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authorAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
commit3fc6d30634ea19569caaa1e8887378eef9c4505d (patch)
tree86079d581aae2585c6f21a936fca0876d7244703 /src/net/tmwa/beingrecv.cpp
parent4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff)
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Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp1392
1 files changed, 1392 insertions, 0 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
new file mode 100644
index 000000000..6e326ea65
--- /dev/null
+++ b/src/net/tmwa/beingrecv.cpp
@@ -0,0 +1,1392 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/beingrecv.h"
+
+#include "actormanager.h"
+#include "effectmanager.h"
+#include "guild.h"
+#include "party.h"
+
+#include "being/localplayer.h"
+
+#include "particle/particle.h"
+
+#include "input/keyboardconfig.h"
+
+#include "gui/windows/outfitwindow.h"
+#include "gui/windows/socialwindow.h"
+
+#include "net/serverfeatures.h"
+
+#include "net/ea/beingrecv.h"
+
+#include "net/tmwa/guildmanager.h"
+#include "net/tmwa/messageout.h"
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/sprite.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/itemdb.h"
+
+#include "utils/stringutils.h"
+#include "utils/timer.h"
+
+#include "debug.h"
+
+extern int serverVersion;
+
+namespace TmwAthena
+{
+
+void BeingRecv::processBeingChangeLook(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingChangeLook")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeLook")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ const uint8_t type = msg.readUInt8("type");
+ const int16_t id = static_cast<int16_t>(msg.readUInt8("id"));
+ const int id2 = 1;
+
+ if (!localPlayer || !dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeLook")
+ return;
+ }
+ processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
+ BLOCK_END("BeingRecv::processBeingChangeLook")
+}
+
+void BeingRecv::processBeingChangeLook2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingChangeLook")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeLook")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ const uint8_t type = msg.readUInt8("type");
+ int id2 = 0;
+
+ const int16_t id = msg.readInt16("id1");
+ if (type == 2)
+ {
+ id2 = msg.readInt16("id2");
+ }
+ else
+ {
+ msg.readInt16("id2");
+ id2 = 1;
+ }
+
+ if (!localPlayer || !dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeLook")
+ return;
+ }
+ processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
+ BLOCK_END("BeingRecv::processBeingChangeLook")
+}
+
+void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg,
+ Being *const dstBeing,
+ const uint8_t type,
+ const int id,
+ const int id2)
+{
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setOtherTime();
+
+ const std::string color;
+ switch (type)
+ {
+ case 0: // change race
+ dstBeing->setSubtype(fromInt(id, BeingTypeId),
+ dstBeing->getLook());
+ break;
+ case 1: // eAthena LOOK_HAIR
+ {
+ const uint16_t look = static_cast<uint16_t>(id / 256);
+ const int hair = id % 256;
+ dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1);
+ dstBeing->setLook(look);
+ break;
+ }
+ case 2: // Weapon ID in id, Shield ID in id2
+ dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
+ break;
+ case 3: // Change lower headgear for eAthena, pants for us
+ dstBeing->setSprite(SPRITE_WEAPON, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
+ break;
+ case 4: // Change upper headgear for eAthena, hat for us
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
+ break;
+ case 5: // Change middle headgear for eathena, armor for us
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
+ break;
+ case 6: // eAthena LOOK_HAIR_COLOR
+ dstBeing->setHairColor(SPRITE_HAIR_COLOR,
+ fromInt(id, ItemColor));
+ break;
+ case 7: // Clothes color
+ // ignoring it
+ break;
+ case 8: // eAthena LOOK_SHIELD
+ dstBeing->setSprite(SPRITE_FLOOR, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
+ break;
+ case 9: // eAthena LOOK_SHOES
+ dstBeing->setSprite(SPRITE_HAIR, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
+ break;
+ case 10: // LOOK_GLOVES
+ dstBeing->setSprite(SPRITE_SHOES, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
+ break;
+ case 11: // LOOK_CAPE
+ dstBeing->setSprite(SPRITE_SHIELD, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ break;
+ case 12:
+ dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
+ break;
+ case 13:
+ dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
+ break;
+ case 14:
+ dstBeing->setSprite(SPRITE_ROBE, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
+ break;
+ case 15:
+ dstBeing->setSprite(SPRITE_EVOL2, id, color,
+ ItemColor_one);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
+ break;
+ case 16:
+ dstBeing->setLook(static_cast<uint16_t>(id));
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerMoveUpdate")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+
+ // An update about a player, potentially including movement.
