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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/manaserv/tradehandler.cpp | |
download | manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/manaserv/tradehandler.cpp')
-rw-r--r-- | src/net/manaserv/tradehandler.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp new file mode 100644 index 000000000..5a9fdfabd --- /dev/null +++ b/src/net/manaserv/tradehandler.cpp @@ -0,0 +1,237 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/manaserv/tradehandler.h" + +#include "actorspritemanager.h" +#include "event.h" +#include "item.h" +#include "localplayer.h" +#include "playerinfo.h" +#include "playerrelations.h" + +#include "gui/confirmdialog.h" +#include "gui/trade.h" + +#include "net/net.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/messagein.h" +#include "net/manaserv/messageout.h" +#include "net/manaserv/protocol.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +extern std::string tradePartnerName; +int tradePartnerID; + +extern Net::TradeHandler *tradeHandler; + +namespace ManaServ +{ + +extern Connection *gameServerConnection; + +/** + * Listener for request trade dialogs + */ +namespace +{ + struct RequestTradeListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + if (event.getId() == "yes") + { + ManaServ::MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(tradePartnerID); + gameServerConnection->send(msg); + } + else if (event.getId() == "ignore") + { + player_relations.ignoreTrade(tradePartnerName); + Net::getTradeHandler()->cancel(); + } + else + { + Net::getTradeHandler()->cancel(); + } + } + } listener; +} + +TradeHandler::TradeHandler(): + mAcceptTradeRequests(true) +{ + static const Uint16 _messages[] = + { + GPMSG_TRADE_REQUEST, + GPMSG_TRADE_CANCEL, + GPMSG_TRADE_START, + GPMSG_TRADE_COMPLETE, + GPMSG_TRADE_AGREED, + GPMSG_TRADE_BOTH_CONFIRM, + GPMSG_TRADE_CONFIRM, + GPMSG_TRADE_ADD_ITEM, + GPMSG_TRADE_SET_MONEY, + 0 + }; + handledMessages = _messages; + tradeHandler = this; +} + +void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests) +{ + mAcceptTradeRequests = acceptTradeRequests; + if (mAcceptTradeRequests) + SERVER_NOTICE(_("Accepting incoming trade requests.")) + else + SERVER_NOTICE(_("Ignoring incoming trade requests.")) +} + +void TradeHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_TRADE_REQUEST: + { + Being *being = actorSpriteManager->findBeing(msg.readInt16()); + if (!being || !mAcceptTradeRequests) + { + respond(false); + break; + } + PlayerInfo::setTrading(true); + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"), + strprintf(_("%s wants to trade with you, do you accept?"), + tradePartnerName.c_str()), true); + dlg->addActionListener(&listener); + } break; + + case GPMSG_TRADE_ADD_ITEM: + { + int type = msg.readInt16(); + int amount = msg.readInt8(); + tradeWindow->addItem(type, false, amount, 0); + } break; + + case GPMSG_TRADE_SET_MONEY: + tradeWindow->setMoney(msg.readInt32()); + break; + + case GPMSG_TRADE_START: + tradeWindow->reset(); + tradeWindow->setCaption(strprintf(_("Trading with %s"), + tradePartnerName.c_str())); + tradeWindow->setVisible(true); + break; + + case GPMSG_TRADE_BOTH_CONFIRM: + tradeWindow->receivedOk(false); + break; + + case GPMSG_TRADE_AGREED: + tradeWindow->receivedOk(false); + break; + + case GPMSG_TRADE_CANCEL: + SERVER_NOTICE(_("Trade canceled.")) + tradeWindow->setVisible(false); + tradeWindow->reset(); + PlayerInfo::setTrading(false); + break; + + case GPMSG_TRADE_COMPLETE: + SERVER_NOTICE(_("Trade completed.")) + tradeWindow->setVisible(false); + tradeWindow->reset(); + PlayerInfo::setTrading(false); + break; + + default: + break; + } +} + +void TradeHandler::request(Being *being) +{ + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + + MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(tradePartnerID); + gameServerConnection->send(msg); +} + +void TradeHandler::respond(bool accept) +{ + MessageOut msg(accept ? PGMSG_TRADE_REQUEST : PGMSG_TRADE_CANCEL); + gameServerConnection->send(msg); + + if (!accept) + PlayerInfo::setTrading(false); +} + +void TradeHandler::addItem(Item *item, int amount) +{ + MessageOut msg(PGMSG_TRADE_ADD_ITEM); + msg.writeInt8(item->getInvIndex()); + msg.writeInt8(amount); + gameServerConnection->send(msg); + + tradeWindow->addItem(item->getId(), true, amount, 0); + item->increaseQuantity(-amount); +} + +void TradeHandler::removeItem(int slotNum _UNUSED_, int amount _UNUSED_) +{ + // TODO +} + +void TradeHandler::setMoney(int amount) +{ + MessageOut msg(PGMSG_TRADE_SET_MONEY); + msg.writeInt32(amount); + gameServerConnection->send(msg); +} + +void TradeHandler::confirm() +{ + MessageOut msg(PGMSG_TRADE_CONFIRM); + gameServerConnection->send(msg); +} + +void TradeHandler::finish() +{ + MessageOut msg(PGMSG_TRADE_AGREED); + gameServerConnection->send(msg); +} + +void TradeHandler::cancel() +{ + MessageOut msg(PGMSG_TRADE_CANCEL); + gameServerConnection->send(msg); +} + +} // namespace ManaServ |