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authorAndrei Karas <akaras@inbox.ru>2015-08-24 00:19:19 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 00:19:19 +0300
commitb152b3efe16aee225547846838aae78cd0c6d02e (patch)
treee3207dbface2a547defa820060c625ad899e25c0 /src/net/tmwa
parent919097c1635b11a925c452037dbfc901b56ed94a (diff)
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Move receive code from beinghandler into separate file.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beinghandler.cpp1388
-rw-r--r--src/net/tmwa/beinghandler.h51
-rw-r--r--src/net/tmwa/beingnet.cpp1391
-rw-r--r--src/net/tmwa/beingnet.h66
4 files changed, 1489 insertions, 1407 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index d34594ee6..2ec3e62cb 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -38,6 +38,9 @@
#include "net/serverfeatures.h"
+#include "net/ea/beingnet.h"
+
+#include "net/tmwa/beingnet.h"
#include "net/tmwa/guildmanager.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
@@ -112,122 +115,122 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_BEING_VISIBLE:
- processBeingVisible(msg);
+ BeingNet::processBeingVisible(msg);
break;
case SMSG_BEING_MOVE:
- processBeingMove(msg);
+ BeingNet::processBeingMove(msg);
break;
case SMSG_BEING_MOVE2:
- processBeingMove2(msg);
+ BeingNet::processBeingMove2(msg);
break;
case SMSG_BEING_MOVE3:
- processBeingMove3(msg);
+ Ea::BeingNet::processBeingMove3(msg);
break;
case SMSG_BEING_SPAWN:
- processBeingSpawn(msg);
+ BeingNet::processBeingSpawn(msg);
break;
case SMSG_BEING_REMOVE:
- processBeingRemove(msg);
+ Ea::BeingNet::processBeingRemove(msg);
break;
case SMSG_BEING_RESURRECT:
- processBeingResurrect(msg);
+ BeingNet::processBeingResurrect(msg);
break;
case SMSG_SKILL_DAMAGE:
- processSkillDamage(msg);
+ Ea::BeingNet::processSkillDamage(msg);
break;
case SMSG_BEING_ACTION:
- processBeingAction(msg);
+ Ea::BeingNet::processBeingAction(msg);
break;
case SMSG_BEING_SELFEFFECT:
- processBeingSelfEffect(msg);
+ BeingNet::processBeingSelfEffect(msg);
break;
case SMSG_BEING_EMOTION:
- processBeingEmotion(msg);
+ Ea::BeingNet::processBeingEmotion(msg);
break;
case SMSG_BEING_CHANGE_LOOKS:
- processBeingChangeLook(msg);
+ BeingNet::processBeingChangeLook(msg);
break;
case SMSG_BEING_CHANGE_LOOKS2:
- processBeingChangeLook2(msg);
+ BeingNet::processBeingChangeLook2(msg);
break;
case SMSG_BEING_NAME_RESPONSE:
- processNameResponse(msg);
+ Ea::BeingNet::processNameResponse(msg);
break;
case SMSG_BEING_IP_RESPONSE:
- processIpResponse(msg);
+ BeingNet::processIpResponse(msg);
break;
case SMSG_SOLVE_CHAR_NAME:
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
- processPlayerGuilPartyInfo(msg);
+ BeingNet::processPlayerGuilPartyInfo(msg);
break;
case SMSG_BEING_CHANGE_DIRECTION:
- processBeingChangeDirection(msg);
+ BeingNet::processBeingChangeDirection(msg);
break;
case SMSG_PLAYER_UPDATE_1:
- processPlayerUpdate1(msg);
+ BeingNet::processPlayerUpdate1(msg);
break;
case SMSG_PLAYER_UPDATE_2:
- processPlayerUpdate2(msg);
+ BeingNet::processPlayerUpdate2(msg);
break;
case SMSG_PLAYER_MOVE:
- processPlayerMove(msg);
+ BeingNet::processPlayerMove(msg);
break;
case SMSG_PLAYER_STOP:
- processPlayerStop(msg);
+ Ea::BeingNet::processPlayerStop(msg);
break;
case SMSG_PLAYER_MOVE_TO_ATTACK:
- processPlayerMoveToAttack(msg);
+ Ea::BeingNet::processPlayerMoveToAttack(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE:
- processPlaterStatusChange(msg);
+ BeingNet::processPlaterStatusChange(msg);
break;
case SMSG_BEING_STATUS_CHANGE:
- processBeingStatusChange(msg);
+ BeingNet::processBeingStatusChange(msg);
break;
case SMSG_SKILL_CASTING:
- processSkillCasting(msg);
+ BeingNet::processSkillCasting(msg);
break;
case SMSG_SKILL_CAST_CANCEL:
- processSkillCastCancel(msg);
+ BeingNet::processSkillCastCancel(msg);
break;
case SMSG_SKILL_NO_DAMAGE:
- processSkillNoDamage(msg);
+ Ea::BeingNet::processSkillNoDamage(msg);
break;
case SMSG_PVP_MAP_MODE:
- processPvpMapMode(msg);
+ Ea::BeingNet::processPvpMapMode(msg);
break;
case SMSG_PVP_SET:
- processPvpSet(msg);
+ BeingNet::processPvpSet(msg);
break;
default:
@@ -254,1335 +257,8 @@ void BeingHandler::requestRanks(const RankT rank A_UNUSED) const
}
#endif
-void BeingHandler::processBeingChangeLook(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingChangeLook")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingChangeLook")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- const uint8_t type = msg.readUInt8("type");
- const int16_t id = static_cast<int16_t>(msg.readUInt8("id"));
- const int id2 = 1;
-
- if (!localPlayer || !dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingChangeLook")
- return;
- }
- processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
- BLOCK_END("BeingHandler::processBeingChangeLook")
-}
-
-void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingChangeLook")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingChangeLook")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- const uint8_t type = msg.readUInt8("type");
- int id2 = 0;
-
- const int16_t id = msg.readInt16("id1");
- if (type == 2)
- {
- id2 = msg.readInt16("id2");
- }
- else
- {
- msg.readInt16("id2");
- id2 = 1;
- }
-
- if (!localPlayer || !dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingChangeLook")
- return;
- }
- processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
- BLOCK_END("BeingHandler::processBeingChangeLook")
-}
-
-void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
- Being *const dstBeing,
- const uint8_t type,
- const int id,
- const int id2)
-{
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setOtherTime();
-
- const std::string color;
- switch (type)
- {
- case 0: // change race
- dstBeing->setSubtype(fromInt(id, BeingTypeId),
- dstBeing->getLook());
- break;
- case 1: // eAthena LOOK_HAIR
- {
- const uint16_t look = static_cast<uint16_t>(id / 256);
- const int hair = id % 256;
- dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1);
- dstBeing->setLook(look);
- break;
- }
- case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true);
- dstBeing->setSprite(SPRITE_FLOOR, id2);
- localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
- break;
- case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(SPRITE_WEAPON, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
- break;
- case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
- break;
- case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
- break;
- case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairColor(SPRITE_HAIR_COLOR,
- fromInt(id, ItemColor));
- break;
- case 7: // Clothes color
- // ignoring it
- break;
- case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
- break;
- case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
- break;
- case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
- break;
- case 11: // LOOK_CAPE
- dstBeing->setSprite(SPRITE_SHIELD, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
- break;
- case 12:
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
- break;
- case 13:
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
- break;
- case 14:
- dstBeing->setSprite(SPRITE_ROBE, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
- break;
- case 15:
- dstBeing->setSprite(SPRITE_EVOL2, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
- break;
- case 16:
- dstBeing->setLook(static_cast<uint16_t>(id));
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
-void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerMoveUpdate")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
-
- // An update about a player, potentially including movement.
- const BeingId id = msg.readBeingId("account id");
- const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
- << 16;
- const int16_t job = msg.readInt16("job");
- int disguiseId = 0;
- if (toInt(id, int) < 110000000 && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
- }
- else if (disguiseId)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
-
- uint8_t dir = dstBeing->getDirectionDelayed();
- if (dir)
- {
- if (dir != dstBeing->getDirection())
- dstBeing->setDirection(dir);
- }
-
- if (Party *const party = localPlayer->getParty())
- {
- if (party->isMember(id))
- dstBeing->setParty(party);
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- msg.readInt32("unused");
-
- const int guild = msg.readInt32("guild");
-
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
- }
-
- msg.readInt16("emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- dstBeing->setKarma(msg.readUInt8("karma"));
- // reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
-
- if (!disguiseId)
- {
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- }
- localPlayer->imitateOutfit(dstBeing);
-
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
-
- localPlayer->imitateDirection(dstBeing, dir);
-
- const uint16_t gmstatus = msg.readInt16("gm status");
-
- if (gmstatus & 0x80)
- dstBeing->setGM(true);
-
- applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
- const int level = static_cast<int>(msg.readUInt8("level"));
- if (level)
- dstBeing->setLevel(level);
-
- msg.readUInt8("unused");
-
- dstBeing->setActionTime(tick_time);
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
-}
-
-void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerMoveUpdate")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
-
- // An update about a player, potentially including movement.
- const BeingId id = msg.readBeingId("account id");
- const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
- << 16;
- const int16_t job = msg.readInt16("job");
- int disguiseId = 0;
- if (toInt(id, int) < 110000000 && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
- }
- else if (disguiseId)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
-
- uint8_t dir = dstBeing->getDirectionDelayed();
- if (dir)
- {
- if (dir != dstBeing->getDirection())
- dstBeing->setDirection(dir);
- }
-
- if (Party *const party = localPlayer->getParty())
- {
- if (party->isMember(id))
- dstBeing->setParty(party);
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headBottom = msg.readInt16("head bottom");
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- msg.readInt32("unused");
-
- const int guild = msg.readInt32("guild");
-
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
- }
-
- msg.readInt16("emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- dstBeing->setKarma(msg.readUInt8("karma"));
- // reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
-
- if (!disguiseId)
- {
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- }
- localPlayer->imitateOutfit(dstBeing);
-
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
-
- localPlayer->imitateDirection(dstBeing, dir);
-
- const uint16_t gmstatus = msg.readInt16("gm status");
-
- if (gmstatus & 0x80)
- dstBeing->setGM(true);
-
- applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
- const int level = static_cast<int>(msg.readUInt8("level"));
- if (level)
- dstBeing->setLevel(level);
-
- dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
-}
-
-void BeingHandler::processPlayerMove(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerMoveUpdate")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
-
- // An update about a player, potentially including movement.
- const BeingId id = msg.readBeingId("account id");
- const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
- << 16;
- const int16_t job = msg.readInt16("job");
- int disguiseId = 0;
- if (toInt(id, int) < 110000000 && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
- return;
- }
- }
- else if (disguiseId)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
-
- const uint8_t dir = dstBeing->getDirectionDelayed();
- if (dir)
- {
- if (dir != dstBeing->getDirection())
- dstBeing->setDirection(dir);
- }
-
- if (Party *const party = localPlayer->getParty())
- {
- if (party->isMember(id))
- dstBeing->setParty(party);
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- msg.readInt32("tick");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- msg.readInt32("unused");
-
- const int guild = msg.readInt32("guild");
-
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
- }
-
- msg.readInt16("emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- dstBeing->setKarma(msg.readUInt8("karma"));
- // reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
-
- if (!disguiseId)
- {
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- }
- localPlayer->imitateOutfit(dstBeing);
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path");
-
- localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
-
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
-
- // because server don't send direction in move packet,
- // we fixing it
-
- if (srcX != dstX || srcY != dstY)
- {
- const int d = dstBeing->calcDirection(dstX, dstY);
-
- if (d && dstBeing->getDirection() != d)
- dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
- }
-
- if (localPlayer->getCurrentAction() != BeingAction::STAND)
- localPlayer->imitateAction(dstBeing, BeingAction::STAND);
- if (localPlayer->getDirection() != dstBeing->getDirection())
- {
- localPlayer->imitateDirection(dstBeing,
- dstBeing->getDirection());
- }
-
- const uint16_t gmstatus = msg.readInt16("gm status");
-
- if (gmstatus & 0x80)
- dstBeing->setGM(true);
-
- msg.readUInt8("unused");
-
- const int level = static_cast<int>(msg.readUInt8("level"));
- if (level)
- dstBeing->setLevel(level);
-
- msg.readUInt8("unused");
-
- if (dstBeing->getType() != ActorType::Player)
- dstBeing->setActionTime(tick_time);
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
- BLOCK_END("BeingHandler::processPlayerMoveUpdate")
-}
-
-void BeingHandler::processBeingVisible(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingVisibleOrMove")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- BeingId spawnId;
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- if (id == mSpawnId)
- spawnId = mSpawnId;
- else
- spawnId = BeingId_zero;