+ const BeingId id = msg.readBeingId("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
+ int disguiseId = 0;
+ if (toInt(id, int) < 110000000 && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+ }
+ else if (disguiseId)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+
+ uint8_t dir = dstBeing->getDirectionDelayed();
+ if (dir)
+ {
+ if (dir != dstBeing->getDirection())
+ dstBeing->setDirection(dir);
+ }
+
+ if (Party *const party = localPlayer->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ msg.readInt32("unused");
+
+ const int guild = msg.readInt32("guild");
+
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ }
+
+ msg.readInt16("emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ // reserving bit for future usage
+ dstBeing->setGender(Being::intToGender(
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+
+ if (!disguiseId)
+ {
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ }
+ localPlayer->imitateOutfit(dstBeing);
+
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ dstBeing->setTileCoords(x, y);
+ dstBeing->setDirection(dir);
+
+ localPlayer->imitateDirection(dstBeing, dir);
+
+ const uint16_t gmstatus = msg.readInt16("gm status");
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
+ const int level = static_cast<int>(msg.readUInt8("level"));
+ if (level)
+ dstBeing->setLevel(level);
+
+ msg.readUInt8("unused");
+
+ dstBeing->setActionTime(tick_time);
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+}
+
+void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerMoveUpdate")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+
+ // An update about a player, potentially including movement.
+ const BeingId id = msg.readBeingId("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
+ int disguiseId = 0;
+ if (toInt(id, int) < 110000000 && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+ }
+ else if (disguiseId)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+
+ uint8_t dir = dstBeing->getDirectionDelayed();
+ if (dir)
+ {
+ if (dir != dstBeing->getDirection())
+ dstBeing->setDirection(dir);
+ }
+
+ if (Party *const party = localPlayer->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ msg.readInt32("unused");
+
+ const int guild = msg.readInt32("guild");
+
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ }
+
+ msg.readInt16("emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ // reserving bit for future usage
+ dstBeing->setGender(Being::intToGender(
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+
+ if (!disguiseId)
+ {
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ }
+ localPlayer->imitateOutfit(dstBeing);
+
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ dstBeing->setTileCoords(x, y);
+ dstBeing->setDirection(dir);
+
+ localPlayer->imitateDirection(dstBeing, dir);
+
+ const uint16_t gmstatus = msg.readInt16("gm status");
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
+ const int level = static_cast<int>(msg.readUInt8("level"));
+ if (level)
+ dstBeing->setLevel(level);
+
+ dstBeing->setActionTime(tick_time);
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+}
+
+void BeingRecv::processPlayerMove(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerMoveUpdate")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+
+ // An update about a player, potentially including movement.
+ const BeingId id = msg.readBeingId("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
+ int disguiseId = 0;
+ if (toInt(id, int) < 110000000 && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+ return;
+ }
+ }
+ else if (disguiseId)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+
+ const uint8_t dir = dstBeing->getDirectionDelayed();
+ if (dir)
+ {
+ if (dir != dstBeing->getDirection())
+ dstBeing->setDirection(dir);
+ }
+
+ if (Party *const party = localPlayer->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ msg.readInt32("tick");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ msg.readInt32("unused");
+
+ const int guild = msg.readInt32("guild");
+
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ }
+
+ msg.readInt16("emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ // reserving bit for future usage
+ dstBeing->setGender(Being::intToGender(
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+
+ if (!disguiseId)
+ {
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ }
+ localPlayer->imitateOutfit(dstBeing);
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path");
+
+ localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+
+ // because server don't send direction in move packet,
+ // we fixing it
+
+ if (srcX != dstX || srcY != dstY)
+ {
+ const int d = dstBeing->calcDirection(dstX, dstY);
+
+ if (d && dstBeing->getDirection() != d)
+ dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
+ }
+
+ if (localPlayer->getCurrentAction() != BeingAction::STAND)
+ localPlayer->imitateAction(dstBeing, BeingAction::STAND);
+ if (localPlayer->getDirection() != dstBeing->getDirection())
+ {
+ localPlayer->imitateDirection(dstBeing,
+ dstBeing->getDirection());
+ }
+
+ const uint16_t gmstatus = msg.readInt16("gm status");
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ msg.readUInt8("unused");
+
+ const int level = static_cast<int>(msg.readUInt8("level"));
+ if (level)
+ dstBeing->setLevel(level);
+
+ msg.readUInt8("unused");
+
+ if (dstBeing->getType() != ActorType::Player)
+ dstBeing->setActionTime(tick_time);
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
+}
+
+void BeingRecv::processBeingVisible(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingVisibleOrMove")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+
+ BeingId spawnId;
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ if (id == Ea::BeingRecv::mSpawnId)
+ spawnId = Ea::BeingRecv::mSpawnId;
+ else
+ spawnId = BeingId_zero;
+ Ea::BeingRecv::mSpawnId = BeingId_zero;
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ const int16_t job = msg.readInt16("class");
+ int disguiseId = 0;
+ if (id == localPlayer->getId() && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && toInt(id, int) >= 110000000)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+ }
+ else
+ {
+ if (dstBeing->getType() == ActorType::Npc)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ {
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+ }
+ else
+ {
+ dstBeing->clearPath();
+ dstBeing->setActionTime(tick_time);
+ dstBeing->setAction(BeingAction::STAND, 0);
+ }
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ const uint16_t shoes = msg.readInt16("shoes / clothes color");
+
+ uint16_t gloves;
+ if (dstBeing->getType() == ActorType::Monster)
+ {
+ if (serverFeatures->haveServerHp())
+ {
+ const int hp = msg.readInt32("hp");
+ const int maxHP = msg.readInt32("max hp");
+ if (hp && maxHP)
+ {
+ dstBeing->setMaxHP(maxHP);
+ const int oldHP = dstBeing->getHP();
+ if (!oldHP || oldHP > hp)
+ dstBeing->setHP(hp);
+ }
+ }
+ else
+ {
+ msg.readInt32("unused");
+ msg.readInt32("unused");
+ }
+ gloves = 0;
+ }
+ else
+ {
+ gloves = msg.readInt16("gloves / head dir");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
+ }
+
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ if (serverFeatures->haveMonsterAttackRange()
+ && dstBeing->getType() == ActorType::Monster)
+ {
+ const int attackRange = static_cast<int>(
+ msg.readUInt8("attack range (was karma)"));
+ dstBeing->setAttackRange(attackRange);
+ }
+ else
+ {
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ }
+ uint8_t gender = msg.readUInt8("gender");
+
+ if (!disguiseId && dstBeing->getType() == ActorType::Player)
+ {
+ // reserving bits for future usage
+ gender &= 3;
+ dstBeing->setGender(Being::intToGender(gender));
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ setServerGender(dstBeing, gender);
+ }
+
+ uint8_t dir;
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ dstBeing->setTileCoords(x, y);
+
+ if (job == 45 && socialWindow && outfitWindow)
+ {
+ const int num = socialWindow->getPortalIndex(x, y);
+ if (num >= 0)
+ {
+ dstBeing->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(num)));
+ }
+ else
+ {
+ dstBeing->setName("");
+ }
+ }
+
+ dstBeing->setDirection(dir);
+
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+}
+
+void BeingRecv::processBeingMove(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingVisibleOrMove")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+
+ BeingId spawnId;
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ if (id == Ea::BeingRecv::mSpawnId)
+ spawnId = Ea::BeingRecv::mSpawnId;
+ else
+ spawnId = BeingId_zero;
+ Ea::BeingRecv::mSpawnId = BeingId_zero;
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ const int16_t job = msg.readInt16("class");
+ int disguiseId = 0;
+ if (id == localPlayer->getId() && job >= 1000)
+ disguiseId = job;
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && toInt(id, int) >= 110000000)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+
+ if (actorManager->isBlocked(id) == true)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+ return;
+ }
+ }
+ else
+ {
+ if (dstBeing->getType() == ActorType::Npc)
+ {
+ actorManager->undelete(dstBeing);
+ if (serverVersion < 1)
+ beingHandler->requestNameById(id);
+ }
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ msg.readInt32("tick");
+
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ const uint16_t shoes = msg.readInt16("shoes / clothes color");
+
+ uint16_t gloves;
+ if (dstBeing->getType() == ActorType::Monster)
+ {
+ if (serverFeatures->haveServerHp())
+ {
+ const int hp = msg.readInt32("hp");
+ const int maxHP = msg.readInt32("max hp");
+ if (hp && maxHP)
+ {
+ dstBeing->setMaxHP(maxHP);
