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authorAndrei Karas <akaras@inbox.ru>2014-09-04 11:49:12 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:56 +0300
commitf803ebaf78e5d4064653ec0a9494ab643e910e76 (patch)
treeff18e62102dbfd15c5b6f9c934c6fb5d01b144ea /src/net
parent1fe5c43facfce35b53a6dd29c4e9c95f22cd5986 (diff)
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Add new slots definition.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/inventoryhandler.cpp33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index a1b7dbd8e..4fca6d2d2 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -44,19 +44,26 @@ extern int serverVersion;
const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] =
{
- Equipment::EQUIP_LEGS_SLOT,
- Equipment::EQUIP_FIGHT1_SLOT,
- Equipment::EQUIP_GLOVES_SLOT,
- Equipment::EQUIP_RING2_SLOT,
- Equipment::EQUIP_RING1_SLOT,
- Equipment::EQUIP_FIGHT2_SLOT,
- Equipment::EQUIP_FEET_SLOT,
- Equipment::EQUIP_NECK_SLOT,
- Equipment::EQUIP_HEAD_SLOT,
- Equipment::EQUIP_TORSO_SLOT,
- Equipment::EQUIP_EVOL_RING1_SLOT,
- Equipment::EQUIP_EVOL_RING2_SLOT,
- Equipment::EQUIP_PROJECTILE_SLOT,
+ Equipment::EQUIP_LEGS_SLOT, // Lower Headgear
+ Equipment::EQUIP_FIGHT1_SLOT, // Weapon
+ Equipment::EQUIP_GLOVES_SLOT, // Garment
+ Equipment::EQUIP_RING2_SLOT, // Accessory 1
+ Equipment::EQUIP_RING1_SLOT, // Armor
+ Equipment::EQUIP_FIGHT2_SLOT, // Shield
+ Equipment::EQUIP_FEET_SLOT, // Footgear
+ Equipment::EQUIP_NECK_SLOT, // Accessory 2
+ Equipment::EQUIP_HEAD_SLOT, // Upper Headgear
+ Equipment::EQUIP_TORSO_SLOT, // Middle Headgear
+ Equipment::EQUIP_EVOL_RING1_SLOT, // Costume Top Headgear
+ Equipment::EQUIP_EVOL_RING2_SLOT, // Costume Mid Headgear
+ Equipment::EQUIP_PROJECTILE_SLOT, // Costume Low Headgear
+ Equipment::EQUIP_COSTUME_ROBE_SLOT, // Costume Garment/Robe
+ Equipment::EQUIP_SHADOW_ARMOR_SLOT, // Shadow Armor
+ Equipment::EQUIP_SHADOW_WEAPON_SLOT, // Shadow Weapon
+ Equipment::EQUIP_SHADOW_SHIELD_SLOT, // Shadow Shield
+ Equipment::EQUIP_SHADOW_SHOES_SLOT, // Shadow Shoes
+ Equipment::EQUIP_SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2
+ Equipment::EQUIP_SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1
};
// missing EQUIP_RING1_SLOT