- mSpawnId = BeingId_zero;
- int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
- const int16_t job = msg.readInt16("class");
- int disguiseId = 0;
- if (id == localPlayer->getId() && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && toInt(id, int) >= 110000000)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
- }
- else
- {
- if (dstBeing->getType() == ActorType::Npc)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- {
- dstBeing->setAction(BeingAction::SPAWN, 0);
- }
- else
- {
- dstBeing->clearPath();
- dstBeing->setActionTime(tick_time);
- dstBeing->setAction(BeingAction::STAND, 0);
- }
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- const uint16_t shoes = msg.readInt16("shoes / clothes color");
-
- uint16_t gloves;
- if (dstBeing->getType() == ActorType::Monster)
- {
- if (serverFeatures->haveServerHp())
- {
- const int hp = msg.readInt32("hp");
- const int maxHP = msg.readInt32("max hp");
- if (hp && maxHP)
- {
- dstBeing->setMaxHP(maxHP);
- const int oldHP = dstBeing->getHP();
- if (!oldHP || oldHP > hp)
- dstBeing->setHP(hp);
- }
- }
- else
- {
- msg.readInt32("unused");
- msg.readInt32("unused");
- }
- gloves = 0;
- }
- else
- {
- gloves = msg.readInt16("gloves / head dir");
- msg.readInt32("guild");
- msg.readInt16("guild emblem");
- }
-
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- if (serverFeatures->haveMonsterAttackRange()
- && dstBeing->getType() == ActorType::Monster)
- {
- const int attackRange = static_cast<int>(
- msg.readUInt8("attack range (was karma)"));
- dstBeing->setAttackRange(attackRange);
- }
- else
- {
- dstBeing->setKarma(msg.readUInt8("karma"));
- }
- uint8_t gender = msg.readUInt8("gender");
-
- if (!disguiseId && dstBeing->getType() == ActorType::Player)
- {
- // reserving bits for future usage
- gender &= 3;
- dstBeing->setGender(Being::intToGender(gender));
- // Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- setSprite(dstBeing, SPRITE_HAIR, shoes);
- setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
- setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- setServerGender(dstBeing, gender);
- }
-
- uint8_t dir;
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- dstBeing->setTileCoords(x, y);
-
- if (job == 45 && socialWindow && outfitWindow)
- {
- const int num = socialWindow->getPortalIndex(x, y);
- if (num >= 0)
- {
- dstBeing->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(num)));
- }
- else
- {
- dstBeing->setName("");
- }
- }
-
- dstBeing->setDirection(dir);
-
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
-}
-
-void BeingHandler::processBeingMove(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingVisibleOrMove")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- BeingId spawnId;
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- if (id == mSpawnId)
- spawnId = mSpawnId;
- else
- spawnId = BeingId_zero;
- mSpawnId = BeingId_zero;
- int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
- const int16_t job = msg.readInt16("class");
- int disguiseId = 0;
- if (id == localPlayer->getId() && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && toInt(id, int) >= 110000000)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
- }
- else
- {
- if (dstBeing->getType() == ActorType::Npc)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- dstBeing->setAction(BeingAction::SPAWN, 0);
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- msg.readInt32("tick");
-
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- const uint16_t shoes = msg.readInt16("shoes / clothes color");
-
- uint16_t gloves;
- if (dstBeing->getType() == ActorType::Monster)
- {
- if (serverFeatures->haveServerHp())
- {
- const int hp = msg.readInt32("hp");
- const int maxHP = msg.readInt32("max hp");
- if (hp && maxHP)
- {
- dstBeing->setMaxHP(maxHP);
- const int oldHP = dstBeing->getHP();
- if (!oldHP || oldHP > hp)
- dstBeing->setHP(hp);
- }
- }
- else
- {
- msg.readInt32("unused");
- msg.readInt32("unused");
- }
- gloves = 0;
- }
- else
- {
- gloves = msg.readInt16("gloves / head dir");
- msg.readInt32("guild");
- msg.readInt16("guild emblem");
- }
-
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- if (serverFeatures->haveMonsterAttackRange()
- && dstBeing->getType() == ActorType::Monster)
- {
- const int attackRange = static_cast<int>(
- msg.readUInt8("attack range (was karma)"));
- dstBeing->setAttackRange(attackRange);
- }
- else
- {
- dstBeing->setKarma(msg.readUInt8("karma"));
- }
- uint8_t gender = msg.readUInt8("gender");
-
- if (!disguiseId && dstBeing->getType() == ActorType::Player)
- {
- // reserving bits for future usage
- gender &= 3;
- dstBeing->setGender(Being::intToGender(gender));
- // Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- setSprite(dstBeing, SPRITE_HAIR, shoes);
- setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
- setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- setServerGender(dstBeing, gender);
- }
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- if (!disguiseId)
- {
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- if (!serverFeatures->haveMove3())
- dstBeing->setDestination(dstX, dstY);
- }
-
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
-}
-
-void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingSpawn")
- // skipping this packet
- mSpawnId = msg.readBeingId("being id");
- msg.readInt16("speed");
- msg.readInt16("opt1");
- msg.readInt16("opt2");
- msg.readInt16("option");
- msg.readInt16("disguise");
- msg.skip(25, "unused");
- BLOCK_END("BeingHandler::processBeingSpawn")
-}
-
-void BeingHandler::processSkillCasting(Net::MessageIn &msg)
-{
- msg.readInt32("src id");
- msg.readInt32("dst id");
- msg.readInt16("dst x");
- msg.readInt16("dst y");
- msg.readInt16("skill num");
- msg.readInt32("skill get p1");
- msg.readInt32("cast time");
-}
-
-void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingStatusChange")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingStatusChange")
- return;
- }
-
- // Status change
- const uint16_t status = msg.readInt16("status");
- const BeingId id = msg.readBeingId("being id");
- const Enable flag = fromBool(
- msg.readUInt8("flag: 0: stop, 1: start"), Enable);
-
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- dstBeing->setStatusEffect(status, flag);
- BLOCK_END("BeingHandler::processBeingStatusChange")
-}
-
-void BeingHandler::processBeingMove2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingMove2")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingMove2")
- return;
- }
-
- /*
- * A simplified movement packet, used by the
- * later versions of eAthena for both mobs and
- * players
- */
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- /*
- * This packet doesn't have enough info to actually
- * create a new being, so if the being isn't found,
- * we'll just pretend the packet didn't happen
- */
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingMove2")
- return;
- }
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- msg.readInt32("tick");
-
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
- BLOCK_END("BeingHandler::processBeingMove2")
-}
-
-void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingChangeDirection")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingChangeDirection")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- if (!dstBeing)
- {
- msg.readInt16("unused");
- msg.readUInt8("direction");
- BLOCK_END("BeingHandler::processBeingChangeDirection");
- return;
- }
-
- msg.readInt16("unused");
-
- const uint8_t dir = Net::MessageIn::fromServerDirection(
- static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU));
- dstBeing->setDirection(dir);
- if (localPlayer)
- localPlayer->imitateDirection(dstBeing, dir);
- BLOCK_END("BeingHandler::processBeingChangeDirection")
-}
-
-void BeingHandler::setServerGender(Being *const being, const uint8_t gender)
-{
- if (!being)
- return;
- switch (gender)
- {
- case 2:
- being->setGender(Gender::FEMALE);
- break;
- case 3:
- being->setGender(Gender::MALE);
- break;
- case 4:
- being->setGender(Gender::OTHER);
- break;
- default:
- being->setGender(Gender::UNSPECIFIED);
- break;
- }
-}
-
-void BeingHandler::applyPlayerAction(Net::MessageIn &msg,
- Being *const being,
- const uint8_t type)
-{
- if (!being)
- return;
- switch (type)
- {
- case 0:
- being->setAction(BeingAction::STAND, 0);
- localPlayer->imitateAction(being, BeingAction::STAND);
- break;
-
- case 1:
- if (being->getCurrentAction() != BeingAction::DEAD)
- {
- being->setAction(BeingAction::DEAD, 0);
- being->recalcSpritesOrder();
- }
- break;
-
- case 2:
- being->setAction(BeingAction::SIT, 0);
- localPlayer->imitateAction(being, BeingAction::SIT);
- break;
-
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
void BeingHandler::viewPlayerEquipment(const Being *const being A_UNUSED)
{
}
-void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerStop")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processPlayerStop")
- return;
- }
-
- // Change in players' flags
- const BeingId id = msg.readBeingId("account id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- return;
-
- const uint16_t stunMode = msg.readInt16("stun mode");
- uint32_t statusEffects = msg.readInt16("status effect");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16;
- msg.readUInt8("Unused?");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingHandler::processPlayerStop")
-}
-
-void BeingHandler::processBeingResurrect(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingResurrect")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processBeingResurrect")
- return;
- }
-
- // A being changed mortality status
-
- const BeingId id = msg.readBeingId("being id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingResurrect")
- return;
- }
-
- // If this is player's current target, clear it.
- if (dstBeing == localPlayer->getTarget())
- localPlayer->stopAttack();
-
- if (msg.readUInt8("flag?") == 1U)
- dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingHandler::processBeingResurrect")
-}
-
-void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerGuilPartyInfo")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processPlayerGuilPartyInfo")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- if (dstBeing)
- {
- dstBeing->setPartyName(msg.readString(24, "party name"));
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- dstBeing->setGuildName(msg.readString(24, "guild name"));
- dstBeing->setGuildPos(msg.readString(24, "guild pos"));
- }
- else
- {
- msg.readString(24, "guild name");
- msg.readString(24, "guild pos");
- }
- dstBeing->addToCache();
- msg.readString(24, "?");
- }
- else
- {
- msg.readString(24, "party name");
- msg.readString(24, "guild name");
- msg.readString(24, "guild pos");
- msg.readString(24, "?");
- }
- BLOCK_END("BeingHandler::processPlayerGuilPartyInfo")
-}
-
-void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingSelfEffect")
- if (!effectManager || !actorManager)
- {
- BLOCK_END("BeingHandler::processBeingSelfEffect")
- return;
- }
-
- const BeingId id = msg.readBeingId("being id");
- Being *const being = actorManager->findBeing(id);
- if (!being)
- {
- BLOCK_END("BeingHandler::processBeingSelfEffect")
- return;
- }
-
- const int effectType = msg.readInt32("effect type");
-
- if (Particle::enabled)
- effectManager->trigger(effectType, being);
-
- // +++ need dehard code effectType == 3
- if (effectType == 3 && being->getType() == ActorType::Player
- && socialWindow)
- { // reset received damage
- socialWindow->resetDamage(being->getName());
- }
- BLOCK_END("BeingHandler::processBeingSelfEffect")
-}
-
-void BeingHandler::processSkillCastCancel(Net::MessageIn &msg)
-{
- msg.readInt32("skill id");
-}
-
-void BeingHandler::processIpResponse(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processIpResponse")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processIpResponse")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- if (dstBeing)
- dstBeing->setIp(ipToString(msg.readInt32("ip address")));
- BLOCK_END("BeingHandler::processIpResponse")
-}
-
-void BeingHandler::processPvpSet(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPvpSet")
- const BeingId id = msg.readBeingId("being id");
- const int rank = msg.readInt32("rank");
- int teamId = 0;
- if (serverFeatures->haveTeamId())
- teamId = msg.readInt32("team");
- else
- msg.readInt32("num");
- if (actorManager)
- {
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- {
- dstBeing->setPvpRank(rank);
- dstBeing->setTeamId(static_cast<uint16_t>(teamId));
- dstBeing->addToCache();
- }
- }
- BLOCK_END("BeingHandler::processPvpSet")
-}
-
} // namespace TmwAthena
diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h
index 1b722415d..a11415531 100644
