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authorAndrei Karas <akaras@inbox.ru>2015-08-27 16:07:33 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-27 16:07:33 +0300
commitf964252564162f70df2cda6b06b45245d0a383ad (patch)
tree7a7514d600d4a6f453477237deea3f6a52602cf2 /src/net/tmwa/inventoryrecv.cpp
parentd1ed605d722ea17a9d5576bdb306b9f4680d646f (diff)
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Move receive code from inventoryhandler into separate file.
Diffstat (limited to 'src/net/tmwa/inventoryrecv.cpp')
-rw-r--r--src/net/tmwa/inventoryrecv.cpp464
1 files changed, 464 insertions, 0 deletions
diff --git a/src/net/tmwa/inventoryrecv.cpp b/src/net/tmwa/inventoryrecv.cpp
new file mode 100644
index 000000000..da3eb3f91
--- /dev/null
+++ b/src/net/tmwa/inventoryrecv.cpp
@@ -0,0 +1,464 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/inventoryrecv.h"
+
+#include "notifymanager.h"
+
+#include "enums/equipslot.h"
+
+#include "being/localplayer.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "listeners/arrowslistener.h"
+
+#include "net/tmwa/messageout.h"
+#include "net/tmwa/protocol.h"
+
+#include "net/ea/eaprotocol.h"
+#include "net/ea/equipbackend.h"
+#include "net/ea/inventoryrecv.h"
+
+#include "debug.h"
+
+namespace TmwAthena
+{
+
+void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerEquipment")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ msg.readInt16("len");
+ Equipment *const equipment = PlayerInfo::getEquipment();
+ if (equipment && !equipment->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ Ea::InventoryRecv::mEquips.clear();
+ equipment->setBackend(&Ea::InventoryRecv::mEquips);
+ }
+ const int number = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const uint8_t itemType = msg.readUInt8("item type");
+ const uint8_t identified = msg.readUInt8("identify");
+
+ msg.readInt16("equip type?");
+ const int equipType = msg.readInt16("equip type");
+ msg.readUInt8("attribute");
+ const uint8_t refine = msg.readUInt8("refine");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+
+ if (Ea::InventoryRecv::mDebugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d",
+ index, itemId, itemType, identified);
+ }
+
+ if (inventory)
+ {
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ 1,
+ refine,
+ ItemColor_one,
+ fromBool(identified, Identified),
+ Damaged_false,
+ Favorite_false,
+ Equipm_true,
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+
+ if (equipType)
+ {
+ Ea::InventoryRecv::mEquips.setEquipment(
+ Ea::InventoryRecv::getSlot(equipType), index);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerEquipment")
+}
+
+void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventoryAdd")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ if (PlayerInfo::getEquipment()
+ && !PlayerInfo::getEquipment()->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ Ea::InventoryRecv::mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
+ }
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ int amount = msg.readInt16("amount");
+ const int itemId = msg.readInt16("item id");
+ const uint8_t identified = msg.readUInt8("identified");
+ msg.readUInt8("attribute");
+ const uint8_t refine = msg.readUInt8("refine");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ const int equipType = msg.readInt16("equip type");
+ const int type = msg.readUInt8("item type");
+
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const unsigned char err = msg.readUInt8("status");
+ BeingId floorId;
+ if (Ea::InventoryRecv::mSentPickups.empty())
+ {
+ floorId = BeingId_zero;
+ }
+ else
+ {
+ floorId = Ea::InventoryRecv::mSentPickups.front();
+ Ea::InventoryRecv::mSentPickups.pop();
+ }
+
+ if (err)
+ {
+ PickupT pickup;
+ switch (err)
+ {
+ case 1:
+ pickup = Pickup::BAD_ITEM;
+ break;
+ case 2:
+ pickup = Pickup::TOO_HEAVY;
+ break;
+ case 3:
+ pickup = Pickup::TOO_FAR;
+ break;
+ case 4:
+ pickup = Pickup::INV_FULL;
+ break;
+ case 5:
+ pickup = Pickup::STACK_FULL;
+ break;
+ case 6:
+ pickup = Pickup::DROP_STEAL;
+ break;
+ default:
+ pickup = Pickup::UNKNOWN;
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+ if (localPlayer)
+ {
+ localPlayer->pickedUp(itemInfo,
+ 0,
+ ItemColor_one,
+ floorId,
+ pickup);
+ }
+ }
+ else
+ {
+ if (localPlayer)
+ {
+ localPlayer->pickedUp(itemInfo,
+ amount,
+ ItemColor_one,
+ floorId,
+ Pickup::OKAY);
+ }
+
+ if (inventory)
+ {
+ const Item *const item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += item->getQuantity();
+
+ inventory->setItem(index,
+ itemId,
+ type,
+ amount,
+ refine,
+ ItemColor_one,
+ fromBool(identified, Identified),
+ Damaged_false,
+ Favorite_false,
+ fromBool(equipType, Equipm),
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+ ArrowsListener::distributeEvent();
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventoryAdd")
+}
+
+void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventory")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ if (PlayerInfo::getEquipment())
+ {
+ // Clear inventory - this will be a complete refresh
+ Ea::InventoryRecv::mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
+ }
+
+ if (inventory)
+ inventory->clear();
+
+ msg.readInt16("len");
+ const int number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ int cards[4];
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const uint8_t itemType = msg.readUInt8("item type");
+ const uint8_t identified = msg.readUInt8("identified");
