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author | Andrei Karas <akaras@inbox.ru> | 2014-08-30 01:46:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-08-30 16:37:02 +0300 |
commit | 3bea3e2804fbec4c7697d29af46c6330b1ca9b92 (patch) | |
tree | d39688b6fdfc42f63f3155ed2c0f19a5bafecc1a /src/net/ea/charserverhandler.cpp | |
parent | 509c746b147458bcc94c2d66932b5bb89175c732 (diff) | |
download | manaplus-3bea3e2804fbec4c7697d29af46c6330b1ca9b92.tar.gz manaplus-3bea3e2804fbec4c7697d29af46c6330b1ca9b92.tar.bz2 manaplus-3bea3e2804fbec4c7697d29af46c6330b1ca9b92.tar.xz manaplus-3bea3e2804fbec4c7697d29af46c6330b1ca9b92.zip |
Remove additional parameters from processCharMapInfo function.
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 9b747ed49..90b1cfba9 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -248,41 +248,6 @@ void CharServerHandler::clear() mCharacters.clear(); } -void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg, - Network *restrict const network, - ServerInfo &restrict server) -{ - BLOCK_START("CharServerHandler::processCharMapInfo") -// msg.skip(4); // CharID, must be the same as localPlayer->charID - PlayerInfo::setCharId(msg.readInt32()); - GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler()); - gh->setMap(msg.readString(16)); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32(); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32()); - } - server.port = msg.readInt16(); - - // Prevent the selected local player from being deleted - localPlayer = mSelectedCharacter->dummy; - PlayerInfo::setBackend(mSelectedCharacter->data); - - mSelectedCharacter->dummy = nullptr; - - Net::getCharServerHandler()->clear(); - updateCharSelectDialog(); - - if (network) - network->disconnect(); - client->setState(STATE_CONNECT_GAME); - BLOCK_END("CharServerHandler::processCharMapInfo") -} - void CharServerHandler::processChangeMapServer(Net::MessageIn &restrict msg, Network *restrict const network, ServerInfo &restrict server) |