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authorAndrei Karas <akaras@inbox.ru>2017-12-17 00:00:03 +0300
committerAndrei Karas <akaras@inbox.ru>2017-12-17 00:00:03 +0300
commit8067031cfe41e43b911e7e0af28c88ae4edddcbf (patch)
tree889b797b30767bdb11705232a72a0b9b8a60279e /src/net/tmwa/beingrecv.cpp
parentfb39de93ed747453b71dec6b1c996f20da8ff609 (diff)
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Remove default parameter from Being::updateSprite.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index bb165789d..b4e1df298 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -343,12 +343,12 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
// Set these after the gender, as the sprites may be gender-specific
dstBeing->updateSprite(SPRITE_BODY,
weapon,
- "");
+ std::string());
dstBeing->setWeaponId(weapon);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string());
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string());
if (hairStyle == 0)
{
dstBeing->updateSprite(SPRITE_HAIR_COLOR,
@@ -487,12 +487,12 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
// Set these after the gender, as the sprites may be gender-specific
dstBeing->updateSprite(SPRITE_BODY,
weapon,
- "");
+ std::string());
dstBeing->setWeaponId(weapon);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string());
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string());
if (hairStyle == 0)
{
dstBeing->updateSprite(SPRITE_HAIR_COLOR,
@@ -631,12 +631,12 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
// Set these after the gender, as the sprites may be gender-specific
dstBeing->updateSprite(SPRITE_BODY,
weapon,
- "");
+ std::string());
dstBeing->setWeaponId(weapon);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string());
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string());
if (hairStyle == 0)
{
dstBeing->updateSprite(SPRITE_HAIR_COLOR,
@@ -862,7 +862,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
// Set these after the gender, as the sprites may be gender-specific
if (hairStyle == 0)
{
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string());
}
else
{
@@ -871,14 +871,14 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
dstBeing->setHairColor(hairColor);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string());
+ dstBeing->updateSprite(SPRITE_HAIR, shoes, std::string());
+ dstBeing->updateSprite(SPRITE_SHOES, gloves, std::string());
+ dstBeing->updateSprite(SPRITE_BODY, weapon, std::string());
dstBeing->setWeaponId(weapon);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string());
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1071,7 +1071,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
// Set these after the gender, as the sprites may be gender-specific
if (hairStyle == 0)
{
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string());
}
else
{
@@ -1080,14 +1080,14 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
dstBeing->setHairColor(hairColor);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string());
+ dstBeing->updateSprite(SPRITE_HAIR, shoes, std::string());
+ dstBeing->updateSprite(SPRITE_SHOES, gloves, std::string());
+ dstBeing->updateSprite(SPRITE_BODY, weapon, std::string());
dstBeing->setWeaponId(weapon);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string());
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())