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authorAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
commitb310c51796d1632aeefc834dc0e931c52f909a41 (patch)
tree1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/normalopenglgraphics.cpp
parent07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff)
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move render classes into render dir.
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r--src/normalopenglgraphics.cpp1515
1 files changed, 0 insertions, 1515 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp
deleted file mode 100644
index 700983f01..000000000
--- a/src/normalopenglgraphics.cpp
+++ /dev/null
@@ -1,1515 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "main.h"
-#if defined USE_OPENGL && !defined ANDROID
-
-#include "normalopenglgraphics.h"
-
-#include "configuration.h"
-#include "graphicsmanager.h"
-#include "graphicsvertexes.h"
-#include "logger.h"
-
-#include "resources/image.h"
-#include "resources/openglimagehelper.h"
-
-#include "utils/sdlcheckutils.h"
-#include "utils/stringutils.h"
-
-#include <SDL.h>
-
-#include "debug.h"
-
-GLuint NormalOpenGLGraphics::mLastImage = 0;
-#ifdef DEBUG_DRAW_CALLS
-unsigned int NormalOpenGLGraphics::mDrawCalls = 0;
-unsigned int NormalOpenGLGraphics::mLastDrawCalls = 0;
-#endif
-#ifdef DEBUG_BIND_TEXTURE
-unsigned int NormalOpenGLGraphics::mBinds = 0;
-unsigned int NormalOpenGLGraphics::mLastBinds = 0;
-#endif
-
-NormalOpenGLGraphics::NormalOpenGLGraphics():
- mFloatTexArray(nullptr),
- mIntTexArray(nullptr),
- mIntVertArray(nullptr),
- mTexture(false),
- mIsByteColor(false),
- mByteColor(),
- mFloatColor(1.0f),
- mMaxVertices(500),
- mColorAlpha(false),
-#ifdef DEBUG_BIND_TEXTURE
- mOldTexture(),
- mOldTextureId(0),
-#endif
- mFbo()
-{
- mOpenGL = 1;
- mName = "fast OpenGL";
-}
-
-NormalOpenGLGraphics::~NormalOpenGLGraphics()
-{
- delete [] mFloatTexArray;
- delete [] mIntTexArray;
- delete [] mIntVertArray;
-}
-
-void NormalOpenGLGraphics::initArrays()
-{
- mMaxVertices = graphicsManager.getMaxVertices();
- if (mMaxVertices < 500)
- mMaxVertices = 500;
- else if (mMaxVertices > 1024)
- mMaxVertices = 1024;
-
- // need alocate small size, after if limit reached reallocate to double size
- vertexBufSize = mMaxVertices;
- const int sz = mMaxVertices * 4 + 30;
- mFloatTexArray = new GLfloat[sz];
- mIntTexArray = new GLint[sz];
- mIntVertArray = new GLint[sz];
-}
-
-bool NormalOpenGLGraphics::setVideoMode(const int w, const int h,
- const int bpp, const bool fs,
- const bool hwaccel, const bool resize,
- const bool noFrame)
-{
- setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame);
-
- return setOpenGLMode();
-}
-
-static inline void drawQuad(const Image *const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height)
-{
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX2, texY2,
- texX1, texY2
- };
-
- GLint vert[] =
- {
- dstX, dstY,
- dstX + width, dstY,
- dstX + width, dstY + height,
- dstX, dstY + height
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- NormalOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, 4);
- }
- else
- {
- GLint tex[] =
- {
- srcX, srcY,
- srcX + width, srcY,
- srcX + width, srcY + height,
- srcX, srcY + height
- };
- GLint vert[] =
- {
- dstX, dstY,
- dstX + width, dstY,
- dstX + width, dstY + height,
- dstX, dstY + height
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_INT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- NormalOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, 4);
- }
-}
-
-static inline void drawRescaledQuad(const Image *const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight)
-{
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX2, texY2,
- texX1, texY2
- };
-
- GLint vert[] =
- {
- dstX, dstY,
- dstX + desiredWidth, dstY,
- dstX + desiredWidth, dstY + desiredHeight,
- dstX, dstY + desiredHeight
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- NormalOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, 4);
- }
- else
- {
- GLint tex[] =
- {
- srcX, srcY,
- srcX + width, srcY,
- srcX + width, srcY + height,
- srcX, srcY + height
- };
- GLint vert[] =
- {
- dstX, dstY,
- dstX + desiredWidth, dstY,
- dstX + desiredWidth, dstY + desiredHeight,
- dstX, dstY + desiredHeight
- };
-
- glVertexPointer(2, GL_INT, 0, &vert);
- glTexCoordPointer(2, GL_INT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- NormalOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, 4);
- }
-}
-
-
-bool NormalOpenGLGraphics::drawImage2(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const bool useColor)
-{
- FUNC_BLOCK("Graphics::drawImage2", 1)
- if (!image)
- return false;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- if (!useColor)
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- drawQuad(image, srcX + imageRect.x, srcY + imageRect.y,
- dstX, dstY, width, height);
-
- return true;
-}
-
-bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight,
- const bool useColor)
-{
- return drawRescaledImage(image, srcX, srcY,
- dstX, dstY,
- width, height,
- desiredWidth, desiredHeight,
- useColor, true);
-}
-
-bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight,
- const bool useColor,
- bool smooth)
-{
- FUNC_BLOCK("Graphics::drawRescaledImage", 1)
- if (!image)
- return false;
-
- // Just draw the image normally when no resizing is necessary,
- if (width == desiredWidth && height == desiredHeight)
- {
- return drawImage2(image, srcX, srcY, dstX, dstY,
- width, height, useColor);
- }
-
- // When the desired image is smaller than the current one,
- // disable smooth effect.
