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author | Andrei Karas <akaras@inbox.ru> | 2014-10-21 17:43:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-10-21 17:43:19 +0300 |
commit | e3ad003fe09ff90524ffa5deae844e6721b903b2 (patch) | |
tree | 756f8cae3ee12060548384ece6750a25bee4ab45 /src/net/tmwa/inventoryhandler.cpp | |
parent | 4ab7d38fe9033695e23042e97b55999b26f00fd7 (diff) | |
download | manaplus-e3ad003fe09ff90524ffa5deae844e6721b903b2.tar.gz manaplus-e3ad003fe09ff90524ffa5deae844e6721b903b2.tar.bz2 manaplus-e3ad003fe09ff90524ffa5deae844e6721b903b2.tar.xz manaplus-e3ad003fe09ff90524ffa5deae844e6721b903b2.zip |
Set cards from net code.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 645da2da7..79d60e381 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -258,7 +258,9 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) const int equipType = msg.readInt16(); msg.readUInt8(); // attribute const uint8_t refine = msg.readUInt8(); - msg.skip(8); // card + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); if (mDebugInventory) { @@ -278,6 +280,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) inventory->setItem(index, itemId, 1, refine, 1, identified != 0, false, false, true, false); } + inventory->setCards(index, cards, 4); } if (equipType) @@ -304,8 +307,9 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) uint8_t identified = msg.readUInt8(); msg.readUInt8(); // attribute const uint8_t refine = msg.readUInt8(); - for (int i = 0; i < 4; i++) - msg.readInt16(); // cards[i] + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); const int equipType = msg.readInt16(); msg.readUInt8(); // itemType @@ -378,6 +382,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) inventory->setItem(index, itemId, amount, refine, 1, identified != 0, false, false, equipType != 0, false); } + inventory->setCards(index, cards, 4); } ArrowsListener::distributeEvent(); } @@ -438,6 +443,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) inventory->setItem(index, itemId, amount, 0, 1, identified != 0, false, false, isEquipment, false); } + inventory->setCards(index, cards, 4); } } BLOCK_END("InventoryHandler::processPlayerInventory") @@ -474,12 +480,12 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) if (serverFeatures->haveItemColors()) { mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - amount, 0, identified, true, false, false, false)); + cards, amount, 0, identified, true, false, false, false)); } else { mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - amount, 0, 1, identified != 0, false, false, false)); + cards, amount, 0, 1, identified != 0, false, false, false)); } } BLOCK_END("InventoryHandler::processPlayerInventory") @@ -546,14 +552,14 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) if (serverFeatures->haveItemColors()) { - mInventoryItems.push_back(Ea::InventoryItem(index, - itemId, amount, refine, identified, true, + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + cards, amount, refine, identified, true, false, false, false)); } else { - mInventoryItems.push_back(Ea::InventoryItem(index, - itemId, amount, refine, 1, identified != 0, + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + cards, amount, refine, 1, identified != 0, false, false, false)); } } @@ -570,8 +576,9 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) unsigned char identified = msg.readUInt8(); msg.readUInt8(); // attribute const uint8_t refine = msg.readUInt8(); - for (int i = 0; i < 4; i++) - msg.readInt16(); // card i + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); if (Item *const item = mStorage->getItem(index)) { @@ -592,6 +599,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) mStorage->setItem(index, itemId, amount, refine, 1, identified != 0, false, false, false, false); } + mStorage->setCards(index, cards, 4); } } BLOCK_END("InventoryHandler::processPlayerStorageAdd") |