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author | Andrei Karas <akaras@inbox.ru> | 2014-12-16 13:50:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-12-16 13:50:02 +0300 |
commit | b2d53621965a559ab31fb2425ae3b1b294ce571e (patch) | |
tree | d34a75c01f8da6f81bff8719454c5458ecae0ce6 /src/net/eathena | |
parent | 5056f25afdcba11410b2450112bb3b516320a705 (diff) | |
download | manaplus-b2d53621965a559ab31fb2425ae3b1b294ce571e.tar.gz manaplus-b2d53621965a559ab31fb2425ae3b1b294ce571e.tar.bz2 manaplus-b2d53621965a559ab31fb2425ae3b1b294ce571e.tar.xz manaplus-b2d53621965a559ab31fb2425ae3b1b294ce571e.zip |
eathena: remove packet SMSG_PLAYER_UPDATE_2.
Diffstat (limited to 'src/net/eathena')
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 128 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.h | 2 | ||||
-rw-r--r-- | src/net/eathena/protocol.h | 1 |
3 files changed, 0 insertions, 131 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 7369a1fce..2e32d6199 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -88,7 +88,6 @@ BeingHandler::BeingHandler(const bool enableSync) : SMSG_BEING_NAME_RESPONSE2, SMSG_PLAYER_GUILD_PARTY_INFO, SMSG_BEING_CHANGE_DIRECTION, - SMSG_PLAYER_UPDATE_2, SMSG_PLAYER_STOP, SMSG_PLAYER_MOVE_TO_ATTACK, SMSG_PLAYER_STATUS_CHANGE, @@ -228,10 +227,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) processBeingChangeDirection(msg); break; - case SMSG_PLAYER_UPDATE_2: - processPlayerUpdate2(msg); - break; - case SMSG_PLAYER_STOP: processPlayerStop(msg); break; @@ -539,129 +534,6 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, } } -void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) -{ - if (!actorManager || !localPlayer) - return; - - // An update about a player, potentially including movement. - const int id = msg.readInt32("account id"); - const int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint16_t>(msg.readInt16("options"))) << 16U; - const int16_t job = msg.readInt16("class"); - int disguiseId = 0; - if (id < 110000000 && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - return; - - dstBeing = createBeing(id, job); - - if (!dstBeing) - return; - } - else if (disguiseId) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - beingHandler->requestNameById(id); - } - - uint8_t dir = dstBeing->getDirectionDelayed(); - if (dir) - { - if (dir != dstBeing->getDirection()) - dstBeing->setDirection(dir); - } - - if (Party *const party = localPlayer->getParty()) - { - if (party->isMember(id)) - dstBeing->setParty(party); - } - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job, 0); - - const int hairStyle = msg.readInt16("hair style"); - const uint16_t weapon = msg.readInt16("weapon"); - const uint16_t shield = msg.readInt16("shield"); - const uint16_t headBottom = msg.readInt16("head bottom"); - - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const int hairColor = msg.readInt16("hair color"); - - msg.readUInt8("unused?"); - msg.readUInt8("unused?"); - msg.readUInt8("unused?"); - msg.readUInt8("unused?"); - - const int guild = msg.readInt32("guild"); - - if (!guildManager || !GuildManager::getEnableGuildBot()) - { - if (guild == 0) - dstBeing->clearGuilds(); - else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); - } - - msg.readInt16("emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - dstBeing->setKarma(msg.readUInt8("karma")); - dstBeing->setGender(Being::intToGender(msg.readUInt8("gender"))); - - if (!disguiseId) - { - // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - localPlayer->imitateOutfit(dstBeing); - - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); - - localPlayer->imitateDirection(dstBeing, dir); - - const uint16_t gmstatus = msg.readInt16("gm status"); - - if (gmstatus & 0x80) - dstBeing->setGM(true); - - applyPlayerAction(dstBeing, msg.readUInt8("action type")); - const int level = static_cast<int>(msg.readUInt8("level")); - - if (level) - dstBeing->setLevel(level); - - msg.readUInt8("unknown"); - - dstBeing->setActionTime(tick_time); - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffffU)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffffU)); -} - void BeingHandler::processBeingVisible(Net::MessageIn &msg) { if (!actorManager) diff --git a/src/net/eathena/beinghandler.h b/src/net/eathena/beinghandler.h index c9a86d0bd..378c67fa1 100644 --- a/src/net/eathena/beinghandler.h +++ b/src/net/eathena/beinghandler.h @@ -61,8 +61,6 @@ class BeingHandler final : public MessageHandler, public Ea::BeingHandler static void processBeingSpawn(Net::MessageIn &msg); - static void processPlayerUpdate2(Net::MessageIn &msg); - static void processMapTypeProperty(Net::MessageIn &msg); static void processMapType(Net::MessageIn &msg); diff --git a/src/net/eathena/protocol.h b/src/net/eathena/protocol.h index 286372ce1..8d495690a 100644 --- a/src/net/eathena/protocol.h +++ b/src/net/eathena/protocol.h @@ -56,7 +56,6 @@ #define SMSG_MAP_LOGIN_SUCCESS 0x0a18 /**< Contains starting location */ #define SMSG_MAP_QUIT_RESPONSE 0x018b -#define SMSG_PLAYER_UPDATE_2 0x01d9 #define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ #define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */ #define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */ |