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authorAndrei Karas <akaras@inbox.ru>2014-09-23 19:22:02 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-23 19:22:02 +0300
commit402edcfffd8e00a3624d2442cf06377a9e19436e (patch)
treedfa2631489b3336116d9b4a72bdebaf5b2221064 /src/net/ea/skillhandler.h
parent0d154a04d5f82c485c3b43cc601d4d4ea801360d (diff)
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Move processSkillFailed from ea namespace into eathena and tmwa.
Diffstat (limited to 'src/net/ea/skillhandler.h')
-rw-r--r--src/net/ea/skillhandler.h31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h
index 2ee2a11fc..933c4fde3 100644
--- a/src/net/ea/skillhandler.h
+++ b/src/net/ea/skillhandler.h
@@ -32,6 +32,35 @@ namespace Net
class MessageIn;
}
+/** job dependend identifiers (?) */
+static const unsigned int SKILL_BASIC = 0x0001;
+static const unsigned int SKILL_WARP = 0x001b;
+static const unsigned int SKILL_STEAL = 0x0032;
+static const unsigned int SKILL_ENVENOM = 0x0034;
+
+/** basic skills identifiers */
+static const unsigned int BSKILL_TRADE = 0x0000;
+static const unsigned int BSKILL_EMOTE = 0x0001;
+static const unsigned int BSKILL_SIT = 0x0002;
+static const unsigned int BSKILL_CREATECHAT = 0x0003;
+static const unsigned int BSKILL_JOINPARTY = 0x0004;
+static const unsigned int BSKILL_SHOUT = 0x0005;
+
+/** reasons why action failed */
+static const unsigned int RFAIL_SKILLDEP = 0x00;
+static const unsigned int RFAIL_INSUFSP = 0x01;
+static const unsigned int RFAIL_INSUFHP = 0x02;
+static const unsigned int RFAIL_NOMEMO = 0x03;
+static const unsigned int RFAIL_SKILLDELAY = 0x04;
+static const unsigned int RFAIL_ZENY = 0x05;
+static const unsigned int RFAIL_WEAPON = 0x06;
+static const unsigned int RFAIL_REDGEM = 0x07;
+static const unsigned int RFAIL_BLUEGEM = 0x08;
+static const unsigned int RFAIL_OVERWEIGHT = 0x09;
+
+/** should always be zero if failed */
+static const unsigned int SKILL_FAILED = 0x00;
+
namespace Ea
{
@@ -43,8 +72,6 @@ class SkillHandler notfinal : public Net::SkillHandler
A_DELETE_COPY(SkillHandler)
static void processPlayerSkillUp(Net::MessageIn &msg);
-
- static void processSkillFailed(Net::MessageIn &msg);
};
} // namespace Ea