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author | Andrei Karas <akaras@inbox.ru> | 2011-10-10 01:36:09 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-10-10 01:36:09 +0300 |
commit | 994ce665a9a32899a0f7efadf1253faa9a3cdbed (patch) | |
tree | b46d2bbf36d85143c95f35c987817ca3f1d25fab /src/net/ea | |
parent | 2d449d99cc4b42faf246bd24a87ec76da1363e41 (diff) | |
download | manaplus-994ce665a9a32899a0f7efadf1253faa9a3cdbed.tar.gz manaplus-994ce665a9a32899a0f7efadf1253faa9a3cdbed.tar.bz2 manaplus-994ce665a9a32899a0f7efadf1253faa9a3cdbed.tar.xz manaplus-994ce665a9a32899a0f7efadf1253faa9a3cdbed.zip |
Add support for reading monsters attack range.
Tmw server not supported.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 2ac1f87c5..8fca76353 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -209,14 +209,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) if (dstBeing->getType() == ActorSprite::MONSTER) { - int hp = msg.readInt32(); - int maxHP = msg.readInt32(); - if (hp && maxHP) + if (serverVersion > 0) { - int oldHP = dstBeing->getHP(); - if (!oldHP || oldHP > hp) - dstBeing->setHP(hp); - dstBeing->setMaxHP(maxHP); + int hp = msg.readInt32(); + int maxHP = msg.readInt32(); + if (hp && maxHP) + { + int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + dstBeing->setMaxHP(maxHP); + } + } + else + { + msg.readInt32(); + msg.readInt32(); } gloves = 0; } @@ -236,14 +244,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) msg.readInt16(); // manner dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - msg.readInt8(); // karma + if (serverVersion > 0 && dstBeing->getType() == ActorSprite::MONSTER) + { + int attackRange = msg.readInt8(); // karma + dstBeing->setAttackRange(attackRange); + } + else + { + msg.readInt8(); // karma + } gender = msg.readInt8(); // reserving bits for future usage - gender &= 1; if (dstBeing->getType() == ActorSprite::PLAYER) { + gender &= 1; dstBeing->setGender((gender == 0) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1, |