diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:18:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:18:18 +0300 |
commit | e03f294796e1cd8d49d00fd86dc33959948924c7 (patch) | |
tree | aea8504dd7e510c8669cffd18f8c4200f8473470 /src/net/tmwa | |
parent | 025e9b12601079e7aeaaaa25225e9dadc376240a (diff) | |
download | manaplus-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.gz manaplus-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.bz2 manaplus-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.xz manaplus-e03f294796e1cd8d49d00fd86dc33959948924c7.zip |
Remove default value from parameter cards in Being->setSprite.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 39 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 36 |
3 files changed, 60 insertions, 30 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index a98db8a3a..ec8aee8ef 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -54,31 +54,36 @@ void BeingHandler::undress(Being *const being) const std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 9cc5090ac..57b295a8d 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,13 +148,15 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false); + IsTempSprite_false, + nullptr); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us @@ -163,7 +165,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us @@ -172,7 +175,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us @@ -181,7 +185,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -197,7 +202,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES @@ -206,7 +212,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES @@ -215,7 +222,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE @@ -224,7 +232,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: @@ -233,7 +242,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: @@ -242,7 +252,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: @@ -251,7 +262,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: @@ -260,7 +272,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index ba4088898..15c8aa7a0 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -109,7 +109,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false); + IsTempSprite_false, + nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -130,7 +131,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); } else { @@ -139,7 +141,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); } tempPlayer->setHairColor(hairColor); @@ -160,55 +163,64 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |