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authorAndrei Karas <akaras@inbox.ru>2014-09-22 14:04:40 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-22 14:04:40 +0300
commitd34decaf8b2b4cbffca970e9059e1a2b4f463055 (patch)
tree047edf620410b2a85ea54ba0f2c5670290317e52 /src/net/ea/buysellhandler.cpp
parentf7e32db400bcfdd1b5f3c30d817ceeae5e1dc573 (diff)
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Move npc sell code from SellDialog into NpcSellDialog.
Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r--src/net/ea/buysellhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 6bdc33305..fe2f7ffe0 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -31,7 +31,7 @@
#include "gui/windows/chatwindow.h"
#include "gui/windows/buyselldialog.h"
-#include "gui/windows/selldialog.h"
+#include "gui/windows/npcselldialog.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/shopwindow.h"
@@ -146,7 +146,7 @@ void BuySellHandler::processNpcSell(Net::MessageIn &msg) const
const int n_items = (msg.getLength() - 4) / 10;
if (n_items > 0)
{
- SellDialog *const dialog = new SellDialog(mNpcId);
+ SellDialog *const dialog = new NpcSellDialog(mNpcId);
dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (int k = 0; k < n_items; k++)