--- a/src/net/tmwa/beinghandler.h
+++ b/src/net/tmwa/beinghandler.h
@@ -49,57 +49,6 @@ class BeingHandler final : public MessageHandler, public Ea::BeingHandler
protected:
void viewPlayerEquipment(const Being *const being);
-
- static void processBeingChangeLook(Net::MessageIn &msg);
-
- static void processBeingChangeLook2(Net::MessageIn &msg);
-
- static void processBeingVisible(Net::MessageIn &msg);
-
- static void processBeingMove(Net::MessageIn &msg);
-
- static void processPlayerUpdate1(Net::MessageIn &msg);
-
- static void processPlayerUpdate2(Net::MessageIn &msg);
-
- static void processPlayerMove(Net::MessageIn &msg);
-
- static void processBeingSpawn(Net::MessageIn &msg);
-
- static void processSkillCasting(Net::MessageIn &msg);
-
- static void processBeingStatusChange(Net::MessageIn &msg);
-
- static void processBeingMove2(Net::MessageIn &msg);
-
- static void processBeingChangeDirection(Net::MessageIn &msg);
-
- static void processBeingChangeLookContinue(Net::MessageIn &msg,
- Being *const dstBeing,
- const uint8_t type,
- const int id,
- const int id2) A_NONNULL(2);
-
- static void processPlaterStatusChange(Net::MessageIn &msg);
-
- static void processBeingResurrect(Net::MessageIn &msg);
-
- static void processPlayerGuilPartyInfo(Net::MessageIn &msg);
-
- static void setServerGender(Being *const being,
- const uint8_t gender);
-
- static void applyPlayerAction(Net::MessageIn &msg,
- Being *const being,
- const uint8_t type);
-
- static void processBeingSelfEffect(Net::MessageIn &msg);
-
- static void processSkillCastCancel(Net::MessageIn &msg);
-
- static void processIpResponse(Net::MessageIn &msg);
-
- static void processPvpSet(Net::MessageIn &msg);
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/beingnet.cpp b/src/net/tmwa/beingnet.cpp
new file mode 100644
index 000000000..0230e053d
--- /dev/null
+++ b/src/net/tmwa/beingnet.cpp
@@ -0,0 +1,1391 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/beingnet.h"
+
+#include "actormanager.h"
+#include "effectmanager.h"
+#include "guild.h"
+#include "party.h"
+
+#include "being/localplayer.h"
+
+#include "particle/particle.h"
+
+#include "input/keyboardconfig.h"
+
+#include "gui/windows/outfitwindow.h"
+#include "gui/windows/socialwindow.h"
+
+#include "net/serverfeatures.h"
+
+#include "net/ea/beingnet.h"
+
+#include "net/tmwa/guildmanager.h"
+#include "net/tmwa/messageout.h"
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/sprite.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/itemdb.h"
+
+#include "utils/stringutils.h"
+#include "utils/timer.h"
+
+#include "debug.h"
+
+extern int serverVersion;
+
+namespace TmwAthena
+{
+
+void BeingNet::processBeingChangeLook(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingChangeLook")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingChangeLook")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ const uint8_t type = msg.readUInt8("type");
+ const int16_t id = static_cast<int16_t>(msg.readUInt8("id"));
+ const int id2 = 1;
+
+ if (!localPlayer || !dstBeing)
+ {
+ BLOCK_END("BeingNet::processBeingChangeLook")
+ return;
+ }
+ processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
+ BLOCK_END("BeingNet::processBeingChangeLook")
+}
+
+void BeingNet::processBeingChangeLook2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingChangeLook")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingChangeLook")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ const uint8_t type = msg.readUInt8("type");
+ int id2 = 0;
+
+ const int16_t id = msg.readInt16("id1");
+ if (type == 2)
+ {
+ id2 = msg.readInt16("id2");
+ }
+ else
+ {
+ msg.readInt16("id2");
+ id2 = 1;
+ }
+
+ if (!localPlayer || !dstBeing)
+ {
+ BLOCK_END("BeingNet::processBeingChangeLook")
+ return;
+ }
+ processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
+ BLOCK_END("BeingNet::processBeingChangeLook")
+}
+
+void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg,
+ Being *const dstBeing,
+ const uint8_t type,
+ const int id,
+ const int id2)
+{
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setOtherTime();
+
+ const std::string color;
+ switch (type)
+ {
+ case 0: // change race
+ dstBeing->setSubtype(fromInt(id, BeingTypeId),
+ dstBeing->getLook());
+ break;
+ case 1: // eAthena LOOK_HAIR
+ {
+ const uint16_t look = static_cast<uint16_t>(id / 256);
+ const int hair = id % 256;
+ dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1);
+ dstBeing->setLook(look);
+ break;
+ }
+ case 2: // Weapon ID in id, Shield ID in id2
+ dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
+ break;
+ case 3: // Change lower headgear for eAthena, pants for us
+ dstBeing->setSprite(SPRITE_WEAPON, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
+ break;
+ case 4: // Change upper headgear for eAthena, hat for us
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
+ break;
+ case 5: // Change middle headgear for eathena, armor for us
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
+ break;
+ case 6: // eAthena LOOK_HAIR_COLOR
+ dstBeing->setHairColor(SPRITE_HAIR_COLOR,
+ fromInt(id, ItemColor));
+ break;
+ case 7: // Clothes color
+ // ignoring it
+ break;
+ case 8: // eAthena LOOK_SHIELD
+ dstBeing->setSprite(SPRITE_FLOOR, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
+ break;
+ case 9: // eAthena LOOK_SHOES
+ dstBeing->setSprite(SPRITE_HAIR, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
+ break;
+ case 10: // LOOK_GLOVES
+ dstBeing->setSprite(SPRITE_SHOES, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
+ break;
+ case 11: // LOOK_CAPE
+ dstBeing->setSprite(SPRITE_SHIELD, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ break;
+ case 12:
+ dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
+ break;
+ case 13:
+ dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
+ break;
+ case 14:
+ dstBeing->setSprite(SPRITE_ROBE, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
+ break;
+ case 15:
+ dstBeing->setSprite(SPRITE_EVOL2, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
+ break;
+ case 16:
+ dstBeing->setLook(static_cast<uint16_t>(id));
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void BeingNet::processPlayerUpdate1(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processPlayerMoveUpdate")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+
+ // An update about a player, potentially including movement.
+ const BeingId id = msg.readBeingId("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
+ int disguiseId = 0;
+ if (toInt(id, int) < 110000000 && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+
+ dstBeing = Ea::BeingNet::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+ }
+ else if (disguiseId)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+
+ uint8_t dir = dstBeing->getDirectionDelayed();
+ if (dir)
+ {
+ if (dir != dstBeing->getDirection())
+ dstBeing->setDirection(dir);
+ }
+
+ if (Party *const party = localPlayer->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ msg.readInt32("unused");
+
+ const int guild = msg.readInt32("guild");
+
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ }
+
+ msg.readInt16("emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ // reserving bit for future usage
+ dstBeing->setGender(Being::intToGender(
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+
+ if (!disguiseId)
+ {
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ }
+ localPlayer->imitateOutfit(dstBeing);
+
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ dstBeing->setTileCoords(x, y);
+ dstBeing->setDirection(dir);
+
+ localPlayer->imitateDirection(dstBeing, dir);
+
+ const uint16_t gmstatus = msg.readInt16("gm status");
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
+ const int level = static_cast<int>(msg.readUInt8("level"));
+ if (level)
+ dstBeing->setLevel(level);
+
+ msg.readUInt8("unused");
+
+ dstBeing->setActionTime(tick_time);
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+}
+
+void BeingNet::processPlayerUpdate2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processPlayerMoveUpdate")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+
+ // An update about a player, potentially including movement.
+ const BeingId id = msg.readBeingId("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
+ int disguiseId = 0;
+ if (toInt(id, int) < 110000000 && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+
+ dstBeing = Ea::BeingNet::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+ }
+ else if (disguiseId)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+
+ uint8_t dir = dstBeing->getDirectionDelayed();
+ if (dir)
+ {
+ if (dir != dstBeing->getDirection())
+ dstBeing->setDirection(dir);
+ }
+
+ if (Party *const party = localPlayer->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ msg.readInt32("unused");
+
+ const int guild = msg.readInt32("guild");
+
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ }
+
+ msg.readInt16("emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ // reserving bit for future usage
+ dstBeing->setGender(Being::intToGender(
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+
+ if (!disguiseId)
+ {
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ }
+ localPlayer->imitateOutfit(dstBeing);
+
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ dstBeing->setTileCoords(x, y);
+ dstBeing->setDirection(dir);
+
+ localPlayer->imitateDirection(dstBeing, dir);
+
+ const uint16_t gmstatus = msg.readInt16("gm status");
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
+ const int level = static_cast<int>(msg.readUInt8("level"));
+ if (level)
+ dstBeing->setLevel(level);
+
+ dstBeing->setActionTime(tick_time);
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+}
+
+void BeingNet::processPlayerMove(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processPlayerMoveUpdate")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+
+ // An update about a player, potentially including movement.
+ const BeingId id = msg.readBeingId("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
+ int disguiseId = 0;
+ if (toInt(id, int) < 110000000 && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+
+ dstBeing = Ea::BeingNet::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ return;
+ }
+ }
+ else if (disguiseId)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+
+ const uint8_t dir = dstBeing->getDirectionDelayed();
+ if (dir)
+ {
+ if (dir != dstBeing->getDirection())
+ dstBeing->setDirection(dir);
+ }
+
+ if (Party *const party = localPlayer->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ msg.readInt32("tick");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ msg.readInt32("unused");
+
+ const int guild = msg.readInt32("guild");
+
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ }
+
+ msg.readInt16("emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ // reserving bit for future usage
+ dstBeing->setGender(Being::intToGender(
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+
+ if (!disguiseId)
+ {
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ }
+ localPlayer->imitateOutfit(dstBeing);
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path");
+
+ localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+
+ // because server don't send direction in move packet,
+ // we fixing it
+
+ if (srcX != dstX || srcY != dstY)
+ {
+ const int d = dstBeing->calcDirection(dstX, dstY);
+
+ if (d && dstBeing->getDirection() != d)
+ dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
+ }
+
+ if (localPlayer->getCurrentAction() != BeingAction::STAND)
+ localPlayer->imitateAction(dstBeing, BeingAction::STAND);
+ if (localPlayer->getDirection() != dstBeing->getDirection())
+ {
+ localPlayer->imitateDirection(dstBeing,
+ dstBeing->getDirection());
+ }
+
+ const uint16_t gmstatus = msg.readInt16("gm status");
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ msg.readUInt8("unused");
+
+ const int level = static_cast<int>(msg.readUInt8("level"));
+ if (level)
+ dstBeing->setLevel(level);
+
+ msg.readUInt8("unused");
+
+ if (dstBeing->getType() != ActorType::Player)
+ dstBeing->setActionTime(tick_time);
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+ BLOCK_END("BeingNet::processPlayerMoveUpdate")
+}
+
+void BeingNet::processBeingVisible(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingVisibleOrMove")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+
+ BeingId spawnId;
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ if (id == Ea::BeingNet::mSpawnId)
+ spawnId = Ea::BeingNet::mSpawnId;
+ else
+ spawnId = BeingId_zero;
+ Ea::BeingNet::mSpawnId = BeingId_zero;
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ const int16_t job = msg.readInt16("class");
+ int disguiseId = 0;
+ if (id == localPlayer->getId() && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && toInt(id, int) >= 110000000)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+
+ dstBeing = Ea::BeingNet::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+ }
+ else
+ {
+ if (dstBeing->getType() == ActorType::Npc)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ {
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+ }
+ else
+ {
+ dstBeing->clearPath();
+ dstBeing->setActionTime(tick_time);
+ dstBeing->setAction(BeingAction::STAND, 0);
+ }
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ const uint16_t shoes = msg.readInt16("shoes / clothes color");
+
+ uint16_t gloves;
+ if (dstBeing->getType() == ActorType::Monster)
+ {
+ if (serverFeatures->haveServerHp())
+ {
+ const int hp = msg.readInt32("hp");
+ const int maxHP = msg.readInt32("max hp");
+ if (hp && maxHP)
+ {
+ dstBeing->setMaxHP(maxHP);
+ const int oldHP = dstBeing->getHP();
+ if (!oldHP || oldHP > hp)
+ dstBeing->setHP(hp);
+ }
+ }
+ else
+ {
+ msg.readInt32("unused");
+ msg.readInt32("unused");
+ }
+ gloves = 0;
+ }
+ else
+ {
+ gloves = msg.readInt16("gloves / head dir");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