+ const int oldHP = dstBeing->getHP();
+ if (!oldHP || oldHP > hp)
+ dstBeing->setHP(hp);
+ }
+ }
+ else
+ {
+ msg.readInt32("unused");
+ msg.readInt32("unused");
+ }
+ gloves = 0;
+ }
+ else
+ {
+ gloves = msg.readInt16("gloves / head dir");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
+ }
+
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ if (serverFeatures->haveMonsterAttackRange()
+ && dstBeing->getType() == ActorType::Monster)
+ {
+ const int attackRange = static_cast<int>(
+ msg.readUInt8("attack range (was karma)"));
+ dstBeing->setAttackRange(attackRange);
+ }
+ else
+ {
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ }
+ uint8_t gender = msg.readUInt8("gender");
+
+ if (!disguiseId && dstBeing->getType() == ActorType::Player)
+ {
+ // reserving bits for future usage
+ gender &= 3;
+ dstBeing->setGender(Being::intToGender(gender));
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ setServerGender(dstBeing, gender);
+ }
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ if (!disguiseId)
+ {
+ dstBeing->setAction(BeingAction::STAND, 0);
+ dstBeing->setTileCoords(srcX, srcY);
+ if (!serverFeatures->haveMove3())
+ dstBeing->setDestination(dstX, dstY);
+ }
+
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
+}
+
+void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingSpawn")
+ // skipping this packet
+ Ea::BeingRecv::mSpawnId = msg.readBeingId("being id");
+ msg.readInt16("speed");
+ msg.readInt16("opt1");
+ msg.readInt16("opt2");
+ msg.readInt16("option");
+ msg.readInt16("disguise");
+ msg.skip(25, "unused");
+ BLOCK_END("BeingRecv::processBeingSpawn")
+}
+
+void BeingRecv::processSkillCasting(Net::MessageIn &msg)
+{
+ msg.readInt32("src id");
+ msg.readInt32("dst id");
+ msg.readInt16("dst x");
+ msg.readInt16("dst y");
+ msg.readInt16("skill num");
+ msg.readInt32("skill get p1");
+ msg.readInt32("cast time");
+}
+
+void BeingRecv::processBeingStatusChange(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingStatusChange")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingStatusChange")
+ return;
+ }
+
+ // Status change
+ const uint16_t status = msg.readInt16("status");
+ const BeingId id = msg.readBeingId("being id");
+ const Enable flag = fromBool(
+ msg.readUInt8("flag: 0: stop, 1: start"), Enable);
+
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ BLOCK_END("BeingRecv::processBeingStatusChange")
+}
+
+void BeingRecv::processBeingMove2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingMove2")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingMove2")
+ return;
+ }
+
+ /*
+ * A simplified movement packet, used by the
+ * later versions of eAthena for both mobs and
+ * players
+ */
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ /*
+ * This packet doesn't have enough info to actually
+ * create a new being, so if the being isn't found,
+ * we'll just pretend the packet didn't happen
+ */
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingMove2")
+ return;
+ }
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ msg.readInt32("tick");
+
+ dstBeing->setAction(BeingAction::STAND, 0);
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+ BLOCK_END("BeingRecv::processBeingMove2")
+}
+
+void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingChangeDirection")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ if (!dstBeing)
+ {
+ msg.readInt16("unused");
+ msg.readUInt8("direction");
+ BLOCK_END("BeingRecv::processBeingChangeDirection");
+ return;
+ }
+
+ msg.readInt16("unused");
+
+ const uint8_t dir = Net::MessageIn::fromServerDirection(
+ static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU));
+ dstBeing->setDirection(dir);
+ if (localPlayer)
+ localPlayer->imitateDirection(dstBeing, dir);
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
+}
+
+void BeingRecv::processPlaterStatusChange(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerStop")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processPlayerStop")
+ return;
+ }
+
+ // Change in players' flags
+ const BeingId id = msg.readBeingId("account id");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ return;
+
+ const uint16_t stunMode = msg.readInt16("stun mode");
+ uint32_t statusEffects = msg.readInt16("status effect");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16;
+ msg.readUInt8("Unused?");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingRecv::processPlayerStop")
+}
+
+void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingResurrect")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingRecv::processBeingResurrect")
+ return;
+ }
+
+ // A being changed mortality status
+
+ const BeingId id = msg.readBeingId("being id");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingResurrect")
+ return;
+ }
+
+ // If this is player's current target, clear it.
