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author | Andrei Karas <akaras@inbox.ru> | 2012-08-19 17:29:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-19 18:22:41 +0300 |
commit | 30d18cb5d0834132853fb14d45828582b42a8f6e (patch) | |
tree | aa1cc9fa09e3ae5601d412772856514874c573a6 /src/net/ea/network.cpp | |
parent | 94d65b487d458341e3626bcfa41fa09c1c240d89 (diff) | |
download | manaplus-30d18cb5d0834132853fb14d45828582b42a8f6e.tar.gz manaplus-30d18cb5d0834132853fb14d45828582b42a8f6e.tar.bz2 manaplus-30d18cb5d0834132853fb14d45828582b42a8f6e.tar.xz manaplus-30d18cb5d0834132853fb14d45828582b42a8f6e.zip |
Move some code from network to base classes.
Diffstat (limited to 'src/net/ea/network.cpp')
-rw-r--r-- | src/net/ea/network.cpp | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp new file mode 100644 index 000000000..ccf126a22 --- /dev/null +++ b/src/net/ea/network.cpp @@ -0,0 +1,342 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/network.h" + +#include "configuration.h" +#include "logger.h" + +#include "net/messagehandler.h" +#include "net/messagein.h" + +#include "net/eathena/protocol.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <assert.h> +#include <sstream> + +#include "debug.h" + +namespace Ea +{ + +const unsigned int BUFFER_SIZE = 1000000; +const unsigned int BUFFER_LIMIT = 930000; + +int networkThread(void *data) +{ + Network *network = static_cast<Network*>(data); + + if (!network || !network->realConnect()) + return -1; + + network->receive(); + + return 0; +} + +Network::Network() : + mSocket(nullptr), + mInBuffer(new char[BUFFER_SIZE]), + mOutBuffer(new char[BUFFER_SIZE]), + mInSize(0), + mOutSize(0), + mToSkip(0), + mState(IDLE), + mWorkerThread(nullptr) +{ + SDLNet_Init(); + + mMutex = SDL_CreateMutex(); +} + +Network::~Network() +{ + if (mState != IDLE && mState != NET_ERROR) + disconnect(); + + SDL_DestroyMutex(mMutex); + mMutex = nullptr; + + delete []mInBuffer; + delete []mOutBuffer; + + SDLNet_Quit(); +} + +bool Network::connect(ServerInfo server) +{ + if (mState != IDLE && mState != NET_ERROR) + { + logger->log1("Tried to connect an already connected socket!"); + assert(false); + return false; + } + + if (server.hostname.empty()) + { + setError(_("Empty address given to Network::connect()!")); + return false; + } + + logger->log("Network::Connecting to %s:%i", + server.hostname.c_str(), server.port); + + mServer.hostname = server.hostname; + mServer.port = server.port; + + // Reset to sane values + mOutSize = 0; + mInSize = 0; + mToSkip = 0; + + mState = CONNECTING; + mWorkerThread = SDL_CreateThread(networkThread, this); + if (!mWorkerThread) + { + setError("Unable to create network worker thread"); + return false; + } + + return true; +} + +void Network::disconnect() +{ + mState = IDLE; + + if (mWorkerThread && SDL_GetThreadID(mWorkerThread)) + { + SDL_WaitThread(mWorkerThread, nullptr); + mWorkerThread = nullptr; + } + + if (mSocket) + { + // need call SDLNet_TCP_DelSocket? + SDLNet_TCP_Close(mSocket); + mSocket = nullptr; + int sleep = config.getIntValue("networksleep"); + if (sleep > 0) + SDL_Delay(sleep); + } +} + +void Network::flush() +{ + if (!mOutSize || mState != CONNECTED) + return; + + int ret; + + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize); + DEBUGLOG("Send " + toString(mOutSize) + " bytes"); + if (ret < static_cast<int>(mOutSize)) + { + setError("Error in SDLNet_TCP_Send(): " + + std::string(SDLNet_GetError())); + } + mOutSize = 0; + SDL_mutexV(mMutex); +} + +void Network::skip(int len) +{ + SDL_mutexP(mMutex); + mToSkip += len; + if (!mInSize) + { + SDL_mutexV(mMutex); + return; + } + + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + SDL_mutexV(mMutex); +} + +bool Network::realConnect() +{ + IPaddress ipAddress; + + if (SDLNet_ResolveHost(&ipAddress, mServer.hostname.c_str(), + mServer.port) == -1) + { + std::string errorMessage = _("Unable to resolve host \"") + + mServer.hostname + "\""; + setError(errorMessage); + logger->log("SDLNet_ResolveHost: %s", errorMessage.c_str()); + return false; + } + + mState = CONNECTING; + + mSocket = SDLNet_TCP_Open(&ipAddress); + if (!mSocket) + { + logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError()); + setError(SDLNet_GetError()); + return false; + } + + logger->log("Network::Started session with %s:%i", + ipToString(ipAddress.host), ipAddress.port); + + mState = CONNECTED; + + return true; +} + +void Network::receive() +{ + SDLNet_SocketSet set; + + if (!(set = SDLNet_AllocSocketSet(1))) + { + setError("Error in SDLNet_AllocSocketSet(): " + + std::string(SDLNet_GetError())); + return; + } + + if (SDLNet_TCP_AddSocket(set, mSocket) == -1) + { + setError("Error in SDLNet_AddSocket(): " + + std::string(SDLNet_GetError())); + } + + while (mState == CONNECTED) + { + // TODO Try to get this to block all the time while still being able + // to escape the loop + int numReady = SDLNet_CheckSockets(set, (static_cast<uint32_t>(500))); + int ret; + switch (numReady) + { + case -1: + logger->log1("Error: SDLNet_CheckSockets"); + // FALLTHROUGH + case 0: + break; + + case 1: + // Receive data from the socket + SDL_mutexP(mMutex); + if (mInSize > BUFFER_LIMIT) + { + SDL_mutexV(mMutex); + SDL_Delay(100); + continue; + } + + ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, + BUFFER_SIZE - mInSize); + + if (!ret) + { + // We got disconnected + mState = IDLE; + logger->log1("Disconnected."); + } + else if (ret < 0) + { + setError(_("Connection to server terminated. ") + + std::string(SDLNet_GetError())); + } + else + { +// DEBUGLOG("Receive " + toString(ret) + " bytes"); + mInSize += ret; + if (mToSkip) + { + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + } + } + SDL_mutexV(mMutex); + break; + + default: + // more than one socket is ready.. + // this should not happen since we only listen once socket. + std::stringstream errorStream; + errorStream << "Error in SDLNet_TCP_Recv(), " << numReady + << " sockets are ready: " << SDLNet_GetError(); + setError(errorStream.str()); + break; + } + } + + if (SDLNet_TCP_DelSocket(set, mSocket) == -1) + logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError()); + + SDLNet_FreeSocketSet(set); +} + +void Network::setError(const std::string &error) +{ + logger->log("Network error: %s", error.c_str()); + mError = error; + mState = NET_ERROR; +} + +uint16_t Network::readWord(int pos) +{ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_Swap16((*(uint16_t*)(mInBuffer + (pos)))); +#else + return (*reinterpret_cast<uint16_t*>(mInBuffer + (pos))); +#endif +} + +void Network::fixSendBuffer() +{ + if (mOutSize > BUFFER_LIMIT) + { + if (mState != CONNECTED) + mOutSize = 0; + else + flush(); + } +} + +} // namespace EAthena |