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author | Andrei Karas <akaras@inbox.ru> | 2011-07-07 22:52:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-07 22:52:35 +0300 |
commit | 5e14ab971129eb95ca02e373fc21adb46c0eaca1 (patch) | |
tree | 5316f688c7f617776b7e70c9f64932fe7596cadb /src/net/manaserv/playerhandler.cpp | |
parent | ed950471f7ae02c4618fa995c305832f12dc9cd7 (diff) | |
download | manaplus-5e14ab971129eb95ca02e373fc21adb46c0eaca1.tar.gz manaplus-5e14ab971129eb95ca02e373fc21adb46c0eaca1.tar.bz2 manaplus-5e14ab971129eb95ca02e373fc21adb46c0eaca1.tar.xz manaplus-5e14ab971129eb95ca02e373fc21adb46c0eaca1.zip |
Remove undescore from variables and defines.
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 54d6dc7de..5ac058b7e 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -60,7 +60,7 @@ extern Net::PlayerHandler *playerHandler; namespace ManaServ { -void RespawnRequestListener::action(const gcn::ActionEvent &event _UNUSED_) +void RespawnRequestListener::action(const gcn::ActionEvent &event A_UNUSED) { Net::getPlayerHandler()->respawn(); @@ -328,7 +328,7 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) viewport->scrollBy(scrollOffsetX, scrollOffsetY); } -void PlayerHandler::attack(int id, bool keep _UNUSED_) +void PlayerHandler::attack(int id, bool keep A_UNUSED) { MessageOut msg(PGMSG_ATTACK); msg.writeInt16(id); @@ -340,7 +340,7 @@ void PlayerHandler::stopAttack() } -void PlayerHandler::emote(Uint8 emoteId _UNUSED_) +void PlayerHandler::emote(Uint8 emoteId A_UNUSED) { // TODO } @@ -359,7 +359,7 @@ void PlayerHandler::decreaseAttribute(int attr) gameServerConnection->send(msg); } -void PlayerHandler::increaseSkill(unsigned short skillId _UNUSED_) +void PlayerHandler::increaseSkill(unsigned short skillId A_UNUSED) { // Not used atm } @@ -406,13 +406,13 @@ void PlayerHandler::respawn() gameServerConnection->send(msg); } -void PlayerHandler::ignorePlayer(const std::string &player _UNUSED_, - bool ignore _UNUSED_) +void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED, + bool ignore A_UNUSED) { // TODO } -void PlayerHandler::ignoreAll(bool ignore _UNUSED_) +void PlayerHandler::ignoreAll(bool ignore A_UNUSED) { // TODO } |