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authorAndrei Karas <akaras@inbox.ru>2016-06-08 20:16:41 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 20:16:41 +0300
commit845a02e65d8077f4079724a106f75470984df8d2 (patch)
treee6ab2efdd3d408dbb235fc6b3f7591ac0b017a51 /src/net/tmwa/beingrecv.cpp
parent93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (diff)
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Simplify set weapon sprite.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp28
1 files changed, 5 insertions, 23 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index a219203cc..73fa7b87c 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -147,14 +147,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
"",
ItemColor_one,
- IsWeapon_true,
nullptr);
dstBeing->setWeaponId(id);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -163,7 +161,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
@@ -172,7 +169,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
@@ -181,7 +177,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -197,7 +192,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -206,7 +200,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
@@ -215,7 +208,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
@@ -224,7 +216,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
@@ -233,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
@@ -242,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
@@ -251,7 +240,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
@@ -260,7 +248,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
@@ -369,8 +356,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->updateSprite(SPRITE_BODY,
weapon,
"",
- ItemColor_one,
- IsWeapon_true);
+ ItemColor_one);
dstBeing->setWeaponId(weapon);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
@@ -516,8 +502,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->updateSprite(SPRITE_BODY,
weapon,
"",
- ItemColor_one,
- IsWeapon_true);
+ ItemColor_one);
dstBeing->setWeaponId(weapon);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
@@ -663,8 +648,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
dstBeing->updateSprite(SPRITE_BODY,
weapon,
"",
- ItemColor_one,
- IsWeapon_true);
+ ItemColor_one);
dstBeing->setWeaponId(weapon);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
@@ -918,8 +902,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
SPRITE_BODY,
weapon,
"",
- ItemColor_one,
- IsWeapon_true);
+ ItemColor_one);
dstBeing->setWeaponId(weapon);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
@@ -1136,8 +1119,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
SPRITE_BODY,
weapon,
"",
- ItemColor_one,
- IsWeapon_true);
+ ItemColor_one);
dstBeing->setWeaponId(weapon);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}