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author | Andrei Karas <akaras@inbox.ru> | 2012-09-02 14:05:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-09-02 14:05:30 +0300 |
commit | 962f182fcc989ec587282e44f889188ce241ba31 (patch) | |
tree | da100971ec4952d0c56cb404862099c670bcfe0e /src/net/eathena/charserverhandler.cpp | |
parent | 4df121e6dcdf53436f50ce81dd60096ce0138a2c (diff) | |
download | manaplus-962f182fcc989ec587282e44f889188ce241ba31.tar.gz manaplus-962f182fcc989ec587282e44f889188ce241ba31.tar.bz2 manaplus-962f182fcc989ec587282e44f889188ce241ba31.tar.xz manaplus-962f182fcc989ec587282e44f889188ce241ba31.zip |
Add const to more classes.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 512300704..2d98eaa6a 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -105,7 +105,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) { // msg.skip(4); // CharID, must be the same as player_node->charID PlayerInfo::setCharId(msg.readInt32()); - GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler()); + GameHandler *const gh = static_cast<GameHandler*>( + Net::getGameHandler()); gh->setMap(msg.readString(16)); if (config.getBoolValue("usePersistentIP")) { @@ -136,12 +137,13 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHANGE_MAP_SERVER: { - GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler()); + GameHandler *const gh = static_cast<GameHandler*>( + Net::getGameHandler()); if (!gh || !mNetwork) return; gh->setMap(msg.readString(16)); - int x = msg.readInt16(); - int y = msg.readInt16(); + const int x = msg.readInt16(); + const int y = msg.readInt16(); mapServer.hostname = ipToString(msg.readInt32()); mapServer.port = msg.readInt16(); @@ -169,7 +171,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); - LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0); + LocalPlayer *const tempPlayer = new LocalPlayer(msg.readInt32(), 0); tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; @@ -178,14 +180,14 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, Stat &jobStat = data.mStats[JOB]; jobStat.exp = msg.readInt32(); - int temp = msg.readInt32(); + const int temp = msg.readInt32(); jobStat.base = temp; jobStat.mod = temp; - int shoes = msg.readInt16(); - int gloves = msg.readInt16(); - int cape = msg.readInt16(); - int misc1 = msg.readInt16(); + const int shoes = msg.readInt16(); + const int gloves = msg.readInt16(); + const int cape = msg.readInt16(); + const int misc1 = msg.readInt16(); msg.readInt32(); // option msg.readInt32(); // karma @@ -199,23 +201,23 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) - int hairStyle = msg.readInt16(); - uint16_t weapon = msg.readInt16(); // server not used it. may be need use? + const int hairStyle = msg.readInt16(); + const uint16_t weapon = msg.readInt16(); // server not used it. may be need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16(); msg.readInt16(); // skill point - int bottomClothes = msg.readInt16(); - int shield = msg.readInt16(); + const int bottomClothes = msg.readInt16(); + const int shield = msg.readInt16(); int hat = msg.readInt16(); // head option top - int topClothes = msg.readInt16(); + const int topClothes = msg.readInt16(); tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(msg.readInt16())); - int misc2 = msg.readInt16(); + const int misc2 = msg.readInt16(); tempPlayer->setName(msg.readString(24)); character->dummy = tempPlayer; @@ -311,7 +313,7 @@ void CharServerHandler::connect() void CharServerHandler::processCharLogin(Net::MessageIn &msg) { msg.skip(2); // Length word - int slots = msg.readInt16(); + const int slots = msg.readInt16(); if (slots > 0 && slots < 30) loginData.characterSlots = static_cast<short unsigned int>(slots); @@ -321,11 +323,11 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg) mCharacters.clear(); // Derive number of characters from message length - int count = (msg.getLength() - 24) / 106; + const int count = (msg.getLength() - 24) / 106; for (int i = 0; i < count; ++i) { - Net::Character *character = new Net::Character; + Net::Character *const character = new Net::Character; readPlayerData(msg, character, false); mCharacters.push_back(character); if (character && character->dummy) |