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authorAndrei Karas <akaras@inbox.ru>2017-06-06 23:34:34 +0300
committerAndrei Karas <akaras@inbox.ru>2017-06-07 19:23:40 +0300
commit36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch)
tree190156cb88b13a38a6d13c69ee0742cc078065a1 /src/net/ea/beingrecv.cpp
parentf1518dd8476c968a43fa57cfb06198e290a4f77a (diff)
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Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/net/ea/beingrecv.cpp')
-rw-r--r--src/net/ea/beingrecv.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp
index 756bdbfc2..2c5eab9e3 100644
--- a/src/net/ea/beingrecv.cpp
+++ b/src/net/ea/beingrecv.cpp
@@ -59,7 +59,7 @@ namespace BeingRecv
void BeingRecv::processBeingRemove(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingRemove")
- if (!actorManager || !localPlayer)
+ if ((actorManager == nullptr) || (localPlayer == nullptr))
{
BLOCK_END("BeingRecv::processBeingRemove")
return;
@@ -70,7 +70,7 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg)
const BeingId id = msg.readBeingId("being id");
const uint8_t type = msg.readUInt8("remove flag");
Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
+ if (dstBeing == nullptr)
{
BLOCK_END("BeingRecv::processBeingRemove")
return;
@@ -94,14 +94,14 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg)
else if (type == 0U && dstBeing->getType() == ActorType::Npc)
{
const BeingInfo *const info = dstBeing->getInfo();
- if (!info || info->getAllowDelete())
+ if ((info == nullptr) || (info->getAllowDelete() != 0))
actorManager->destroy(dstBeing);
}
else
{
if (dstBeing->getType() == ActorType::Player)
{
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->updateActiveList();
const std::string name = dstBeing->getName();
if (!name.empty() && config.getBoolValue("logPlayerActions"))
@@ -147,7 +147,7 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg)
void BeingRecv::processBeingAction(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingAction")
- if (!actorManager)
+ if (actorManager == nullptr)
{
BLOCK_END("BeingRecv::processBeingAction")
return;
@@ -174,16 +174,16 @@ void BeingRecv::processBeingAction(Net::MessageIn &msg)
case AttackType::MULTI: // Critical Damage
case AttackType::REFLECT: // Reflected Damage
case AttackType::FLEE: // Lucky Dodge
- if (srcBeing)
+ if (srcBeing != nullptr)
{
- if (srcSpeed && srcBeing->getType() == ActorType::Player)
+ if (srcSpeed != 0 && srcBeing->getType() == ActorType::Player)
srcBeing->setAttackDelay(srcSpeed);
// attackid=1, type
srcBeing->handleAttack(dstBeing, param1, 1);
if (srcBeing->getType() == ActorType::Player)
srcBeing->setAttackTime();
}
- if (dstBeing)
+ if (dstBeing != nullptr)
{
// level not present, using 1
dstBeing->takeDamage(srcBeing, param1,
@@ -198,26 +198,26 @@ void BeingRecv::processBeingAction(Net::MessageIn &msg)
// srcBeing->setAction(BeingAction::DEAD, 0);
case AttackType::SIT:
- if (srcBeing)
+ if (srcBeing != nullptr)
{
srcBeing->setAction(BeingAction::SIT, 0);
if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->imitateAction(srcBeing, BeingAction::SIT);
}
}
break;
case AttackType::STAND:
- if (srcBeing)
+ if (srcBeing != nullptr)
{
srcBeing->setAction(BeingAction::STAND, 0);
if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
- if (localPlayer)
+ if (localPlayer != nullptr)
{
localPlayer->imitateAction(srcBeing,
BeingAction::STAND);
@@ -242,7 +242,7 @@ void BeingRecv::processBeingAction(Net::MessageIn &msg)
void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingEmotion")
- if (!localPlayer || !actorManager)
+ if ((localPlayer == nullptr) || (actorManager == nullptr))
{
BLOCK_END("BeingRecv::processBeingEmotion")
return;
@@ -250,7 +250,7 @@ void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
- if (!dstBeing)
+ if (dstBeing == nullptr)
{
DEBUGLOGSTR("invisible player?");
msg.readUInt8("emote");
@@ -259,7 +259,7 @@ void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
}
const uint8_t emote = msg.readUInt8("emote");
- if (emote &&
+ if ((emote != 0u) &&
