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authorAndrei Karas <akaras@inbox.ru>2015-08-30 17:08:12 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-30 17:08:12 +0300
commit42a9e7b1eeced8503f909b0276ee251a2bfe75c6 (patch)
tree103859bbe12e8781466ee84b3ea464af5a5e470f /src/net/ea/skillrecv.cpp
parent4e343cd6e657f2b747b67fb688af53087199b097 (diff)
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Move receive code from skillhandler into separate file.
Diffstat (limited to 'src/net/ea/skillrecv.cpp')
-rw-r--r--src/net/ea/skillrecv.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/net/ea/skillrecv.cpp b/src/net/ea/skillrecv.cpp
new file mode 100644
index 000000000..18e3e63e7
--- /dev/null
+++ b/src/net/ea/skillrecv.cpp
@@ -0,0 +1,59 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/skillrecv.h"
+
+#include "being/playerinfo.h"
+
+#include "gui/windows/skilldialog.h"
+
+#include "net/messagein.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+void SkillRecv::processPlayerSkillUp(Net::MessageIn &msg)
+{
+ const int skillId = msg.readInt16("skill id");
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+
+ if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
+ skillDialog->playUpdateEffect(skillId);
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range,
+ up, SkillType::Unknown, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, "", level,
+ range, up, SkillType::Unknown, sp);
+ }
+ }
+}
+
+} // namespace Ea