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authorAndrei Karas <akaras@inbox.ru>2014-09-01 02:55:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:54 +0300
commita15146e08d00f9986edfde7a15a70790b64cc1ce (patch)
tree21dc4ad2911d4ba3fc4ff70b3e16b0ae18674778 /src/net/ea/inventoryhandler.cpp
parenta1d70b6c12ef1edb2028d573176fc240777f5bcf (diff)
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Move processPlayerEquipment from ea into tmwa and eathena namespace.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index c73dc5757..fb651ae25 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -523,55 +523,6 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
BLOCK_END("InventoryHandler::processPlayerStorageClose")
}
-void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerEquipment")
- Inventory *const inventory = localPlayer
- ? PlayerInfo::getInventory() : nullptr;
-
- msg.readInt16(); // length
- Equipment *const equipment = PlayerInfo::getEquipment();
- if (equipment && !equipment->getBackend())
- { // look like SMSG_PLAYER_INVENTORY was not received
- mEquips.clear();
- equipment->setBackend(&mEquips);
- }
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- const int index = msg.readInt16() - INVENTORY_OFFSET;
- const int itemId = msg.readInt16();
- const uint8_t itemType = msg.readUInt8(); // type
- uint8_t identified = msg.readUInt8(); // identify flag
-
- msg.readInt16(); // equip type
- const int equipType = msg.readInt16();
- msg.readUInt8(); // attribute
- const uint8_t refine = msg.readUInt8();
- msg.skip(8); // card
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d",
- index, itemId, itemType, identified);
- }
-
- if (serverVersion < 1 && identified > 1)
- identified = 1;
-
- if (inventory)
- {
- inventory->setItem(index, itemId, 1, refine,
- identified, true);
- }
-
- if (equipType)
- mEquips.setEquipment(getSlot(equipType), index);
- }
- BLOCK_END("InventoryHandler::processPlayerEquipment")
-}
-
void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerEquip")