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authorAndrei Karas <akaras@inbox.ru>2012-02-28 02:14:15 +0300
committerAndrei Karas <akaras@inbox.ru>2012-02-28 03:01:38 +0300
commitc85d939d9b3f6c10288dc86ffa7811408e349657 (patch)
treeb1ca825fde3bad322728df1c9133ec25b74b341e /src/net/manaserv/beinghandler.cpp
parent5023a1d0b96071a35547dcc309ce45ba6a17eec1 (diff)
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Add different sound effects for different events.
Can be configured in audio tab in settings.
Diffstat (limited to 'src/net/manaserv/beinghandler.cpp')
-rw-r--r--src/net/manaserv/beinghandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index cef4f497a..9468baaa1 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -335,7 +335,8 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
};
std::string message(deadMsg[rand() % 13]);
message.append(std::string(" ") + _("Press OK to respawn."));
- OkDialog *dlg = new OkDialog(_("You Died"), message, false);
+ OkDialog *dlg = new OkDialog(_("You Died"),
+ message, DIALOG_OK, false);
dlg->addActionListener(&(ManaServ::respawnListener));
}
}