+ }
+
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ if (serverFeatures->haveMonsterAttackRange()
+ && dstBeing->getType() == ActorType::Monster)
+ {
+ const int attackRange = static_cast<int>(
+ msg.readUInt8("attack range (was karma)"));
+ dstBeing->setAttackRange(attackRange);
+ }
+ else
+ {
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ }
+ uint8_t gender = msg.readUInt8("gender");
+
+ if (!disguiseId && dstBeing->getType() == ActorType::Player)
+ {
+ // reserving bits for future usage
+ gender &= 3;
+ dstBeing->setGender(Being::intToGender(gender));
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ setServerGender(dstBeing, gender);
+ }
+
+ uint8_t dir;
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ dstBeing->setTileCoords(x, y);
+
+ if (job == 45 && socialWindow && outfitWindow)
+ {
+ const int num = socialWindow->getPortalIndex(x, y);
+ if (num >= 0)
+ {
+ dstBeing->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(num)));
+ }
+ else
+ {
+ dstBeing->setName("");
+ }
+ }
+
+ dstBeing->setDirection(dir);
+
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+}
+
+void BeingNet::processBeingMove(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingVisibleOrMove")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+
+ BeingId spawnId;
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ if (id == Ea::BeingNet::mSpawnId)
+ spawnId = Ea::BeingNet::mSpawnId;
+ else
+ spawnId = BeingId_zero;
+ Ea::BeingNet::mSpawnId = BeingId_zero;
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ const int16_t job = msg.readInt16("class");
+ int disguiseId = 0;
+ if (id == localPlayer->getId() && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && toInt(id, int) >= 110000000)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+
+ dstBeing = Ea::BeingNet::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ return;
+ }
+ }
+ else
+ {
+ if (dstBeing->getType() == ActorType::Npc)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ msg.readInt32("tick");
+
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ const uint16_t shoes = msg.readInt16("shoes / clothes color");
+
+ uint16_t gloves;
+ if (dstBeing->getType() == ActorType::Monster)
+ {
+ if (serverFeatures->haveServerHp())
+ {
+ const int hp = msg.readInt32("hp");
+ const int maxHP = msg.readInt32("max hp");
+ if (hp && maxHP)
+ {
+ dstBeing->setMaxHP(maxHP);
+ const int oldHP = dstBeing->getHP();
+ if (!oldHP || oldHP > hp)
+ dstBeing->setHP(hp);
+ }
+ }
+ else
+ {
+ msg.readInt32("unused");
+ msg.readInt32("unused");
+ }
+ gloves = 0;
+ }
+ else
+ {
+ gloves = msg.readInt16("gloves / head dir");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
+ }
+
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ if (serverFeatures->haveMonsterAttackRange()
+ && dstBeing->getType() == ActorType::Monster)
+ {
+ const int attackRange = static_cast<int>(
+ msg.readUInt8("attack range (was karma)"));
+ dstBeing->setAttackRange(attackRange);
+ }
+ else
+ {
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ }
+ uint8_t gender = msg.readUInt8("gender");
+
+ if (!disguiseId && dstBeing->getType() == ActorType::Player)
+ {
+ // reserving bits for future usage
+ gender &= 3;
+ dstBeing->setGender(Being::intToGender(gender));
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+ Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ setServerGender(dstBeing, gender);
+ }
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ if (!disguiseId)
+ {
+ dstBeing->setAction(BeingAction::STAND, 0);
+ dstBeing->setTileCoords(srcX, srcY);
+ if (!serverFeatures->haveMove3())
+ dstBeing->setDestination(dstX, dstY);
+ }
+
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingNet::processBeingVisibleOrMove")
+}
+
+void BeingNet::processBeingSpawn(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingSpawn")
+ // skipping this packet
+ Ea::BeingNet::mSpawnId = msg.readBeingId("being id");
+ msg.readInt16("speed");
+ msg.readInt16("opt1");
+ msg.readInt16("opt2");
+ msg.readInt16("option");
+ msg.readInt16("disguise");
+ msg.skip(25, "unused");
+ BLOCK_END("BeingNet::processBeingSpawn")
+}
+
+void BeingNet::processSkillCasting(Net::MessageIn &msg)
+{
+ msg.readInt32("src id");
+ msg.readInt32("dst id");
+ msg.readInt16("dst x");
+ msg.readInt16("dst y");
+ msg.readInt16("skill num");
+ msg.readInt32("skill get p1");
+ msg.readInt32("cast time");
+}
+
+void BeingNet::processBeingStatusChange(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingStatusChange")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingStatusChange")
+ return;
+ }
+
+ // Status change
+ const uint16_t status = msg.readInt16("status");
+ const BeingId id = msg.readBeingId("being id");
+ const Enable flag = fromBool(
+ msg.readUInt8("flag: 0: stop, 1: start"), Enable);
+
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ BLOCK_END("BeingNet::processBeingStatusChange")
+}
+
+void BeingNet::processBeingMove2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingMove2")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingMove2")
+ return;
+ }
+
+ /*
+ * A simplified movement packet, used by the
+ * later versions of eAthena for both mobs and
+ * players
+ */
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ /*
+ * This packet doesn't have enough info to actually
+ * create a new being, so if the being isn't found,
+ * we'll just pretend the packet didn't happen
+ */
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processBeingMove2")
+ return;
+ }
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ msg.readInt32("tick");
+
+ dstBeing->setAction(BeingAction::STAND, 0);
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+ BLOCK_END("BeingNet::processBeingMove2")
+}
+
+void BeingNet::processBeingChangeDirection(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingChangeDirection")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingChangeDirection")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ if (!dstBeing)
+ {
+ msg.readInt16("unused");
+ msg.readUInt8("direction");
+ BLOCK_END("BeingNet::processBeingChangeDirection");
+ return;
+ }
+
+ msg.readInt16("unused");
+
+ const uint8_t dir = Net::MessageIn::fromServerDirection(
+ static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU));
+ dstBeing->setDirection(dir);
+ if (localPlayer)
+ localPlayer->imitateDirection(dstBeing, dir);
+ BLOCK_END("BeingNet::processBeingChangeDirection")
+}
+
+void BeingNet::processPlaterStatusChange(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processPlayerStop")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processPlayerStop")
+ return;
+ }
+
+ // Change in players' flags
+ const BeingId id = msg.readBeingId("account id");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ return;
+
+ const uint16_t stunMode = msg.readInt16("stun mode");
+ uint32_t statusEffects = msg.readInt16("status effect");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16;
+ msg.readUInt8("Unused?");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingNet::processPlayerStop")
+}
+
+void BeingNet::processBeingResurrect(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingResurrect")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingNet::processBeingResurrect")
+ return;
+ }
+
+ // A being changed mortality status
+
+ const BeingId id = msg.readBeingId("being id");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingNet::processBeingResurrect")
+ return;
+ }
+
+ // If this is player's current target, clear it.