player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
dstBeing->setEmote(emote, 0);
@@ -273,7 +273,7 @@ void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
void BeingRecv::processNameResponse(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processNameResponse")
- if (!localPlayer || !actorManager)
+ if ((localPlayer == nullptr) || (actorManager == nullptr))
{
BLOCK_END("BeingRecv::processNameResponse")
return;
@@ -285,7 +285,7 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
actorManager->updateNameId(name, beingId);
- if (dstBeing)
+ if (dstBeing != nullptr)
{
if (beingId == localPlayer->getId())
{
@@ -297,10 +297,10 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
{
dstBeing->setName(name);
}
- else if (viewport)
+ else if (viewport != nullptr)
{
Map *const map = viewport->getMap();
- if (map)
+ if (map != nullptr)
{
map->addPortalTile(name, MapItemType::PORTAL,
dstBeing->getTileX(), dstBeing->getTileY());
@@ -312,15 +312,15 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
- if (localPlayer)
+ if (localPlayer != nullptr)
{
const Party *const party = localPlayer->getParty();
- if (party && party->isMember(dstBeing->getId()))
+ if (party != nullptr && party->isMember(dstBeing->getId()))
{
PartyMember *const member = party->getMember(
dstBeing->getId());
- if (member)
+ if (member != nullptr)
member->setName(dstBeing->getName());
}
localPlayer->checkNewName(dstBeing);
@@ -335,7 +335,7 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
void BeingRecv::processPlayerStop(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPlayerStop")
- if (!actorManager || !localPlayer)
+ if ((actorManager == nullptr) || (localPlayer == nullptr))
{
BLOCK_END("BeingRecv::processPlayerStop")
return;
@@ -346,7 +346,7 @@ void BeingRecv::processPlayerStop(Net::MessageIn &msg)
if (mSync || id != localPlayer->getId())
{
Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
+ if (dstBeing != nullptr)
{
const uint16_t x = msg.readInt16("x");
const uint16_t y = msg.readInt16("y");
@@ -372,7 +372,7 @@ void BeingRecv::processPlayerMoveToAttack(Net::MessageIn &msg)
msg.readInt16("y");
msg.readInt16("attack range");
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->fixAttackTarget();
BLOCK_END("BeingRecv::processPlayerStop")
}
@@ -391,7 +391,7 @@ void BeingRecv::processSkillNoDamage(Net::MessageIn &msg)
msg.readBeingId("src being id"));
msg.readUInt8("fail");
- if (srcBeing)
+ if (srcBeing != nullptr)
srcBeing->handleSkill(dstBeing, heal, id, 1);
}
@@ -399,14 +399,14 @@ void BeingRecv::processPvpMapMode(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPvpMapMode")
const Game *const game = Game::instance();
- if (!game)
+ if (game == nullptr)
{
BLOCK_END("BeingRecv::processPvpMapMode")
return;
}
Map *const map = game->getCurrentMap();
- if (map)
+ if (map != nullptr)
map->setPvpMode(msg.readInt16("pvp mode"));
BLOCK_END("BeingRecv::processPvpMapMode")
}
@@ -414,7 +414,7 @@ void BeingRecv::processPvpMapMode(Net::MessageIn &msg)
void BeingRecv::processBeingMove3(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingMove3")
- if (!actorManager || !serverFeatures->haveMove3())
+ if ((actorManager == nullptr) || !serverFeatures->haveMove3())
{
BLOCK_END("BeingRecv::processBeingMove3")
return;
@@ -426,7 +426,7 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
const int len = msg.readInt16("len") - 14;
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
- if (!dstBeing || dstBeing == localPlayer)
+ if ((dstBeing == nullptr) || dstBeing == localPlayer)
{
DEBUGLOGSTR("invisible player?");
msg.readInt16("speed");
@@ -443,7 +443,7 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
const unsigned char *moves = msg.readBytes(len, "moving path");
Path path;
- if (moves)
+ if (moves != nullptr)
{
int x2 = dstBeing->getCachedX();
int y2 = dstBeing->getCachedY();
@@ -496,7 +496,7 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
Being *BeingRecv::createBeing(const BeingId id,
const int job)
{
- if (!actorManager)
+ if (actorManager == nullptr)
return nullptr;
ActorTypeT type = ActorType::Unknown;