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authorAndrei Karas <akaras@inbox.ru>2013-02-24 01:30:46 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 01:32:02 +0300
commit3da7fa61442364be6713359690a35f89aa8e613a (patch)
tree48a941dbbb0234b897478aa50518112407d08e5b /src/net/ea/playerhandler.h
parent470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff)
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Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/net/ea/playerhandler.h')
-rw-r--r--src/net/ea/playerhandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 6df4cc237..016b29782 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -49,9 +49,9 @@ class PlayerHandler : public Net::PlayerHandler
Vector getDefaultWalkSpeed() const A_WARN_UNUSED;
- PlayerInfo::Attribute getJobLocation() const A_WARN_UNUSED;
+ int getJobLocation() const A_WARN_UNUSED;
- PlayerInfo::Attribute getAttackLocation() const A_WARN_UNUSED;
+ int getAttackLocation() const A_WARN_UNUSED;
void processWalkResponse(Net::MessageIn &msg);