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authorAndrei Karas <akaras@inbox.ru>2014-10-17 13:15:56 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-17 13:15:56 +0300
commit5548875f34ea78e9917c512fb452718ccec5ced5 (patch)
tree053be91b21db5d771a63ccb86b15d4b01035eba3 /src/net/eathena/beinghandler.cpp
parenta2710185944a34f510fa1c940212617913c50dee (diff)
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Add static in beinthandler.
Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r--src/net/eathena/beinghandler.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index d0c3f1640..977e73942 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -324,7 +324,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
Being *BeingHandler::createBeing2(const int id,
const int16_t job,
- const BeingType::BeingType beingType) const
+ const BeingType::BeingType beingType)
{
if (!actorManager)
return nullptr;
@@ -393,7 +393,7 @@ void BeingHandler::requestRanks(const Rank::Rank rank) const
outMsg.writeInt16(static_cast<int16_t>(rank), "type");
}
-void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
+void BeingHandler::processBeingChangeLook(Net::MessageIn &msg)
{
if (!actorManager)
return;
@@ -411,7 +411,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
processBeingChangeLookContinue(dstBeing, type, id, id2);
}
-void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg) const
+void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg)
{
if (!actorManager)
return;
@@ -434,7 +434,7 @@ void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg) const
void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
const uint8_t type,
const int id,
- const int id2) const
+ const int id2)
{
if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
@@ -569,7 +569,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
}
}
-void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const
+void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
{
if (!actorManager || !localPlayer)
return;
@@ -601,7 +601,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const
{
actorManager->undelete(dstBeing);
if (serverVersion < 1)
- requestNameById(id);
+ beingHandler->requestNameById(id);
}
uint8_t dir = dstBeing->getDirectionDelayed();
@@ -693,7 +693,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const
statusEffects & 0xffffU));
}
-void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const
+void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
{
if (!actorManager || !localPlayer)
return;
@@ -725,7 +725,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const
{
actorManager->undelete(dstBeing);
if (serverVersion < 1)
- requestNameById(id);
+ beingHandler->requestNameById(id);
}
uint8_t dir = dstBeing->getDirectionDelayed();
@@ -816,7 +816,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const
statusEffects & 0xffffU));
}
-void BeingHandler::processPlayerMove(Net::MessageIn &msg) const
+void BeingHandler::processPlayerMove(Net::MessageIn &msg)
{
if (!actorManager || !localPlayer)
return;
@@ -848,7 +848,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const
{
actorManager->undelete(dstBeing);
if (serverVersion < 1)
- requestNameById(id);
+ beingHandler->requestNameById(id);
}
const uint8_t dir = dstBeing->getDirectionDelayed();
@@ -1462,20 +1462,20 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
statusEffects & 0xffffU));
}
-void BeingHandler::processMapTypeProperty(Net::MessageIn &msg) const
+void BeingHandler::processMapTypeProperty(Net::MessageIn &msg)
{
msg.readInt16("type");
// +++ need get pvp and other flags from here
msg.readInt32("flags");
}
-void BeingHandler::processMapType(Net::MessageIn &msg) const
+void BeingHandler::processMapType(Net::MessageIn &msg)
{
// battle ground map or not
msg.readInt16("type");
}
-void BeingHandler::processSkillCasting(Net::MessageIn &msg) const
+void BeingHandler::processSkillCasting(Net::MessageIn &msg)
{
msg.readInt32("src id");
msg.readInt32("dst id");
@@ -1487,7 +1487,7 @@ void BeingHandler::processSkillCasting(Net::MessageIn &msg) const
msg.readInt8("dispossable");
}
-void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
+void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingStatusChange")
if (!actorManager)
@@ -1515,7 +1515,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processBeingStatusChange")
}
-void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
+void BeingHandler::processBeingMove2(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingMove2")
if (!actorManager)
@@ -1556,7 +1556,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processBeingMove2")
}
-void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
+void BeingHandler::processBeingAction2(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingAction")
if (!actorManager)
@@ -1651,7 +1651,7 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processBeingAction")
}
-void BeingHandler::processMonsterHp(Net::MessageIn &msg) const
+void BeingHandler::processMonsterHp(Net::MessageIn &msg)
{
Being *const dstBeing = actorManager->findBeing(
msg.readInt32("monster id"));
@@ -1664,7 +1664,7 @@ void BeingHandler::processMonsterHp(Net::MessageIn &msg) const
}
}
-void BeingHandler::processSkillAutoCast(Net::MessageIn &msg) const
+void BeingHandler::processSkillAutoCast(Net::MessageIn &msg)
{
msg.readInt16("skill id");
msg.readInt16("inf");
@@ -1676,7 +1676,7 @@ void BeingHandler::processSkillAutoCast(Net::MessageIn &msg) const
msg.readInt8("unused");
}
-void BeingHandler::processRanksList(Net::MessageIn &msg) const
+void BeingHandler::processRanksList(Net::MessageIn &msg)
{
// +++ here need window with rank tables.
msg.readInt16("rank type");
@@ -1688,7 +1688,7 @@ void BeingHandler::processRanksList(Net::MessageIn &msg) const
msg.readInt32("my points");
}
-void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
+void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingChangeDirection")
if (!actorManager)
@@ -1716,7 +1716,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processBeingChangeDirection")
}
-void BeingHandler::processBeingSpecialEffect(Net::MessageIn &msg) const
+void BeingHandler::processBeingSpecialEffect(Net::MessageIn &msg)
{
// +++ need somhow show this effects.
