diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
commit | 845a02e65d8077f4079724a106f75470984df8d2 (patch) | |
tree | e6ab2efdd3d408dbb235fc6b3f7591ac0b017a51 /src/net/eathena/charserverrecv.cpp | |
parent | 93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (diff) | |
download | manaplus-845a02e65d8077f4079724a106f75470984df8d2.tar.gz manaplus-845a02e65d8077f4079724a106f75470984df8d2.tar.bz2 manaplus-845a02e65d8077f4079724a106f75470984df8d2.tar.xz manaplus-845a02e65d8077f4079724a106f75470984df8d2.zip |
Simplify set weapon sprite.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 796be90ca..d3300f092 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -133,7 +133,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -153,7 +152,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -163,7 +161,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( color), ItemColor_one, - IsWeapon_false, nullptr); } @@ -197,49 +194,41 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } |