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author | Andrei Karas <akaras@inbox.ru> | 2014-12-04 11:50:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-12-04 13:07:36 +0300 |
commit | 93f7e4f666dc1e1d9bf9715307080bd9c3027109 (patch) | |
tree | 8dc36c4b2cc8ab90af9d48df825f3914500b5d5b /src/net/tmwa/inventoryhandler.cpp | |
parent | 565e617983d0eaa52131056cd2bc15c9e4a1bece (diff) | |
download | manaplus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.gz manaplus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.bz2 manaplus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.xz manaplus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.zip |
Give correct names to eathena/tmwa sprites.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index c271cd95b..5f89e3ebc 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -45,18 +45,18 @@ extern Net::InventoryHandler *inventoryHandler; const Equipment::Slot EQUIP_CONVERT[] = { Equipment::EQUIP_PROJECTILE_SLOT, // 0 0 - Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_SHOE - Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_BOTTOMCLOTHES - Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_TOPCLOTHES + Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_HAIR + Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_WEAPON + Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM Equipment::EQUIP_PROJECTILE_SLOT, // 4 0 Equipment::EQUIP_NECK_SLOT, // 5 SPRITE_RING Equipment::EQUIP_PROJECTILE_SLOT, // 6 0 - Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_HAT + Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR Equipment::EQUIP_RING2_SLOT, // 8 0 - Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_GLOVES - Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_WEAPON - Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_SHIELD - Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_EVOL1 + Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_SHOES + Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_BODY + Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_FLOOR + Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_ROBE Equipment::EQUIP_EVOL_RING2_SLOT, // 13 SPRITE_EVOL2 }; |