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authorAndrei Karas <akaras@inbox.ru>2014-02-02 12:47:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-02-02 12:47:16 +0300
commit05f6f3e94abc5c1e1801d62100cef494e2711474 (patch)
treed3ee874dd7fa9c6b6170cae8435ea7f18eb1f102 /src/net/ea/skillhandler.cpp
parent11caa7aeeb3a7b40823da8573576d2354b7504b5 (diff)
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Add missing const and static into net classes.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r--src/net/ea/skillhandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 3f5b38c68..3a5a1ab75 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -71,7 +71,7 @@ SkillHandler::SkillHandler()
{
}
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
+void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
{
msg.readInt16(); // length
const int skillCount = (msg.getLength() - 4) / 37;
@@ -101,7 +101,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
skillDialog->playUpdateEffect(updateSkill);
}
-void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const
+void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
const int skillId = msg.readInt16();
const int level = msg.readInt16();
@@ -119,7 +119,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const
}
}
-void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
+void SkillHandler::processSkillFailed(Net::MessageIn &msg)
{
// Action failed (ex. sit because you have not reached the
// right level)