+ const int amount = msg.readInt16("amount");
+ const int arrow = msg.readInt16("arrow");
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16("card");
+
+ if (Ea::InventoryRecv::mDebugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
+ "Qty: %d, Cards: %d, %d, %d, %d",
+ index, itemId, itemType, identified, amount,
+ cards[0], cards[1], cards[2], cards[3]);
+ }
+
+ // Trick because arrows are not considered equipment
+ const bool isEquipment = arrow & 0x8000;
+
+ if (inventory)
+ {
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ amount,
+ 0,
+ ItemColor_one,
+ fromBool(identified, Identified),
+ Damaged_false,
+ Favorite_false,
+ fromBool(isEquipment, Equipm),
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventory")
+}
+
+void InventoryRecv::processPlayerStorage(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventory")
+ Ea::InventoryRecv::mInventoryItems.clear();
+
+ msg.readInt16("len");
+ const int number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ int cards[4];
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const uint8_t itemType = msg.readUInt8("item type");
+ const uint8_t identified = msg.readUInt8("identified");
+ const int amount = msg.readInt16("amount");
+ msg.readInt16("arrow");
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16("card");
+
+ if (Ea::InventoryRecv::mDebugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
+ "Qty: %d, Cards: %d, %d, %d, %d",
+ index, itemId, itemType, identified, amount,
+ cards[0], cards[1], cards[2], cards[3]);
+ }
+
+ Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
+ index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ 0,
+ ItemColor_one,
+ fromBool(identified, Identified),
+ Damaged_false,
+ Favorite_false,
+ Equipm_false));
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventory")
+}
+
+void InventoryRecv::processPlayerEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerEquip")
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int equipType = msg.readInt16("equip type");
+ const uint8_t flag = msg.readUInt8("flag");
+
+ if (!flag)
+ {
+ NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
+ }
+ else
+ {
+ Ea::InventoryRecv::mEquips.setEquipment(
+ Ea::InventoryRecv::getSlot(equipType), index);
+ }
+ BLOCK_END("InventoryRecv::processPlayerEquip")
+}
+
+void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerUnEquip")
+ msg.readInt16("index");
+ const int equipType = msg.readInt16("equip type");
+ const uint8_t flag = msg.readUInt8("flag");
+
+ if (flag)
+ {
+ Ea::InventoryRecv::mEquips.setEquipment(
+ Ea::InventoryRecv::getSlot(equipType), -1);
+ }
+ if (equipType & 0x8000)
+ ArrowsListener::distributeEvent();
+ BLOCK_END("InventoryRecv::processPlayerUnEquip")
+}
+
+void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerStorageEquip")
+ msg.readInt16("len");
+ const int number = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ int cards[4];
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const uint8_t itemType = msg.readUInt8("item type");
+ const uint8_t identified = msg.readUInt8("identified");
+ const int amount = 1;
+ msg.readInt16("equip point?");
+ msg.readInt16("another equip point?");
+ msg.readUInt8("attribute (broken)");
+ const uint8_t refine = msg.readUInt8("refine");
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16("card");
+
+ if (Ea::InventoryRecv::mDebugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, "
+ "Qty: %d, Cards: %d, %d, %d, %d, Refine: %u",
+ index, itemId, itemType,
+ static_cast<unsigned int>(identified), amount,
+ cards[0], cards[1], cards[2], cards[3],
+ static_cast<unsigned int>(refine));
+ }
+
+ Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
+ index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ refine,
+ ItemColor_one,
+ fromBool(identified, Identified),
+ Damaged_false,
+ Favorite_false,
+ Equipm_false));
+ }
+ BLOCK_END("InventoryRecv::processPlayerStorageEquip")
+}
+
+void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerStorageAdd")
+ // Move an item into storage
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int amount = msg.readInt32("amount");
+ const int itemId = msg.readInt16("item id");
+ const unsigned char identified = msg.readUInt8("identified");
+ msg.readUInt8("attribute");
+ const uint8_t refine = msg.readUInt8("refine");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+
+ if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
+ {
+ item->setId(itemId, ItemColor_one);
+ item->increaseQuantity(amount);
+ }
+ else
+ {
+ if (Ea::InventoryRecv::mStorage)
+ {
+ Ea::InventoryRecv::mStorage->setItem(index,
+ itemId,
+ 0,
+ amount,
+ refine,
+ ItemColor_one,
+ fromBool(identified, Identified),
+ Damaged_false,
+ Favorite_false,
+ Equipm_false,
+ Equipped_false);
+ Ea::InventoryRecv::mStorage->setCards(index, cards, 4);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerStorageAdd")
+}
+
+void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerStorageRemove")
+ // Move an item out of storage
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int amount = msg.readInt16("amount");
+ if (Ea::InventoryRecv::mStorage)
+ {
+ if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
+ {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ Ea::InventoryRecv::mStorage->removeItemAt(index);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerStorageRemove")
+}
+
+} // namespace TmwAthena