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authorAndrei Karas <akaras@inbox.ru>2011-03-14 04:35:05 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-14 04:35:05 +0200
commite8bc0d9fd1be148f111f2c560e563e0552fc9f50 (patch)
treedd6e68087e2fbd166f54fe9fd4013223864b0612 /src/net/tmwa/beinghandler.cpp
parent81639ccbd66d225c86998d6127dd8c7ca2b5e745 (diff)
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Fixing direction bug in moving.
While player moving server dont send player direction. This autofixing in nextTile method, but if this method was not called, then player have incorrect direction. Also move checking direction 8 from beinghandler.cpp to messagein.cpp like was done in mana client.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 6196afb09..2d0ae3c70 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -348,7 +348,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
- dstBeing->setDirection(getDirection(dir));
+ dstBeing->setDirection(dir);
}
msg.readInt8(); // unknown
@@ -825,7 +825,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // unused
- unsigned char dir = getDirection(msg.readInt8());
+ unsigned char dir = msg.readInt8();
dstBeing->setDirection(dir);
if (player_node)
player_node->imitateDirection(dstBeing, dir);
@@ -938,6 +938,22 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
+ // because server dont send direction in move packet,
+ // we fixing it
+
+ int dir = 0;
+ if (dstX > srcX)
+ dir |= Being::RIGHT;
+ else if (dstX < srcX)
+ dir |= Being::LEFT;
+ if (dstY > srcY)
+ dir |= Being::DOWN;
+ else if (dstY < srcY)
+ dir |= Being::UP;
+
+ if (dir)
+ dstBeing->setDirection(dir);
+
if (player_node->getCurrentAction() != Being::STAND)
player_node->imitateAction(dstBeing, Being::STAND);
if (player_node->getDirection() != dstBeing->getDirection())
@@ -952,7 +968,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
Uint16 x, y;
msg.readCoordinates(x, y, dir);
dstBeing->setTileCoords(x, y);
- dir = getDirection(dir);
dstBeing->setDirection(dir);
player_node->imitateDirection(dstBeing, dir);
@@ -1142,13 +1157,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
-Uint8 BeingHandler::getDirection(Uint8 dir)
-{
- if (dir == 0)
- dir = 8;
- return dir;
-}
-
void BeingHandler::undress(Being *being)
{
being->setSprite(SPRITE_BOTTOMCLOTHES, 0);