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authorAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
commitc9795055ee1b6079ef9b0c0e3faf4bb79704bd98 (patch)
tree147357b76a80705cf0af7bc1ec69cf417ef94812 /src/net/tmwa
parent1e5a50f6c67cd20967e139320a6c00f54e15dfe2 (diff)
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Add into player attributes prefix PLAYER_.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/charserverrecv.cpp26
-rw-r--r--src/net/tmwa/playerhandler.cpp100
-rw-r--r--src/net/tmwa/playerrecv.cpp53
3 files changed, 90 insertions, 89 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 9728303ff..31a5afe64 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -74,9 +74,9 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
msg.readBeingId("account id"), BeingTypeId_zero);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp");
data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
+ Stat &jobStat = data.mStats[Attributes::PLAYER_JOB];
jobStat.exp = msg.readInt32("job");
const int temp = msg.readInt32("job level");
@@ -93,10 +93,10 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setManner(msg.readInt32("manner"));
msg.readInt16("character points left");
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
- data.mAttributes[Attributes::MP] = msg.readInt16("mp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp");
+ data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp");
msg.readInt16("speed");
const uint16_t race = msg.readInt16("class");
@@ -108,7 +108,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon);
tempPlayer->setWeaponId(weapon);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+ data.mAttributes[Attributes::PLAYER_LEVEL] = msg.readInt16("level");
msg.readInt16("skill point");
const int bottomClothes = msg.readInt16("bottom clothes");
@@ -137,12 +137,12 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+ character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
tempPlayer->setSpriteId(SPRITE_HAIR,
shoes);
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index eb9665af9..5058e1d39 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -79,7 +79,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const
void PlayerHandler::increaseAttribute(const AttributesT attr,
const int amount A_UNUSED) const
{
- if (attr >= Attributes::STR && attr <= Attributes::LUK)
+ if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(CAST_S16(attr), "attribute id");
@@ -89,7 +89,7 @@ void PlayerHandler::increaseAttribute(const AttributesT attr,
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
@@ -224,26 +224,26 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
{
case Sp::SPEED:
localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
break;
case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
break;
case Sp::JOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB, base,
- PlayerInfo::getStatExperience(Attributes::JOB).second);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, base,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).second);
break;
case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::KARMA, base);
- PlayerInfo::setStatMod(Attributes::KARMA, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
break;
case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::MANNER, base);
- PlayerInfo::setStatMod(Attributes::MANNER, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
break;
case Sp::HP:
- PlayerInfo::setAttribute(Attributes::HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -251,12 +251,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP));
}
}
break;
case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::MAX_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
@@ -264,22 +264,22 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
localPlayer->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(Attributes::HP));
+ m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP));
m->setMaxHp(base);
}
}
break;
case Sp::SP:
- PlayerInfo::setAttribute(Attributes::MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
break;
case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::MAX_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
break;
case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
break;
case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base);
if (localPlayer)
{
localPlayer->setLevel(base);
@@ -287,27 +287,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
case Sp::STR:
- setStatComplex(Attributes::STR);
+ setStatComplex(Attributes::PLAYER_STR);
break;
case Sp::AGI:
- setStatComplex(Attributes::AGI);
+ setStatComplex(Attributes::PLAYER_AGI);
break;
case Sp::VIT:
- setStatComplex(Attributes::VIT);
+ setStatComplex(Attributes::PLAYER_VIT);
break;
case Sp::INT:
- setStatComplex(Attributes::INT);
+ setStatComplex(Attributes::PLAYER_INT);
break;
case Sp::DEX:
- setStatComplex(Attributes::DEX);
+ setStatComplex(Attributes::PLAYER_DEX);
break;
case Sp::LUK:
- setStatComplex(Attributes::LUK);
+ setStatComplex(Attributes::PLAYER_LUK);
break;
case Sp::ZENY:
{
@@ -328,11 +328,11 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
break;
}
case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
break;
case Sp::JOB_MOD:
- PlayerInfo::setStatExperience(Attributes::JOB,
- PlayerInfo::getStatExperience(Attributes::JOB).first, base);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).first, base);
break;
case Sp::WEIGHT:
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
@@ -341,70 +341,70 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
case Sp::USTR:
- statusWindow->setPointsNeeded(Attributes::STR, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
break;
case Sp::UAGI:
- statusWindow->setPointsNeeded(Attributes::AGI, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base);
break;
case Sp::UVIT:
- statusWindow->setPointsNeeded(Attributes::VIT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base);
break;
case Sp::UINT:
