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author | Andrei Karas <akaras@inbox.ru> | 2013-03-26 00:36:59 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-03-26 01:50:50 +0300 |
commit | 43be2ecae97034f764460a5932ca97e6354da89e (patch) | |
tree | ba37fe86018e58ebb61df47b5c04850d8478b6b9 /src/net/ea/beinghandler.cpp | |
parent | 90a652e5c672b9a11b165ee939889f406b852ee1 (diff) | |
download | manaplus-43be2ecae97034f764460a5932ca97e6354da89e.tar.gz manaplus-43be2ecae97034f764460a5932ca97e6354da89e.tar.bz2 manaplus-43be2ecae97034f764460a5932ca97e6354da89e.tar.xz manaplus-43be2ecae97034f764460a5932ca97e6354da89e.zip |
inprove beinghandler class.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 125 |
1 files changed, 51 insertions, 74 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 45645af31..618c1b056 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -61,11 +61,12 @@ const int EMOTION_TIME = 500; /**< Duration of emotion icon */ BeingHandler::BeingHandler(bool enableSync) : mSync(enableSync), - mSpawnId(0) + mSpawnId(0), + mHideShield(config.getBoolValue("hideShield")) { } -Being *BeingHandler::createBeing(int id, short job) +Being *BeingHandler::createBeing(const int id, const short job) const { if (!actorSpriteManager) return nullptr; @@ -96,7 +97,7 @@ Being *BeingHandler::createBeing(int id, short job) if (socialWindow) socialWindow->updateActiveList(); } - if (type == Being::NPC) + else if (type == Being::NPC) { if (questsWindow) questsWindow->addEffect(being); @@ -104,46 +105,39 @@ Being *BeingHandler::createBeing(int id, short job) return being; } -void BeingHandler::setSprite(Being *being, unsigned int slot, int id, - std::string color, unsigned char colorId, - bool isWeapon, bool isTempSprite) +void BeingHandler::setSprite(Being *const being, const unsigned int slot, + const int id, const std::string &color, + const unsigned char colorId, + const bool isWeapon, + const bool isTempSprite) const { if (!being) return; being->setSprite(slot, id, color, colorId, isWeapon, isTempSprite); } -void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) +void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, + const bool visible) { if (!actorSpriteManager) return; - int id; - short job, speed; - uint8_t gender; - uint16_t headTop, headMid, headBottom; - uint16_t shoes, gloves; - uint16_t weapon, shield; - uint16_t stunMode; - uint32_t statusEffects; - Being *dstBeing; - int hairStyle, hairColor; int spawnId; // Information about a being in range - id = msg.readInt32(); + const int id = msg.readInt32(); if (id == mSpawnId) spawnId = mSpawnId; else spawnId = 0; mSpawnId = 0; - speed = msg.readInt16(); - stunMode = msg.readInt16(); // opt1 - statusEffects = msg.readInt16(); // opt2 + short speed = msg.readInt16(); + const uint16_t stunMode = msg.readInt16(); // opt1 + uint32_t statusEffects = msg.readInt16(); // opt2 statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option - job = msg.readInt16(); // class + const short job = msg.readInt16(); // class - dstBeing = actorSpriteManager->findBeing(id); + Being *dstBeing = actorSpriteManager->findBeing(id); if (dstBeing && dstBeing->getType() == Being::MONSTER && !dstBeing->isAlive()) @@ -201,19 +195,20 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) if (dstBeing->getType() == ActorSprite::MONSTER && player_node) player_node->checkNewName(dstBeing); - hairStyle = msg.readInt16(); - weapon = msg.readInt16(); - headBottom = msg.readInt16(); + const int hairStyle = msg.readInt16(); + const uint16_t weapon = msg.readInt16(); + const uint16_t headBottom = msg.readInt16(); if (!visible) msg.readInt32(); // server tick - shield = msg.readInt16(); - headTop = msg.readInt16(); - headMid = msg.readInt16(); - hairColor = msg.readInt16(); - shoes = msg.readInt16(); // clothes color - "abused" as shoes + const uint16_t shield = msg.readInt16(); + const uint16_t headTop = msg.readInt16(); + const uint16_t headMid = msg.readInt16(); + const int hairColor = msg.readInt16(); + const uint16_t shoes = msg.readInt16(); //clothes color - "abused" as shoes + uint16_t gloves; if (dstBeing->getType() == ActorSprite::MONSTER) { if (serverVersion > 0) @@ -242,12 +237,6 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) msg.readInt16(); // guild emblem } // logger->log("being guild: " + toString(guild)); -/* - if (guild == 0) - dstBeing->clearGuilds(); - else - dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild))); -*/ msg.readInt16(); // manner dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 @@ -260,7 +249,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) { msg.readInt8(); // karma } - gender = msg.readInt8(); + uint8_t gender = msg.readInt8(); // reserving bits for future usage @@ -278,7 +267,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) setSprite(dstBeing, EA_SPRITE_SHOE, shoes); setSprite(dstBeing, EA_SPRITE_GLOVES, gloves); setSprite(dstBeing, EA_SPRITE_WEAPON, weapon, "", 