/normalopenglgraphics.cpp66
1 files changed, 5 insertions, 61 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp
index 1114f1620..ae28e2030 100644
--- a/src/normalopenglgraphics.cpp
+++ b/src/normalopenglgraphics.cpp
@@ -24,6 +24,7 @@
#ifdef USE_OPENGL
+#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "normalopenglgraphics.h"
#include "configuration.h"
@@ -53,14 +54,11 @@ NormalOpenGLGraphics::NormalOpenGLGraphics():
mIntVertArray(new GLint[vertexBufSize * 4 + 30]),
mAlpha(false),
mTexture(false),
- mColorAlpha(false),
- mFboId(0),
- mTextureId(0),
#ifdef DEBUG_BIND_TEXTURE
- mRboId(0),
+ mColorAlpha(false),
mOldTextureId(0)
#else
- mRboId(0)
+ mColorAlpha(false)
#endif
{
mOpenGL = 1;
@@ -1007,43 +1005,7 @@ void NormalOpenGLGraphics::prepareScreenshot()
{
#if !defined(_WIN32)
if (config.getBoolValue("usefbo"))
- {
- int h = mTarget->h;
- int w = mTarget->w;
-
- // create a texture object
- glGenTextures(1, &mTextureId);
- glBindTexture(GL_TEXTURE_2D, mTextureId);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // create a renderbuffer object to store depth info
- glGenRenderbuffersEXT(1, &mRboId);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRboId);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
- GL_DEPTH_COMPONENT, w, h);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-
- // create a framebuffer object
- glGenFramebuffersEXT(1, &mFboId);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId);
-
- // attach the texture to FBO color attachment point
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, mTextureId, 0);
-
- // attach the renderbuffer to depth attachment point
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRboId);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
+ graphicsManager.createFBO(mTarget->w, mTarget->h, &mFbo);
#endif
}
@@ -1089,25 +1051,7 @@ SDL_Surface* NormalOpenGLGraphics::getScreenshot()
#if !defined(_WIN32)
if (config.getBoolValue("usefbo"))
- {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- if (mFboId)
- {
- glDeleteFramebuffersEXT(1, &mFboId);
- mFboId = 0;
- }
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- if (mRboId)
- {
- glDeleteRenderbuffersEXT(1, &mRboId);
- mRboId = 0;
- }
- if (mTextureId)
- {
- glDeleteTextures(1, &mTextureId);
- mTextureId = 0;
- }
- }
+ graphicsManager.deleteFBO(&mFbo);
#endif
glPixelStorei(GL_PACK_ALIGNMENT, pack);