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author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:26:56 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:55:05 +0300 |
commit | 53ccb4e767914782172c09ead9076f9fccaa5253 (patch) | |
tree | 2bcf886b7c0b25c4a757892148fcd5c3778403ea /src/net/eathena/charserverrecv.cpp | |
parent | e03f294796e1cd8d49d00fd86dc33959948924c7 (diff) | |
download | manaplus-53ccb4e767914782172c09ead9076f9fccaa5253.tar.gz manaplus-53ccb4e767914782172c09ead9076f9fccaa5253.tar.bz2 manaplus-53ccb4e767914782172c09ead9076f9fccaa5253.tar.xz manaplus-53ccb4e767914782172c09ead9076f9fccaa5253.zip |
Add setTempSprite method into Being.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 4add9c820..7c8a2d99f 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -134,7 +134,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -154,7 +153,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } else @@ -165,7 +163,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, color), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } @@ -200,56 +197,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } |