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author | Andrei Karas <akaras@inbox.ru> | 2013-04-10 18:53:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-10 18:53:53 +0300 |
commit | 919d790980be710ec991af3654521225e97b5f79 (patch) | |
tree | 0d09d6d430502488fde4bd0841d8d5767af7d4f4 /src/net/eathena/playerhandler.cpp | |
parent | a3635c94a9f1074736f243b0f7de7ab1c8aa14d0 (diff) | |
download | manaplus-919d790980be710ec991af3654521225e97b5f79.tar.gz manaplus-919d790980be710ec991af3654521225e97b5f79.tar.bz2 manaplus-919d790980be710ec991af3654521225e97b5f79.tar.xz manaplus-919d790980be710ec991af3654521225e97b5f79.zip |
improve playerhandler class.
Diffstat (limited to 'src/net/eathena/playerhandler.cpp')
-rw-r--r-- | src/net/eathena/playerhandler.cpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp index 7a7bdff4f..3d80c2e1e 100644 --- a/src/net/eathena/playerhandler.cpp +++ b/src/net/eathena/playerhandler.cpp @@ -115,7 +115,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } } -void PlayerHandler::attack(int id, bool keep) +void PlayerHandler::attack(const int id, const bool keep) const { MessageOut outMsg(CMSG_PLAYER_ATTACK); outMsg.writeInt32(id); @@ -125,18 +125,18 @@ void PlayerHandler::attack(int id, bool keep) outMsg.writeInt8(0); } -void PlayerHandler::stopAttack() +void PlayerHandler::stopAttack() const { MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK); } -void PlayerHandler::emote(uint8_t emoteId) +void PlayerHandler::emote(const uint8_t emoteId) const { MessageOut outMsg(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId); } -void PlayerHandler::increaseAttribute(int attr) +void PlayerHandler::increaseAttribute(const int attr) const { if (attr >= STR && attr <= LUK) { @@ -146,7 +146,7 @@ void PlayerHandler::increaseAttribute(int attr) } } -void PlayerHandler::increaseSkill(unsigned short skillId) +void PlayerHandler::increaseSkill(const unsigned short skillId) const { if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0) return; @@ -155,7 +155,7 @@ void PlayerHandler::increaseSkill(unsigned short skillId) outMsg.writeInt16(skillId); } -void PlayerHandler::pickUp(const FloorItem *floorItem) +void PlayerHandler::pickUp(const FloorItem *const floorItem) const { if (!floorItem) return; @@ -168,14 +168,15 @@ void PlayerHandler::pickUp(const FloorItem *floorItem) handler->pushPickup(floorItem->getId()); } -void PlayerHandler::setDirection(unsigned char direction) +void PlayerHandler::setDirection(const unsigned char direction) const { MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR); outMsg.writeInt16(0); outMsg.writeInt8(direction); } -void PlayerHandler::setDestination(int x, int y, int direction) +void PlayerHandler::setDestination(const int x, const int y, + const int direction) const { MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); outMsg.writeCoordinates(static_cast<short unsigned int>(x), @@ -183,7 +184,7 @@ void PlayerHandler::setDestination(int x, int y, int direction) static_cast<unsigned char>(direction)); } -void PlayerHandler::changeAction(Being::Action action) +void PlayerHandler::changeAction(const Being::Action action) const { unsigned char type; switch (action) @@ -208,24 +209,24 @@ void PlayerHandler::changeAction(Being::Action action) outMsg.writeInt8(type); } -void PlayerHandler::respawn() +void PlayerHandler::respawn() const { MessageOut outMsg(CMSG_PLAYER_RESTART); outMsg.writeInt8(0); } -void PlayerHandler::requestOnlineList() +void PlayerHandler::requestOnlineList() const { } -void PlayerHandler::updateStatus(uint8_t status) +void PlayerHandler::updateStatus(const uint8_t status) const { MessageOut outMsg(CMSG_SET_STATUS); outMsg.writeInt8(status); outMsg.writeInt8(0); } -void PlayerHandler::processPlayerShortcuts(Net::MessageIn &msg) +void PlayerHandler::processPlayerShortcuts(Net::MessageIn &msg) const { for (int f = 0; f < 27; f ++) { @@ -235,7 +236,7 @@ void PlayerHandler::processPlayerShortcuts(Net::MessageIn &msg) } } -void PlayerHandler::processPlayerShowEquip(Net::MessageIn &msg) +void PlayerHandler::processPlayerShowEquip(Net::MessageIn &msg) const { msg.readInt8(); // show equip } |