// type is not same with self/misc effect.
@@ -1724,7 +1724,7 @@ void BeingHandler::processBeingSpecialEffect(Net::MessageIn &msg) const
msg.readInt32("effect type");
}
-void BeingHandler::processBeingSpecialEffectNum(Net::MessageIn &msg) const
+void BeingHandler::processBeingSpecialEffectNum(Net::MessageIn &msg)
{
// +++ need somhow show this effects.
// type is not same with self/misc effect.
@@ -1733,7 +1733,7 @@ void BeingHandler::processBeingSpecialEffectNum(Net::MessageIn &msg) const
msg.readInt32("num"); // effect variable
}
-void BeingHandler::processBeingSoundEffect(Net::MessageIn &msg) const
+void BeingHandler::processBeingSoundEffect(Net::MessageIn &msg)
{
// +++ need play this effect.
msg.readString(24, "sound effect name");
@@ -1798,7 +1798,7 @@ void BeingHandler::viewPlayerEquipment(const Being *const being)
outMsg.writeInt32(being->getId(), "account id");
}
-void BeingHandler::processSkillGroundNoDamage(Net::MessageIn &msg) const
+void BeingHandler::processSkillGroundNoDamage(Net::MessageIn &msg)
{
msg.readInt16("skill id");
msg.readInt32("src id");
@@ -1808,7 +1808,7 @@ void BeingHandler::processSkillGroundNoDamage(Net::MessageIn &msg) const
msg.readInt32("tick");
}
-void BeingHandler::processSkillEntry(Net::MessageIn &msg) const
+void BeingHandler::processSkillEntry(Net::MessageIn &msg)
{
msg.readInt16("len");
msg.readInt32("accound id");
@@ -1821,7 +1821,7 @@ void BeingHandler::processSkillEntry(Net::MessageIn &msg) const
msg.readUInt8("level");
}
-void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
+void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processPlayerStop")
if (!actorManager)
@@ -1849,7 +1849,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processPlayerStop")
}
-void BeingHandler::processPlaterStatusChange2(Net::MessageIn &msg) const
+void BeingHandler::processPlaterStatusChange2(Net::MessageIn &msg)
{
if (!actorManager)
return;
@@ -1869,7 +1869,7 @@ void BeingHandler::processPlaterStatusChange2(Net::MessageIn &msg) const
statusEffects & 0xffff));
}
-void BeingHandler::processPlaterStatusChangeNoTick(Net::MessageIn &msg) const
+void BeingHandler::processPlaterStatusChangeNoTick(Net::MessageIn &msg)
{
// +++ probably need show some effect?
msg.readInt16("index");
@@ -1877,7 +1877,7 @@ void BeingHandler::processPlaterStatusChangeNoTick(Net::MessageIn &msg) const
msg.readUInt8("state");
}
-void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
+void BeingHandler::processBeingResurrect(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingResurrect")
if (!actorManager || !localPlayer)
@@ -1905,7 +1905,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processBeingResurrect")
}
-void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
+void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processPlayerGuilPartyInfo")
if (!actorManager)
@@ -1935,13 +1935,13 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processPlayerGuilPartyInfo")
}
-void BeingHandler::processBeingRemoveSkil(Net::MessageIn &msg) const
+void BeingHandler::processBeingRemoveSkil(Net::MessageIn &msg)
{
// +++ if skill unit was added, here need remove it from actors
msg.readInt32("skill unit id");
}
-void BeingHandler::processBeingFakeName(Net::MessageIn &msg) const
+void BeingHandler::processBeingFakeName(Net::MessageIn &msg)
{
const BeingType::BeingType type = static_cast<BeingType::BeingType>(
msg.readUInt8("object type"));
@@ -1962,7 +1962,7 @@ void BeingHandler::processBeingFakeName(Net::MessageIn &msg) const
dstBeing->setDirection(dir);
}
-void BeingHandler::processBeingStatUpdate1(Net::MessageIn &msg) const
+void BeingHandler::processBeingStatUpdate1(Net::MessageIn &msg)
{
const int id = msg.readInt32("account id");
const int type = msg.readInt16("type");
@@ -1980,7 +1980,7 @@ void BeingHandler::processBeingStatUpdate1(Net::MessageIn &msg) const
dstBeing->setManner(value);
}
-void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
+void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingSelfEffect")
if (!effectManager || !actorManager)