- if (width > desiredWidth && height > desiredHeight)
- smooth = false;
-
- const SDL_Rect &imageRect = image->mBounds;
- srcX += imageRect.x;
- srcY += imageRect.y;
-
- if (!useColor)
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- // Draw a textured quad.
- drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height,
- desiredWidth, desiredHeight);
-
- if (smooth) // A basic smooth effect...
- {
- setColorAlpha(0.2f);
- drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
- desiredWidth + 1, desiredHeight + 1);
- drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
- desiredWidth - 1, desiredHeight - 1);
-
- drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height,
- desiredWidth - 1, desiredHeight);
- drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height,
- desiredWidth, desiredHeight - 1);
- }
-
- return true;
-}
-
-void NormalOpenGLGraphics::drawImagePattern(const Image *const image,
- const int x, const int y,
- const int w, const int h)
-{
- FUNC_BLOCK("Graphics::drawImagePattern", 1)
- if (!image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- const float texY2 = static_cast<float>(srcY + height) / th;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- mFloatTexArray[vp + 0] = texX1;
- mFloatTexArray[vp + 1] = texY1;
-
- mFloatTexArray[vp + 2] = texX2;
- mFloatTexArray[vp + 3] = texY1;
-
- mFloatTexArray[vp + 4] = texX2;
- mFloatTexArray[vp + 5] = texY2;
-
- mFloatTexArray[vp + 6] = texX1;
- mFloatTexArray[vp + 7] = texY2;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayfi(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayfi(vp);
- }
- else
- {
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- mIntTexArray[vp + 0] = srcX;
- mIntTexArray[vp + 1] = srcY;
-
- mIntTexArray[vp + 2] = srcX + width;
- mIntTexArray[vp + 3] = srcY;
-
- mIntTexArray[vp + 4] = srcX + width;
- mIntTexArray[vp + 5] = srcY + height;
-
- mIntTexArray[vp + 6] = srcX;
- mIntTexArray[vp + 7] = srcY + height;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayii(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayii(vp);
- }
-}
-
-void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight)
-{
- if (!image)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float texX2 = texX1 + tFractionW * visibleFractionW;
-
- mFloatTexArray[vp + 0] = texX1;
- mFloatTexArray[vp + 1] = texY1;
-
- mFloatTexArray[vp + 2] = texX2;
- mFloatTexArray[vp + 3] = texY1;
-
- mFloatTexArray[vp + 4] = texX2;
- mFloatTexArray[vp + 5] = texY2;
-
- mFloatTexArray[vp + 6] = texX1;
- mFloatTexArray[vp + 7] = texY2;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayfi(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayfi(vp);
- }
- else
- {
- const float scaleFactorW = static_cast<float>(scaledWidth) / iw;
- const float scaleFactorH = static_cast<float>(scaledHeight) / ih;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const int scaledY = srcY + height / scaleFactorH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const int scaledX = srcX + width / scaleFactorW;
-
- mIntTexArray[vp + 0] = srcX;
- mIntTexArray[vp + 1] = srcY;
-
- mIntTexArray[vp + 2] = scaledX;
- mIntTexArray[vp + 3] = srcY;
-
- mIntTexArray[vp + 4] = scaledX;
- mIntTexArray[vp + 5] = scaledY;
-
- mIntTexArray[vp + 6] = srcX;
- mIntTexArray[vp + 7] = scaledY;
-
- mIntVertArray[vp + 0] = dstX;
- mIntVertArray[vp + 1] = dstY;
-
- mIntVertArray[vp + 2] = dstX + width;
- mIntVertArray[vp + 3] = dstY;
-
- mIntVertArray[vp + 4] = dstX + width;
- mIntVertArray[vp + 5] = dstY + height;
-
- mIntVertArray[vp + 6] = dstX;
- mIntVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawQuadArrayii(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawQuadArrayii(vp);
- }
-}
-
-inline void NormalOpenGLGraphics::drawVertexes(const
- NormalOpenGLGraphicsVertexes
- &ogl)
-{
- const std::vector<GLint*> &intVertPool = ogl.mIntVertPool;
- std::vector<GLint*>::const_iterator iv;
- const std::vector<GLint*>::const_iterator iv_end = intVertPool.end();
- const std::vector<int> &vp = ogl.mVp;
- std::vector<int>::const_iterator ivp;
- const std::vector<int>::const_iterator ivp_end = vp.end();
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- std::vector<GLfloat*>::const_iterator ft;
- const std::vector<GLfloat*>::const_iterator
- ft_end = floatTexPool.end();
-
- for (iv = intVertPool.begin(), ft = floatTexPool.begin(),
- ivp = vp.begin();
- iv != iv_end && ft != ft_end && ivp != ivp_end;
- ++ iv, ++ ft, ++ ivp)
- {
- drawQuadArrayfi(*iv, *ft, *ivp);
- }
- }
- else
- {
- const std::vector<GLint*> &intTexPool = ogl.mIntTexPool;
- std::vector<GLint*>::const_iterator it;
- const std::vector<GLint*>::const_iterator it_end = intTexPool.end();
-
- for (iv = intVertPool.begin(), it = intTexPool.begin(),
- ivp = vp.begin();
- iv != iv_end && it != it_end && ivp != ivp_end;
- ++ iv, ++ it, ++ ivp)
- {
- drawQuadArrayii(*iv, *it, *ivp);
- }
- }
-}
-
-void NormalOpenGLGraphics::calcImagePattern(ImageVertexes* const vert,
- const Image *const image,
- const int x, const int y,
- const int w, const int h) const
-{
- if (!image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- GLfloat *floatTexArray = ogl.continueFloatTexArray();
- GLint *intVertArray = ogl.continueIntVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- const float texY2 = static_cast<float>(srcY + height) / th;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
-
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
-
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
-
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY2;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + width;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + width;
- intVertArray[vp + 5] = dstY + height;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- floatTexArray = ogl.switchFloatTexArray();
- intVertArray = ogl.switchIntVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- else
- {
- GLint *intTexArray = ogl.continueIntTexArray();
- GLint *intVertArray = ogl.continueIntVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- intTexArray[vp + 0] = srcX;
- intTexArray[vp + 1] = srcY;
-
- intTexArray[vp + 2] = srcX + width;
- intTexArray[vp + 3] = srcY;
-
- intTexArray[vp + 4] = srcX + width;
- intTexArray[vp + 5] = srcY + height;
-
- intTexArray[vp + 6] = srcX;
- intTexArray[vp + 7] = srcY + height;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + width;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + width;
- intVertArray[vp + 5] = dstY + height;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + height;
-
- vp += 8;
- if (vp >= vLimit)
- {
- intTexArray = ogl.switchIntTexArray();
- intVertArray = ogl.switchIntVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- ogl.switchVp(vp);
-}
-
-void NormalOpenGLGraphics::calcTile(ImageCollection *const vertCol,
- const Image *const image,
- int x, int y)
-{
- if (vertCol->currentGLImage != image->mGLImage)
- {
- ImageVertexes *const vert = new ImageVertexes();
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- calcTile(vert, image, x, y);
- }
- else
- {
- calcTile(vertCol->currentVert, image, x, y);
- }
-}
-
-void NormalOpenGLGraphics::drawTile(const ImageCollection *const vertCol)
-{
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
- drawVertexes(vert->ogl);
- }
-}
-
-void NormalOpenGLGraphics::calcImagePattern(ImageCollection* const vertCol,
- const Image *const image,
- const int x, const int y,
- const int w, const int h) const
-{
- ImageVertexes *vert = nullptr;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes();
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- calcImagePattern(vert, image, x, y, w, h);
-}
-
-void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert,
- const Image *const image,
- int dstX, int dstY) const
-{
- if (!vert || !image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
-
-// std::vector<int> *vps = ogl.getVp();
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
- if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- const float texX2 = static_cast<float>(srcX + w) / tw;
- const float texY2 = static_cast<float>(srcY + h) / th;
-
- GLfloat *const floatTexArray = ogl.continueFloatTexArray();
- GLint *const intVertArray = ogl.continueIntVertArray();
-
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
-
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
-
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
-
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY2;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + w;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + w;
- intVertArray[vp + 5] = dstY + h;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + h;
-
- vp += 8;
- if (vp >= vLimit)
- {
- ogl.switchFloatTexArray();
- ogl.switchIntVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- else
- {
- GLint *const intTexArray = ogl.continueIntTexArray();
- GLint *const intVertArray = ogl.continueIntVertArray();
-
- intTexArray[vp + 0] = srcX;
- intTexArray[vp + 1] = srcY;
-
- intTexArray[vp + 2] = srcX + w;
- intTexArray[vp + 3] = srcY;
-
- intTexArray[vp + 4] = srcX + w;
- intTexArray[vp + 5] = srcY + h;
-
- intTexArray[vp + 6] = srcX;
- intTexArray[vp + 7] = srcY + h;
-
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
-
- intVertArray[vp + 2] = dstX + w;
- intVertArray[vp + 3] = dstY;
-
- intVertArray[vp + 4] = dstX + w;
- intVertArray[vp + 5] = dstY + h;
-
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + h;
-
- vp += 8;
- if (vp >= vLimit)
- {
- ogl.switchIntTexArray();
- ogl.switchIntVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- ogl.switchVp(vp);
-}
-
-void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert)
-{
- if (!vert)
- return;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
- drawVertexes(vert->ogl);
-}
-
-bool NormalOpenGLGraphics::calcWindow(ImageCollection *const vertCol,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &imgRect)
-{
- ImageVertexes *vert = nullptr;
- Image *const image = imgRect.grid[4];
- if (!image)
- return false;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes();
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- const Image *const *const grid = &imgRect.grid[0];
- return calcImageRect(vert, x, y, w, h,
- grid[0], grid[2], grid[6], grid[8],
- grid[1], grid[5], grid[7], grid[3],
- grid[4]);
-}
-
-void NormalOpenGLGraphics::updateScreen()
-{
- BLOCK_START("Graphics::updateScreen")
-// glFlush();
-// glFinish();
-#ifdef DEBUG_DRAW_CALLS
- mLastDrawCalls = mDrawCalls;
- mDrawCalls = 0;
-#endif
-#ifdef DEBUG_BIND_TEXTURE
- mLastBinds = mBinds;
- mBinds = 0;
-#endif
-#ifdef USE_SDL2
- SDL_GL_SwapWindow(mWindow);
-#else
- SDL_GL_SwapBuffers();
-#endif
-// may be need clear?
-// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- BLOCK_END("Graphics::updateScreen")
-}
-
-void NormalOpenGLGraphics::_beginDraw()
-{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- const int w = mRect.w;
- const int h = mRect.h;
-
-#ifdef ANDROID
- glOrthof(0.0, static_cast<float>(w), static_cast<float>(h),
- 0.0, -1.0, 1.0);
-#else
- glOrtho(0.0, static_cast<double>(w), static_cast<double>(h),
- 0.0, -1.0, 1.0);
-#endif
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glEnable(GL_SCISSOR_TEST);
- glDisable(GL_DITHER);
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_STENCIL_TEST);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glShadeModel(GL_FLAT);
- glDepthMask(GL_FALSE);
-
-#ifndef ANDROID
- glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
-#ifndef __MINGW32__
- glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
-#endif
-#endif
-
- pushClipArea(gcn::Rectangle(0, 0, w, h));
-}
-
-void NormalOpenGLGraphics::_endDraw()
-{
- popClipArea();
-}
-
-void NormalOpenGLGraphics::prepareScreenshot()
-{
- if (config.getBoolValue("usefbo"))
- graphicsManager.createFBO(mRect.w, mRect.h, &mFbo);
-}
-
-SDL_Surface* NormalOpenGLGraphics::getScreenshot()
-{
- const int h = mRect.h;
- const int w = mRect.w - (mRect.w % 4);
- GLint pack = 1;
-
- SDL_Surface *const screenshot = MSDL_CreateRGBSurface(
- SDL_SWSURFACE,
- w, h, 24,
- 0xff0000, 0x00ff00, 0x0000ff, 0x000000);
-
- if (!screenshot)
- return nullptr;
-
- if (SDL_MUSTLOCK(screenshot))
- SDL_LockSurface(screenshot);
-
- // Grap the pixel buffer and write it to the SDL surface
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels);
-
- // Flip the screenshot, as OpenGL has 0,0 in bottom left
- const unsigned int lineSize = 3 * w;
- GLubyte *const buf = static_cast<GLubyte *const>(malloc(lineSize));
-
- const int h2 = h / 2;
- for (int i = 0; i < h2; i++)
- {
- GLubyte *const top = static_cast<GLubyte *const>(
- screenshot->pixels) + lineSize * i;
- GLubyte *const bot = static_cast<GLubyte *const>(
- screenshot->pixels) + lineSize * (h - 1 - i);
-
- memcpy(buf, top, lineSize);
- memcpy(top, bot, lineSize);
- memcpy(bot, buf, lineSize);
- }
-
- free(buf);
-
- if (config.getBoolValue("usefbo"))
- graphicsManager.deleteFBO(&mFbo);
-
- glPixelStorei(GL_PACK_ALIGNMENT, pack);
-
- if (SDL_MUSTLOCK(screenshot))
- SDL_UnlockSurface(screenshot);
-
- return screenshot;
-}
-
-bool NormalOpenGLGraphics::pushClipArea(gcn::Rectangle area)
-{
- int transX = 0;
- int transY = 0;
-
- if (!mClipStack.empty())
- {
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- transX = -clipArea.xOffset;
- transY = -clipArea.yOffset;
- }
-
- const bool result = gcn::Graphics::pushClipArea(area);
-
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
-
- glPushMatrix();
- if (transX || transY)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
- glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height,
- clipArea.width, clipArea.height);
-
- return result;
-}
-
-void NormalOpenGLGraphics::popClipArea()
-{
- gcn::Graphics::popClipArea();
-
- if (mClipStack.empty())
- return;
-
- glPopMatrix();
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height,
- clipArea.width, clipArea.height);
-}
-
-void NormalOpenGLGraphics::drawPoint(int x, int y)
-{
- setTexturingAndBlending(false);
- restoreColor();
-
-#ifdef ANDROID
- // TODO need fix
-#else
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-#endif
-}
-
-void NormalOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
-{
- setTexturingAndBlending(false);
- restoreColor();
-
- mFloatTexArray[0] = static_cast<float>(x1) + 0.5f;
- mFloatTexArray[1] = static_cast<float>(y1) + 0.5f;
- mFloatTexArray[2] = static_cast<float>(x2) + 0.5f;
- mFloatTexArray[3] = static_cast<float>(y2) + 0.5f;
-
- drawLineArrayf(4);
-}
-
-void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect)
-{
- drawRectangle(rect, false);
-}
-
-void NormalOpenGLGraphics::fillRectangle(const gcn::Rectangle& rect)
-{
- drawRectangle(rect, true);
-}
-
-void NormalOpenGLGraphics::setTargetPlane(int width A_UNUSED,
- int height A_UNUSED)
-{
-}
-
-void NormalOpenGLGraphics::setTexturingAndBlending(const bool enable)
-{
- if (enable)
- {
- if (!mTexture)
- {
- glEnable(OpenGLImageHelper::mTextureType);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = true;
- }
-
- if (!mAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
- }
- else
- {
- mLastImage = 0;
- if (mAlpha && !mColorAlpha)
- {
- glDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture)
- {
- glDisable(OpenGLImageHelper::mTextureType);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = false;
- }
- }
-}
-
-void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
- const bool filled)
-{
- BLOCK_START("Graphics::drawRectangle")
- const float offset = filled ? 0 : 0.5f;
- const float x = static_cast<float>(rect.x);
- const float y = static_cast<float>(rect.y);
- const float width = static_cast<float>(rect.width);
- const float height = static_cast<float>(rect.height);
-
- setTexturingAndBlending(false);
- restoreColor();
-
- GLfloat vert[] =
- {
- x + offset, y + offset,
- x + width - offset, y + offset,
- x + width - offset, y + height - offset,
- x + offset, y + height - offset
- };
-
- glVertexPointer(2, GL_FLOAT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4);
