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authorAndrei Karas <akaras@inbox.ru>2016-06-08 19:35:18 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 19:35:18 +0300
commit93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (patch)
tree3561909ed91fb58b03a7d5bd815fcff91bfe5e30 /src/net/tmwa/beingrecv.cpp
parent8685a2564a96c6819fc0854891293747232fe02a (diff)
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Add setWeaponId into Being class.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 98f030f12..a219203cc 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -149,6 +149,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
ItemColor_one,
IsWeapon_true,
nullptr);
+ dstBeing->setWeaponId(id);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
@@ -370,6 +371,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
"",
ItemColor_one,
IsWeapon_true);
+ dstBeing->setWeaponId(weapon);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -516,6 +518,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
"",
ItemColor_one,
IsWeapon_true);
+ dstBeing->setWeaponId(weapon);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -662,6 +665,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
"",
ItemColor_one,
IsWeapon_true);
+ dstBeing->setWeaponId(weapon);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -916,6 +920,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
"",
ItemColor_one,
IsWeapon_true);
+ dstBeing->setWeaponId(weapon);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
@@ -1133,6 +1138,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
"",
ItemColor_one,
IsWeapon_true);
+ dstBeing->setWeaponId(weapon);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc