diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-08-15 13:58:32 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-08-16 01:52:14 +0300 |
commit | 41cc92f73e39cec5dfea6b1164176610cccc7df4 (patch) | |
tree | 22fd3d388084d2c61fe80f0441c3c30ab8ffd33c /src/net/tmwa | |
parent | 7aa637abc8b0bca35aacdb9492e65f557ed32038 (diff) | |
download | manaplus-41cc92f73e39cec5dfea6b1164176610cccc7df4.tar.gz manaplus-41cc92f73e39cec5dfea6b1164176610cccc7df4.tar.bz2 manaplus-41cc92f73e39cec5dfea6b1164176610cccc7df4.tar.xz manaplus-41cc92f73e39cec5dfea6b1164176610cccc7df4.zip |
Add strong typed int for item color.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 50 | ||||
-rw-r--r-- | src/net/tmwa/buysellhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/cashshophandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/cashshophandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 7 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 65 | ||||
-rw-r--r-- | src/net/tmwa/itemhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/markethandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/markethandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/npchandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/npchandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/tradehandler.cpp | 12 |
12 files changed, 97 insertions, 53 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 8092a519f..d336bdf47 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -339,70 +339,70 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, break; } case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, id, "", 1, true); + dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true); dstBeing->setSprite(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_WEAPON, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR dstBeing->setHairColor(SPRITE_HAIR_COLOR, - static_cast<uint8_t>(id)); + fromInt(id, ItemColor)); break; case 7: // Clothes color // ignoring it break; case 8: // eAthena LOOK_SHIELD dstBeing->setSprite(SPRITE_FLOOR, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_SHIELD, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSprite(SPRITE_ROBE, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, - static_cast<unsigned char>(id2)); + fromInt(id2, ItemColor)); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: @@ -483,7 +483,8 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); - const uint8_t hairColor = msg.readUInt8("hair color"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); msg.readInt32("unused"); @@ -508,7 +509,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) if (!disguiseId) { // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); @@ -617,7 +618,8 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const uint16_t headBottom = msg.readInt16("head bottom"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); - const uint8_t hairColor = msg.readUInt8("hair color"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); msg.readInt32("unused"); @@ -642,7 +644,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) if (!disguiseId) { // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); @@ -751,7 +753,8 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); - const uint8_t hairColor = msg.readUInt8("hair color"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); msg.readInt32("unused"); @@ -776,7 +779,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) if (!disguiseId) { // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); @@ -942,7 +945,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) const uint16_t shield = msg.readInt16("shield"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); - const uint8_t hairColor = msg.readUInt8("hair color"); + const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); const uint16_t shoes = msg.readInt16("shoes / clothes color"); @@ -1004,7 +1007,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); + setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc @@ -1143,7 +1146,8 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) const uint16_t shield = msg.readInt16("shield"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); - const uint8_t hairColor = msg.readUInt8("hair color"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); const uint16_t shoes = msg.readInt16("shoes / clothes color"); @@ -1205,7 +1209,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); + setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp index e09fd2ae8..e41b1580e 100644 --- a/src/net/tmwa/buysellhandler.cpp +++ b/src/net/tmwa/buysellhandler.cpp @@ -110,7 +110,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg) msg.readInt32("dc value?"); const int type = msg.readUInt8("type"); const int itemId = msg.readInt16("item id"); - uint8_t color = 1; + const ItemColor color = ItemColor_one; mBuyDialog->addItem(itemId, type, color, 0, value); } mBuyDialog->sort(); diff --git a/src/net/tmwa/cashshophandler.cpp b/src/net/tmwa/cashshophandler.cpp index c9fecd9fb..45a4aaacb 100644 --- a/src/net/tmwa/cashshophandler.cpp +++ b/src/net/tmwa/cashshophandler.cpp @@ -44,7 +44,7 @@ void CashShopHandler::handleMessage(Net::MessageIn &msg A_UNUSED) void CashShopHandler::buyItem(const int points A_UNUSED, const int itemId A_UNUSED, - const unsigned char color A_UNUSED, + const ItemColor color A_UNUSED, const int amount A_UNUSED) const { } diff --git a/src/net/tmwa/cashshophandler.h b/src/net/tmwa/cashshophandler.h index 588aba087..3b4c668ec 100644 --- a/src/net/tmwa/cashshophandler.h +++ b/src/net/tmwa/cashshophandler.h @@ -42,7 +42,7 @@ class CashShopHandler final : public MessageHandler, void buyItem(const int points, const int itemId, - const unsigned char color, + const ItemColor color, const int amount) const override final; void close() const override final; diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 12d698186..229339ef4 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -168,7 +168,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const uint16_t look = msg.readUInt8("look"); tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); - tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true); + tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -179,11 +179,12 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const int hat = msg.readInt16("hat"); const int topClothes = msg.readInt16("top clothes"); - const uint8_t hairColor = msg.readUInt8("hair color"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - tempPlayer->setHairColor(static_cast<unsigned char>(hairColor)); + tempPlayer->setHairColor(hairColor); const int misc2 = msg.readInt16("misc2"); tempPlayer->setName(msg.readString(24, "name")); diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 5ff9325ae..05ed6e40d 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -292,8 +292,12 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) if (inventory) { - inventory->setItem(index, itemId, itemType, 1, refine, + inventory->setItem(index, + itemId, + itemType, 1, + refine, + ItemColor_one, fromBool(identified, Identified), Damaged_false, Favorite_false, @@ -374,14 +378,23 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) break; } if (localPlayer) - localPlayer->pickedUp(itemInfo, 0, identified, floorId, pickup); + { + localPlayer->pickedUp(itemInfo, + 0, + fromInt(identified, ItemColor), + floorId, + pickup); + } } else { if (localPlayer) { - localPlayer->pickedUp(itemInfo, amount, - identified, floorId, Pickup::OKAY); + localPlayer->pickedUp(itemInfo, + amount, + fromInt(identified, ItemColor), + floorId, + Pickup::OKAY); } if (inventory) @@ -391,8 +404,12 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) if (item && item->getId() == itemId) amount += item->getQuantity(); - inventory->setItem(index, itemId, type, amount, refine, - 1, + inventory->setItem(index, + itemId, + type, + amount, + refine, + ItemColor_one, fromBool(identified, Identified), Damaged_false, Favorite_false, @@ -449,8 +466,12 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) if (inventory) { - inventory->setItem(index, itemId, itemType, amount, - 0, 1, + inventory->setItem(index, + itemId, + itemType, + amount, + 0, + ItemColor_one, fromBool(identified, Identified), Damaged_false, Favorite_false, @@ -490,8 +511,13 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) cards[0], cards[1], cards[2], cards[3]); } - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - itemType, cards, amount, 0, 1, + mInventoryItems.push_back(Ea::InventoryItem(index, + itemId, + itemType, + cards, + amount, + 0, + ItemColor_one, fromBool(identified, Identified), Damaged_false, Favorite_false, @@ -559,8 +585,13 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) static_cast<unsigned int>(refine)); } - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - itemType, cards, amount, refine, 1, + mInventoryItems.push_back(Ea::InventoryItem(index, + itemId, + itemType, + cards, + amount, + refine, + ItemColor_one, fromBool(identified, Identified), Damaged_false, Favorite_false, @@ -585,15 +616,19 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) if (Item *const item = mStorage->getItem(index)) { - item->setId(itemId, identified); + item->setId(itemId, ItemColor_one); item->increaseQuantity(amount); } else { if (mStorage) { - mStorage->setItem(index, itemId, 0, amount, - refine, 1, + mStorage->setItem(index, + itemId, + 0, + amount, + refine, + ItemColor_one, fromBool(identified, Identified), Damaged_false, Favorite_false, diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp index 7ad3f733a..745c79865 100644 --- a/src/net/tmwa/itemhandler.cpp +++ b/src/net/tmwa/itemhandler.cpp @@ -72,7 +72,7 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("item object id"); const int itemId = msg.readInt16("item id"); - const uint8_t identify = msg.readUInt8("identify"); + const ItemColor identify = fromInt(msg.readUInt8("identify"), ItemColor); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int subX = static_cast<int>(msg.readInt8("sub x")); diff --git a/src/net/tmwa/markethandler.cpp b/src/net/tmwa/markethandler.cpp index 6fff692c8..4e322b1cf 100644 --- a/src/net/tmwa/markethandler.cpp +++ b/src/net/tmwa/markethandler.cpp @@ -53,7 +53,7 @@ void MarketHandler::close() void MarketHandler::buyItem(const int itemId A_UNUSED, const int type A_UNUSED, - const unsigned char color A_UNUSED, + const ItemColor color A_UNUSED, const int amount A_UNUSED) const { } diff --git a/src/net/tmwa/markethandler.h b/src/net/tmwa/markethandler.h index bf817ac04..65d299251 100644 --- a/src/net/tmwa/markethandler.h +++ b/src/net/tmwa/markethandler.h @@ -43,7 +43,7 @@ class MarketHandler final : public MessageHandler, void buyItem(const int itemId, const int type, - const unsigned char color, + const ItemColor color, const int amount) const override final; }; diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp index 60d41a7ef..b01c3277f 100644 --- a/src/net/tmwa/npchandler.cpp +++ b/src/net/tmwa/npchandler.cpp @@ -178,7 +178,7 @@ void NpcHandler::sell(const BeingId beingId) const void NpcHandler::buyItem(const BeingId beingId A_UNUSED, const int itemId, - const unsigned char color A_UNUSED, + const ItemColor color A_UNUSED, const int amount) const { createOutPacket(CMSG_NPC_BUY_REQUEST); diff --git a/src/net/tmwa/npchandler.h b/src/net/tmwa/npchandler.h index c8da3fd42..35a6f9459 100644 --- a/src/net/tmwa/npchandler.h +++ b/src/net/tmwa/npchandler.h @@ -60,7 +60,7 @@ class NpcHandler final : public MessageHandler, public Ea::NpcHandler void buyItem(const BeingId beingId, const int itemId, - const unsigned char color, + const ItemColor color, const int amount) const override final; void sellItem(const BeingId beingId, diff --git a/src/net/tmwa/tradehandler.cpp b/src/net/tmwa/tradehandler.cpp index c445f8d06..845a7af6b 100644 --- a/src/net/tmwa/tradehandler.cpp +++ b/src/net/tmwa/tradehandler.cpp @@ -184,10 +184,14 @@ void TradeHandler::processTradeItemAdd(Net::MessageIn &msg) } else { - tradeWindow->addItem2(type, 0, - cards, 4, - false, amount, - refine, 1, + tradeWindow->addItem2(type, + 0, + cards, + 4, + false, + amount, + refine, + ItemColor_one, fromBool(identify, Identified), Damaged_false, Favorite_false, |