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authorAndrei Karas <akaras@inbox.ru>2016-06-08 17:38:06 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 17:38:06 +0300
commitca23f86b2b1ae730d0511bb1613e5f4b7211c8d7 (patch)
tree729fbb5786bdf41ae8004e1850248ca2e890974c /src/net/tmwa/charserverrecv.cpp
parent8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 (diff)
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Remove default value from parameter isWeapon in Being->setSprite.
Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r--src/net/tmwa/charserverrecv.cpp33
1 files changed, 22 insertions, 11 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 7c638882e..401585fc7 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -127,14 +127,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
else
{
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
tempPlayer->setHairColor(hairColor);
@@ -153,39 +155,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR,
shoes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_MID,
misc2,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));