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authorAndrei Karas <akaras@inbox.ru>2015-08-30 15:38:03 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-30 15:38:03 +0300
commitbff3a68b9f8984f0e8c1c530a26927b33b5afad1 (patch)
tree8301babc2adebea100c563038b579663a16657bc /src/net/eathena/questhandler.cpp
parent7c8e0e0454f2e9acfde62faf669a1628e3935a58 (diff)
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Move receive code from questhandler into separate file.
Diffstat (limited to 'src/net/eathena/questhandler.cpp')
-rw-r--r--src/net/eathena/questhandler.cpp139
1 files changed, 8 insertions, 131 deletions
diff --git a/src/net/eathena/questhandler.cpp b/src/net/eathena/questhandler.cpp
index 404069594..db70958a4 100644
--- a/src/net/eathena/questhandler.cpp
+++ b/src/net/eathena/questhandler.cpp
@@ -25,6 +25,7 @@
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
+#include "net/eathena/questrecv.h"
#include "resources/skillconsts.h"
@@ -58,31 +59,31 @@ void QuestHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_QUEST_ADD:
- processAddQuest(msg);
+ QuestRecv::processAddQuest(msg);
break;
case SMSG_QUEST_LIST:
- processAddQuests(msg);
+ QuestRecv::processAddQuests(msg);
break;
case SMSG_QUEST_LIST_OBJECTIVES:
- processAddQuestsObjectives(msg);
+ QuestRecv::processAddQuestsObjectives(msg);
break;
case SMSG_QUEST_UPDATE_OBJECTIVES:
- processUpdateQuestsObjectives(msg);
+ QuestRecv::processUpdateQuestsObjectives(msg);
break;
case SMSG_QUEST_REMOVE:
- processRemoveQuest(msg);
+ QuestRecv::processRemoveQuest(msg);
break;
case SMSG_QUEST_ACTIVATE:
- processActivateQuest(msg);
+ QuestRecv::processActivateQuest(msg);
break;
case SMSG_QUEST_NPC_EFFECT:
- processNpcQuestEffect(msg);
+ QuestRecv::processNpcQuestEffect(msg);
break;
default:
@@ -91,130 +92,6 @@ void QuestHandler::handleMessage(Net::MessageIn &msg)
BLOCK_END("QuestHandler::handleMessage")
}
-void QuestHandler::processAddQuest(Net::MessageIn &msg)
-{
- const int var = msg.readInt32("quest id");
- const int val = msg.readUInt8("state");
- msg.readUInt8("time diff");
- msg.readInt32("time");
- const int num = msg.readInt16("objectives count");
- for (int f = 0; f < num; f ++)
- {
- // need use in quests kills list
- msg.readInt32("monster id");
- msg.readInt16("count");
- msg.readString(24, "monster name");
- }
-
- msg.skipToEnd("unused");
-
- if (questsWindow)
- {
- questsWindow->updateQuest(var, val);
- questsWindow->rebuild(true);
- }
- if (skillDialog)
- {
- skillDialog->updateQuest(var, val);
- skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
- }
-}
-
-void QuestHandler::processAddQuests(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int num = msg.readInt32("quests count");
- for (int f = 0; f < num; f ++)
- {
- const int var = msg.readInt32("quest id");
- const int val = msg.readUInt8("state");
- msg.readInt32("time diff");
- msg.readInt32("time");
- msg.readInt16("objectives count");
- if (questsWindow)
- questsWindow->updateQuest(var, val);
- if (skillDialog)
- skillDialog->updateQuest(var, val);
- }
-
- if (questsWindow)
- questsWindow->rebuild(false);
-}
-
-void QuestHandler::processAddQuestsObjectives(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int quests = msg.readInt32("quests count");
- for (int f = 0; f < quests; f ++)
- {
- msg.readInt32("quest id");
- msg.readInt32("time diff");
- msg.readInt32("time");
- const int num = msg.readInt16("objectives count");
- for (int d = 0; d < num; d ++)
- {
- // need use in quests kills list
- msg.readInt32("monster id");
- msg.readInt16("count");
- msg.readString(24, "monster name");
- }
- }
- msg.skipToEnd("unused");
-}
-
-void QuestHandler::processUpdateQuestsObjectives(Net::MessageIn &msg)
-{
- // ignored
- msg.readInt16("len");
- const int num = msg.readInt16("objectives count");
- for (int f = 0; f < num; f ++)
- {
- msg.readInt32("quest id");
- msg.readInt32("monster id");
- msg.readInt16("count old");
- msg.readInt16("count new");
- }
-}
-
-void QuestHandler::processRemoveQuest(Net::MessageIn &msg)
-{
- const int var = msg.readInt32("quest id");
- const int val = -1;
-
- // not removing quest, because this is impossible,
- // but changing status to -1
- if (questsWindow)
- {
- questsWindow->updateQuest(var, val);
- questsWindow->rebuild(true);
- }
- if (skillDialog)
- {
- skillDialog->updateQuest(var, val);
- skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
- }
-}
-
-void QuestHandler::processActivateQuest(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ need enable/disable quests depend on this packet
- msg.readInt32("quest id");
- msg.readUInt8("activate");
-}
-
-void QuestHandler::processNpcQuestEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // this packed mostly useless, because manaplus can show any
- // kind of effects based on quest states.
- msg.readInt32("npc id");
- msg.readInt16("x");
- msg.readInt16("y");
- msg.readInt16("state");
- msg.readInt16("color");
-}
-
void QuestHandler::setQeustActiveState(const int questId,
const bool active) const
{