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authorAndrei Karas <akaras@inbox.ru>2011-01-08 05:35:20 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-08 05:35:20 +0200
commit871fb6eee49c142be78315cc97c1c8e29daf7d61 (patch)
tree30d2570ad862817d278e88edda9e4c6028d3c85a /src/net/tmwa/inventoryhandler.cpp
parentef7f53e43ce4306080efae3b86443a6016a3e66a (diff)
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Add support for drawing new slots as sprites.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index b4b38e623..3cc0e9ce0 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -77,8 +77,8 @@ const Equipment::Slot EQUIP_CONVERT[] =
Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES
Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON
Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1
+ Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2
Equipment::EQUIP_PROJECTILE_SLOT, // 0
};