- statusWindow->setPointsNeeded(Attributes::INT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base);
break;
case Sp::UDEX:
- statusWindow->setPointsNeeded(Attributes::DEX, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base);
break;
case Sp::ULUK:
- statusWindow->setPointsNeeded(Attributes::LUK, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
break;
case Sp::ATK1:
- PlayerInfo::setStatBase(Attributes::ATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::ATK2:
- PlayerInfo::setStatMod(Attributes::ATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::MATK1:
- PlayerInfo::setStatBase(Attributes::MATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base);
break;
case Sp::MATK2:
- PlayerInfo::setStatMod(Attributes::MATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base);
break;
case Sp::DEF1:
- PlayerInfo::setStatBase(Attributes::DEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base);
break;
case Sp::DEF2:
- PlayerInfo::setStatMod(Attributes::DEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base);
break;
case Sp::MDEF1:
- PlayerInfo::setStatBase(Attributes::MDEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base);
break;
case Sp::MDEF2:
- PlayerInfo::setStatMod(Attributes::MDEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base);
break;
case Sp::HIT:
- PlayerInfo::setStatBase(Attributes::HIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base);
break;
case Sp::FLEE1:
- PlayerInfo::setStatBase(Attributes::FLEE, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base);
break;
case Sp::FLEE2:
- PlayerInfo::setStatMod(Attributes::FLEE, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base);
break;
case Sp::CRITICAL:
- PlayerInfo::setStatBase(Attributes::CRIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base);
break;
case Sp::ASPD:
localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
case Sp::JOBLEVEL:
- PlayerInfo::setStatBase(Attributes::JOB, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_JOB, base);
break;
case Sp::GM_LEVEL:
localPlayer->setGMLevel(base);
diff --git a/src/net/tmwa/playerrecv.cpp b/src/net/tmwa/playerrecv.cpp
index 6d2eefb86..0c15fff57 100644
--- a/src/net/tmwa/playerrecv.cpp
+++ b/src/net/tmwa/playerrecv.cpp
@@ -37,14 +37,14 @@ namespace TmwAthena
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
msg.readInt16("char points"));
unsigned int val = msg.readUInt8("str");
- PlayerInfo::setStatBase(Attributes::STR, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_STR, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::STR,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR,
msg.readUInt8("str cost"));
}
else
@@ -53,10 +53,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(Attributes::AGI, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_AGI, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::AGI,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI,
msg.readUInt8("agi cost"));
}
else
@@ -65,10 +65,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(Attributes::VIT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_VIT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::VIT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT,
msg.readUInt8("vit cost"));
}
else
@@ -77,10 +77,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("int");
- PlayerInfo::setStatBase(Attributes::INT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_INT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::INT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT,
msg.readUInt8("int cost"));
}
else
@@ -89,10 +89,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(Attributes::DEX, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEX, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::DEX,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX,
msg.readUInt8("dex cost"));
}
else
@@ -101,10 +101,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("luk");
- PlayerInfo::setStatBase(Attributes::LUK, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_LUK, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::LUK,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK,
msg.readUInt8("luk cost"));
}
else
@@ -112,34 +112,35 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("luk cost");
}
- PlayerInfo::setStatBase(Attributes::ATK,
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK,
msg.readInt16("atk"), Notify_false);
- PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("atk+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, msg.readInt16("atk+"));
PlayerInfo::updateAttrs();
val = msg.readInt16("matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, val, Notify_false);
val = msg.readInt16("matk+");
- PlayerInfo::setStatMod(Attributes::MATK, val);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, val);
- PlayerInfo::setStatBase(Attributes::DEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF,
msg.readInt16("def"), Notify_false);
- PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("def+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, msg.readInt16("def+"));
- PlayerInfo::setStatBase(Attributes::MDEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF,
msg.readInt16("mdef"), Notify_false);
- PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("mdef+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, msg.readInt16("mdef+"));
- PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, msg.readInt16("hit"));
- PlayerInfo::setStatBase(Attributes::FLEE,
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE,
msg.readInt16("flee"), Notify_false);
- PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, msg.readInt16("flee+"));
- PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, msg.readInt16("crit"));
- PlayerInfo::setStatBase(Attributes::MANNER, msg.readInt16("manner"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER,
+ msg.readInt16("manner"));
msg.readInt16("unused?");
BLOCK_END("PlayerRecv::processPlayerStatUpdate5")
}