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authorAndrei Karas <akaras@inbox.ru>2015-05-29 17:45:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-29 17:45:52 +0300
commit2d32dc27210d16102f9200de115f2c3f79a5cb22 (patch)
tree5aa84ebe6c5c1d708b14bee2bf0ce95df714fc1d /src/net/tmwa/beinghandler.cpp
parent7bdb50605562e47f1d6ae134881c09bd42293be5 (diff)
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Use BeingTypeId in Being for subtypeid.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 0191953a4..451a88ec5 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -330,7 +330,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
switch (type)
{
case 0: // change race
- dstBeing->setSubtype(static_cast<uint16_t>(id),
+ dstBeing->setSubtype(fromInt(id, BeingTypeId),
dstBeing->getLook());
break;
case 1: // eAthena LOOK_HAIR
@@ -479,7 +479,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t shield = msg.readInt16("shield");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -631,7 +631,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t shield = msg.readInt16("shield");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -779,7 +779,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t shield = msg.readInt16("shield");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -986,7 +986,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
@@ -1185,7 +1185,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));