1, true); - if (!config.getBoolValue("hideShield")) + if (!mHideShield) setSprite(dstBeing, EA_SPRITE_SHIELD, shield); } else if (dstBeing->getType() == ActorSprite::NPC) @@ -334,7 +323,6 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) msg.readInt8(); // unknown msg.readInt8(); // unknown -// msg.readInt8(); // unknown / sit msg.readInt16(); dstBeing->setStunMode(stunMode); @@ -344,7 +332,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) statusEffects & 0xffff)); } -void BeingHandler::processBeingMove2(Net::MessageIn &msg) +void BeingHandler::processBeingMove2(Net::MessageIn &msg) const { if (!actorSpriteManager) return; @@ -387,7 +375,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) msg.readInt16(); // disguise } -void BeingHandler::processBeingRemove(Net::MessageIn &msg) +void BeingHandler::processBeingRemove(Net::MessageIn &msg) const { if (!actorSpriteManager || !player_node) return; @@ -429,7 +417,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) } } -void BeingHandler::processBeingResurrect(Net::MessageIn &msg) +void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const { if (!actorSpriteManager || !player_node) return; @@ -450,22 +438,18 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) } -void BeingHandler::processSkillDamage(Net::MessageIn &msg) +void BeingHandler::processSkillDamage(Net::MessageIn &msg) const { if (!actorSpriteManager) return; - Being *srcBeing; - Being *dstBeing; - int param1; - const int id = msg.readInt16(); // Skill Id - srcBeing = actorSpriteManager->findBeing(msg.readInt32()); - dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick msg.readInt32(); // src speed msg.readInt32(); // dst speed - param1 = msg.readInt32(); // Damage + const int param1 = msg.readInt32(); // Damage const int level = msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) @@ -484,7 +468,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) } } -void BeingHandler::processBeingAction(Net::MessageIn &msg) +void BeingHandler::processBeingAction(Net::MessageIn &msg) const { if (!actorSpriteManager) return; @@ -572,7 +556,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) if (!effectManager || !actorSpriteManager) return; - int id = static_cast<uint32_t>(msg.readInt32()); + const int id = static_cast<uint32_t>(msg.readInt32()); Being *const being = actorSpriteManager->findBeing(id); if (!being) return; @@ -582,8 +566,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) effectManager->trigger(effectType, being); //+++ need dehard code effectType == 3 - if (being && effectType == 3 - && being->getType() == Being::PLAYER + if (effectType == 3 && being->getType() == Being::PLAYER && socialWindow) { //reset received damage socialWindow->resetDamage(being->getName()); @@ -595,9 +578,8 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) if (!player_node || !actorSpriteManager) return; - Being *dstBeing; - - if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) + Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + if (!dstBeing) return; if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) @@ -618,10 +600,10 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) if (!player_node || !actorSpriteManager) return; - Being *dstBeing; - const int beingId = msg.readInt32(); - if ((dstBeing = actorSpriteManager->findBeing(beingId))) + Being *const dstBeing = actorSpriteManager->findBeing(beingId); + + if (dstBeing) { if (beingId == player_node->getId()) { @@ -658,13 +640,9 @@ void BeingHandler::processIpResponse(Net::MessageIn &msg) if (!actorSpriteManager) return; - Being *dstBeing; - - if ((dstBeing = actorSpriteManager->findBeing( - msg.readInt32()))) - { + Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + if (dstBeing) dstBeing->setIp(ipToString(msg.readInt32())); - } } void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) @@ -672,9 +650,9 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) if (!actorSpriteManager) return; - Being *dstBeing; + Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); - if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) + if (dstBeing) { dstBeing->setPartyName(msg.readString(24)); if (!guildManager || !GuildManager::getEnableGuildBot()) @@ -690,9 +668,9 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) if (!actorSpriteManager) return; - Being *dstBeing; + Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); - if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) + if (!dstBeing) return; msg.readInt16(); // unused @@ -727,9 +705,8 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) Being *const dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) { - uint16_t x, y; - x = msg.readInt16(); - y = msg.readInt16(); + const uint16_t x = msg.readInt16(); + const uint16_t y = msg.readInt16(); dstBeing->setTileCoords(x, y); if (dstBeing->getCurrentAction() == Being::MOVE) dstBeing->setAction(Being::STAND); |