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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/tmwa/gamehandler.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp new file mode 100644 index 000000000..5f949ce6e --- /dev/null +++ b/src/net/tmwa/gamehandler.cpp @@ -0,0 +1,196 @@ +/* + * The Mana Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/gamehandler.h" + +#include "client.h" +#include "event.h" +#include "game.h" +#include "localplayer.h" +#include "log.h" + +#include "gui/okdialog.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "net/tmwa/loginhandler.h" +#include "net/tmwa/network.h" +#include "net/tmwa/protocol.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +extern Net::GameHandler *gameHandler; + +namespace TmwAthena +{ + +extern ServerInfo mapServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = + { + SMSG_MAP_LOGIN_SUCCESS, + SMSG_SERVER_PING, + SMSG_WHO_ANSWER, + SMSG_CHAR_SWITCH_RESPONSE, + SMSG_MAP_QUIT_RESPONSE, + 0 + }; + handledMessages = _messages; + gameHandler = this; + + listen(CHANNEL_GAME); +} + +void GameHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_MAP_LOGIN_SUCCESS: + { + unsigned char direction; + Uint16 x, y; + msg.readInt32(); // server tick + msg.readCoordinates(x, y, direction); + msg.skip(2); // unknown + logger->log("Protocol: Player start position: (%d, %d)," + " Direction: %d", x, y, direction); + // Switch now or we'll have problems + Client::setState(STATE_GAME); + if (player_node) + player_node->setTileCoords(x, y); + break; + } + + case SMSG_SERVER_PING: + // We ignore this for now + // int tick = msg.readInt32() + break; + + case SMSG_WHO_ANSWER: + SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32())) + break; + + case SMSG_CHAR_SWITCH_RESPONSE: + if (msg.readInt8()) + Client::setState(STATE_SWITCH_CHARACTER); + break; + + case SMSG_MAP_QUIT_RESPONSE: + if (msg.readInt8()) + new OkDialog(_("Game"), _("Request to quit denied!"), NULL); + break; + + default: + break; + } +} + +void GameHandler::event(Channels channel, const Mana::Event &event) +{ + if (channel == CHANNEL_GAME) + { + if (event.getName() == EVENT_ENGINESINITALIZED) + Game::instance()->changeMap(mMap); + else if (event.getName() == EVENT_MAPLOADED) + MessageOut outMsg(CMSG_MAP_LOADED); + } +} + +void GameHandler::connect() +{ + if (!mNetwork) + return; + + mNetwork->connect(mapServer); + + const Token &token = + static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); + + + if (Client::getState() == STATE_CONNECT_GAME) + { + mCharID = player_node->getId(); + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(token.account_ID); + } + + // Send login infos + MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); + outMsg.writeInt32(token.account_ID); + outMsg.writeInt32(mCharID); + outMsg.writeInt32(token.session_ID1); + outMsg.writeInt32(token.session_ID2); + outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0); + +/* + if (player_node) + { + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(token.account_ID); + } +*/ + // We get 4 useless bytes before the real answer comes in (what are these?) + mNetwork->skip(4); +} + +bool GameHandler::isConnected() +{ + if (!mNetwork) + return false; + return mNetwork->isConnected(); +} + +void GameHandler::disconnect() +{ + if (mNetwork) + mNetwork->disconnect(); +} + +void GameHandler::who() +{ +} + +void GameHandler::quit() +{ + MessageOut outMsg(CMSG_CLIENT_QUIT); +} + +void GameHandler::ping(int tick) +{ + MessageOut msg(CMSG_CLIENT_PING); + msg.writeInt32(tick); +} + +void GameHandler::setMap(const std::string map) +{ + mMap = map.substr(0, map.rfind(".")); +} + +void GameHandler::disconnect2() +{ + MessageOut outMsg(CMSG_CLIENT_DISCONNECT); +} + +} // namespace TmwAthena |