+ if (dstBeing == localPlayer->getTarget())
+ localPlayer->stopAttack();
+
+ if (msg.readUInt8("flag?") == 1U)
+ dstBeing->setAction(BeingAction::STAND, 0);
+ BLOCK_END("BeingRecv::processBeingResurrect")
+}
+
+void BeingRecv::processPlayerGuilPartyInfo(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerGuilPartyInfo")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processPlayerGuilPartyInfo")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ if (dstBeing)
+ {
+ dstBeing->setPartyName(msg.readString(24, "party name"));
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ {
+ dstBeing->setGuildName(msg.readString(24, "guild name"));
+ dstBeing->setGuildPos(msg.readString(24, "guild pos"));
+ }
+ else
+ {
+ msg.readString(24, "guild name");
+ msg.readString(24, "guild pos");
+ }
+ dstBeing->addToCache();
+ msg.readString(24, "?");
+ }
+ else
+ {
+ msg.readString(24, "party name");
+ msg.readString(24, "guild name");
+ msg.readString(24, "guild pos");
+ msg.readString(24, "?");
+ }
+ BLOCK_END("BeingRecv::processPlayerGuilPartyInfo")
+}
+
+void BeingRecv::processBeingSelfEffect(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingSelfEffect")
+ if (!effectManager || !actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
+ return;
+ }
+
+ const BeingId id = msg.readBeingId("being id");
+ Being *const being = actorManager->findBeing(id);
+ if (!being)
+ {
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
+ return;
+ }
+
+ const int effectType = msg.readInt32("effect type");
+
+ if (Particle::enabled)
+ effectManager->trigger(effectType, being);
+
+ // +++ need dehard code effectType == 3
+ if (effectType == 3 && being->getType() == ActorType::Player
+ && socialWindow)
+ { // reset received damage
+ socialWindow->resetDamage(being->getName());
+ }
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
+}
+
+void BeingRecv::processSkillCastCancel(Net::MessageIn &msg)
+{
+ msg.readInt32("skill id");
+}
+
+void BeingRecv::processIpResponse(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processIpResponse")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processIpResponse")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+ if (dstBeing)
+ dstBeing->setIp(ipToString(msg.readInt32("ip address")));
+ BLOCK_END("BeingRecv::processIpResponse")
+}
+
+void BeingRecv::processPvpSet(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPvpSet")
+ const BeingId id = msg.readBeingId("being id");
+ const int rank = msg.readInt32("rank");
+ int teamId = 0;
+ if (serverFeatures->haveTeamId())
+ teamId = msg.readInt32("team");
+ else
+ msg.readInt32("num");
+ if (actorManager)
+ {
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ {
+ dstBeing->setPvpRank(rank);
+ dstBeing->setTeamId(static_cast<uint16_t>(teamId));
+ dstBeing->addToCache();
+ }
+ }
+ BLOCK_END("BeingRecv::processPvpSet")
+}
+
+void BeingRecv::applyPlayerAction(Net::MessageIn &msg,
+ Being *const being,
+ const uint8_t type)
+{
+ if (!being)
+ return;
+ switch (type)
+ {
+ case 0:
+ being->setAction(BeingAction::STAND, 0);
+ localPlayer->imitateAction(being, BeingAction::STAND);
+ break;
+
+ case 1:
+ if (being->getCurrentAction() != BeingAction::DEAD)
+ {
+ being->setAction(BeingAction::DEAD, 0);
+ being->recalcSpritesOrder();
+ }
+ break;
+
+ case 2:
+ being->setAction(BeingAction::SIT, 0);
+ localPlayer->imitateAction(being, BeingAction::SIT);
+ break;
+
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void BeingRecv::setServerGender(Being *const being,
+ const uint8_t gender)
+{
+ if (!being)
+ return;
+ switch (gender)
+ {
+ case 2:
+ being->setGender(Gender::FEMALE);
+ break;
+ case 3:
+ being->setGender(Gender::MALE);
+ break;
+ case 4:
+ being->setGender(Gender::OTHER);
+ break;
+ default:
+ being->setGender(Gender::UNSPECIFIED);
+ break;
+ }
+}
+
+} // namespace TmwAthena