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authorAndrei Karas <akaras@inbox.ru>2011-07-31 02:44:53 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-31 04:55:37 +0300
commit935d70ec604feaac02deb7cc23352706ad6a2f03 (patch)
tree92361309a58a8039bdebba5fee15ce8fa8100729 /src/net/ea/playerhandler.h
parentab2f28cfa2995dffeaf95a3a160654eee363c593 (diff)
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Extract shared logic from npchandler and playerhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/playerhandler.h')
-rw-r--r--src/net/ea/playerhandler.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
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+++ b/src/net/ea/playerhandler.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_PLAYERHANDLER_H
+#define NET_EA_PLAYERHANDLER_H
+
+#include "net/messagein.h"
+#include "net/net.h"
+#include "net/playerhandler.h"
+
+#ifdef __GNUC__
+#define A_UNUSED __attribute__ ((unused))
+#else
+#define A_UNUSED
+#endif
+
+namespace Ea
+{
+
+class PlayerHandler : public Net::PlayerHandler
+{
+ public:
+ PlayerHandler();
+
+ void decreaseAttribute(int attr);
+
+ void ignorePlayer(const std::string &player, bool ignore);
+
+ void ignoreAll(bool ignore);
+
+ bool canUseMagic() const;
+
+ bool canCorrectAttributes() const;
+
+ Vector getDefaultWalkSpeed() const;
+
+ int getJobLocation() const;
+
+ void processWalkResponse(Net::MessageIn &msg);
+
+ void processPlayerWarp(Net::MessageIn &msg);
+
+ void processPlayerStatUpdate1(Net::MessageIn &msg);
+
+ void processPlayerStatUpdate2(Net::MessageIn &msg);
+
+ void processPlayerStatUpdate3(Net::MessageIn &msg);
+
+ void processPlayerStatUpdate4(Net::MessageIn &msg);
+
+ void processPlayerStatUpdate5(Net::MessageIn &msg);
+
+ void processPlayerStatUpdate6(Net::MessageIn &msg);
+
+ void processPlayerArrowMessage(Net::MessageIn &msg);
+};
+
+} // namespace Ea
+
+#endif // NET_EA_PLAYERHANDLER_H