- BLOCK_END("Graphics::drawRectangle")
-}
-
-bool NormalOpenGLGraphics::drawNet(const int x1, const int y1,
- const int x2, const int y2,
- const int width, const int height)
-{
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- setTexturingAndBlending(false);
- restoreColor();
-
- const float xf1 = static_cast<float>(x1);
- const float xf2 = static_cast<float>(x2);
- const float yf1 = static_cast<float>(y1);
- const float yf2 = static_cast<float>(y2);
-
- for (int y = y1; y < y2; y += height)
- {
- mFloatTexArray[vp + 0] = xf1;
- mFloatTexArray[vp + 1] = static_cast<float>(y);
-
- mFloatTexArray[vp + 2] = xf2;
- mFloatTexArray[vp + 3] = static_cast<float>(y);
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrayf(vp);
- vp = 0;
- }
- }
-
- for (int x = x1; x < x2; x += width)
- {
- mFloatTexArray[vp + 0] = static_cast<float>(x);
- mFloatTexArray[vp + 1] = yf1;
-
- mFloatTexArray[vp + 2] = static_cast<float>(x);
- mFloatTexArray[vp + 3] = yf2;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrayf(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrayf(vp);
-
- return true;
-}
-
-void NormalOpenGLGraphics::bindTexture(const GLenum target,
- const GLuint texture)
-{
- if (mLastImage != texture)
- {
- mLastImage = texture;
- glBindTexture(target, texture);
-#ifdef DEBUG_BIND_TEXTURE
- mBinds ++;
-#endif
- }
-}
-
-inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size)
-{
- glVertexPointer(2, GL_INT, 0, mIntVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void NormalOpenGLGraphics::drawQuadArrayfi(const GLint *const
- intVertArray,
- const GLfloat *const
- floatTexArray,
- const int size)
-{
- glVertexPointer(2, GL_INT, 0, intVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void NormalOpenGLGraphics::drawQuadArrayii(const int size)
-{
- glVertexPointer(2, GL_INT, 0, mIntVertArray);
- glTexCoordPointer(2, GL_INT, 0, mIntTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void NormalOpenGLGraphics::drawQuadArrayii(const GLint *const
- intVertArray,
- const GLint *const
- intTexArray,
- const int size)
-{
- glVertexPointer(2, GL_INT, 0, intVertArray);
- glTexCoordPointer(2, GL_INT, 0, intTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_QUADS, 0, size / 2);
-}
-
-inline void NormalOpenGLGraphics::drawLineArrayi(const int size)
-{
- glVertexPointer(2, GL_INT, 0, mIntVertArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_LINES, 0, size / 2);
-}
-
-inline void NormalOpenGLGraphics::drawLineArrayf(const int size)
-{
- glVertexPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_LINES, 0, size / 2);
-}
-
-void NormalOpenGLGraphics::dumpSettings()
-{
- GLint test[1000];
- logger->log("\n\n");
- logger->log("start opengl dump");
- for (int f = 0; f < 65535; f ++)
- {
- test[0] = 0;
- test[1] = 0;
- test[2] = 0;
- test[3] = 0;
- glGetIntegerv(f, &test[0]);
- if (test[0] || test[1] || test[2] || test[3])
- {
- logger->log("\n%d = %d, %d, %d, %d", f,
- test[0], test[1], test[2], test[3]);
- }
- }
-}
-
-void NormalOpenGLGraphics::setColorAlpha(const float alpha)
-{
- if (!mIsByteColor && mFloatColor == alpha)
- return;
-
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
- mIsByteColor = false;
- mFloatColor = alpha;
-}
-
-void NormalOpenGLGraphics::restoreColor()
-{
- if (mIsByteColor && mByteColor == mColor)
- return;
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- mIsByteColor = true;
- mByteColor = mColor;
-}
-
-#ifdef DEBUG_BIND_TEXTURE
-void NormalOpenGLGraphics::debugBindTexture(const Image *const image)
-{
- const std::string texture = image->getIdPath();
- if (mOldTexture != texture)
- {
- if ((!mOldTexture.empty() || !texture.empty())
- && mOldTextureId != image->mGLImage)
- {
- logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
- mOldTextureId, texture.c_str(), image->mGLImage);
- }
- mOldTextureId = image->mGLImage;
- mOldTexture = texture;
- }
-}
-#else
-void NormalOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED)
-{
-}
-#endif
-
-#endif // USE_OPENGL