+ if (dstBeing == localPlayer->getTarget())
+ localPlayer->stopAttack();
+
+ if (msg.readUInt8("flag?") == 1U)
+ dstBeing->setAction(BeingAction::STAND, 0);
+ BLOCK_END("BeingNet::processBeingResurrect")
+}
+
+void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processPlayerGuilPartyInfo")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processPlayerGuilPartyInfo")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ if (dstBeing)
+ {
+ dstBeing->setPartyName(msg.readString(24, "party name"));
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ dstBeing->setGuildName(msg.readString(24, "guild name"));
+ dstBeing->setGuildPos(msg.readString(24, "guild pos"));
+ }
+ else
+ {
+ msg.readString(24, "guild name");
+ msg.readString(24, "guild pos");
+ }
+ dstBeing->addToCache();
+ msg.readString(24, "?");
+ }
+ else
+ {
+ msg.readString(24, "party name");
+ msg.readString(24, "guild name");
+ msg.readString(24, "guild pos");
+ msg.readString(24, "?");
+ }
+ BLOCK_END("BeingNet::processPlayerGuilPartyInfo")
+}
+
+void BeingNet::processBeingSelfEffect(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processBeingSelfEffect")
+ if (!effectManager || !actorManager)
+ {
+ BLOCK_END("BeingNet::processBeingSelfEffect")
+ return;
+ }
+
+ const BeingId id = msg.readBeingId("being id");
+ Being *const being = actorManager->findBeing(id);
+ if (!being)
+ {
+ BLOCK_END("BeingNet::processBeingSelfEffect")
+ return;
+ }
+
+ const int effectType = msg.readInt32("effect type");
+
+ if (Particle::enabled)
+ effectManager->trigger(effectType, being);
+
+ // +++ need dehard code effectType == 3
+ if (effectType == 3 && being->getType() == ActorType::Player
+ && socialWindow)
+ { // reset received damage
+ socialWindow->resetDamage(being->getName());
+ }
+ BLOCK_END("BeingNet::processBeingSelfEffect")
+}
+
+void BeingNet::processSkillCastCancel(Net::MessageIn &msg)
+{
+ msg.readInt32("skill id");
+}
+
+void BeingNet::processIpResponse(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processIpResponse")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingNet::processIpResponse")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+ if (dstBeing)
+ dstBeing->setIp(ipToString(msg.readInt32("ip address")));
+ BLOCK_END("BeingNet::processIpResponse")
+}
+
+void BeingNet::processPvpSet(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingNet::processPvpSet")
+ const BeingId id = msg.readBeingId("being id");
+ const int rank = msg.readInt32("rank");
+ int teamId = 0;
+ if (serverFeatures->haveTeamId())
+ teamId = msg.readInt32("team");
+ else
+ msg.readInt32("num");
+ if (actorManager)
+ {
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ {
+ dstBeing->setPvpRank(rank);
+ dstBeing->setTeamId(static_cast<uint16_t>(teamId));
+ dstBeing->addToCache();
+ }
+ }
+ BLOCK_END("BeingNet::processPvpSet")
+}
+
+void BeingNet::applyPlayerAction(Net::MessageIn &msg,
+ Being *const being,
+ const uint8_t type)
+{
+ if (!being)
+ return;
+ switch (type)
+ {
+ case 0:
+ being->setAction(BeingAction::STAND, 0);
+ localPlayer->imitateAction(being, BeingAction::STAND);
+ break;
+
+ case 1:
+ if (being->getCurrentAction() != BeingAction::DEAD)
+ {
+ being->setAction(BeingAction::DEAD, 0);
+ being->recalcSpritesOrder();
+ }
+ break;
+
+ case 2:
+ being->setAction(BeingAction::SIT, 0);
+ localPlayer->imitateAction(being, BeingAction::SIT);
+ break;
+
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void BeingNet::setServerGender(Being *const being, const uint8_t gender)
+{
+ if (!being)
+ return;
+ switch (gender)
+ {
+ case 2:
+ being->setGender(Gender::FEMALE);
+ break;
+ case 3:
+ being->setGender(Gender::MALE);
+ break;
+ case 4:
+ being->setGender(Gender::OTHER);
+ break;
+ default:
+ being->setGender(Gender::UNSPECIFIED);
+ break;
+ }
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/beingnet.h b/src/net/tmwa/beingnet.h
new file mode 100644
index 000000000..268cc0723
--- /dev/null
+++ b/src/net/tmwa/beingnet.h
@@ -0,0 +1,66 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TMWA_BEING_H
+#define NET_TMWA_BEING_H
+
+#include "net/ea/beinghandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+namespace TmwAthena
+{
+ namespace BeingNet
+ {
+ void processBeingChangeLook(Net::MessageIn &msg);
+ void processBeingChangeLook2(Net::MessageIn &msg);
+ void processBeingVisible(Net::MessageIn &msg);
+ void processBeingMove(Net::MessageIn &msg);
+ void processPlayerUpdate1(Net::MessageIn &msg);
+ void processPlayerUpdate2(Net::MessageIn &msg);
+ void processPlayerMove(Net::MessageIn &msg);
+ void processBeingSpawn(Net::MessageIn &msg);
+ void processSkillCasting(Net::MessageIn &msg);
+ void processBeingStatusChange(Net::MessageIn &msg);
+ void processBeingMove2(Net::MessageIn &msg);
+ void processBeingChangeDirection(Net::MessageIn &msg);
+ void processBeingChangeLookContinue(Net::MessageIn &msg,
+ Being *const dstBeing,
+ const uint8_t type,
+ const int id,
+ const int id2) A_NONNULL(2);
+ void processPlaterStatusChange(Net::MessageIn &msg);
+ void processBeingResurrect(Net::MessageIn &msg);
+ void processPlayerGuilPartyInfo(Net::MessageIn &msg);
+ void processBeingSelfEffect(Net::MessageIn &msg);
+ void processSkillCastCancel(Net::MessageIn &msg);
+ void processIpResponse(Net::MessageIn &msg);
+ void processPvpSet(Net::MessageIn &msg);
+ void applyPlayerAction(Net::MessageIn &msg,
+ Being *const being,
+ const uint8_t type);
+ void setServerGender(Being *const being,
+ const uint8_t gender);
+ } // namespace Being
+} // namespace TmwAthena
+
+#endif // NET_TMWA_BEING_H