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author | Andrei Karas <akaras@inbox.ru> | 2014-07-14 22:44:37 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-14 22:44:37 +0300 |
commit | e1841e31c606f1d97ea54c3f00f3380db814f3d2 (patch) | |
tree | fa9c9b178fe5ba9ca931e67332aef016efa95145 /src/net/ea/beinghandler.cpp | |
parent | 72938b640199d03d6092366224d3927d5d2a33b9 (diff) | |
download | manaplus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.tar.gz manaplus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.tar.bz2 manaplus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.tar.xz manaplus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.zip |
Rename readInt8 into readUInt8 because it really read uint8_t.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index bffe6ef81..b7e9a0467 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -208,8 +208,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (speed == 0) speed = 150; - const int hairStyle = msg.readInt8(); - const uint8_t look = msg.readInt8(); + const uint8_t hairStyle = msg.readUInt8(); + const uint8_t look = msg.readUInt8(); dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorType::MONSTER && player_node) player_node->checkNewName(dstBeing); @@ -223,8 +223,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const uint16_t shield = msg.readInt16(); const uint16_t headTop = msg.readInt16(); const uint16_t headMid = msg.readInt16(); - const unsigned char hairColor = msg.readInt8(); - msg.readInt8(); // free + const uint8_t hairColor = msg.readUInt8(); + msg.readUInt8(); // free const uint16_t shoes = msg.readInt16(); // clothes color uint16_t gloves; @@ -261,14 +261,14 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) { - const int attackRange = msg.readInt8(); // karma + const int attackRange = static_cast<int>(msg.readUInt8()); // karma dstBeing->setAttackRange(attackRange); } else { - msg.readInt8(); // karma + msg.readUInt8(); // karma } - uint8_t gender = msg.readInt8(); + uint8_t gender = msg.readUInt8(); if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) { @@ -343,8 +343,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, dstBeing->setDirection(dir); } - msg.readInt8(); // unknown - msg.readInt8(); // unknown + msg.readUInt8(); // unknown + msg.readUInt8(); // unknown msg.readInt16(); dstBeing->setStunMode(stunMode); @@ -434,7 +434,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const if (dstBeing == player_node->getTarget()) player_node->stopAttack(true); - if (msg.readInt8() == 1) + if (msg.readUInt8() == 1U) { if (dstBeing->getCurrentAction() != BeingAction::DEAD) { @@ -481,7 +481,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const if (dstBeing == player_node->getTarget()) player_node->stopAttack(); - if (msg.readInt8() == 1) + if (msg.readUInt8() == 1U) dstBeing->setAction(BeingAction::STAND, 0); BLOCK_END("BeingHandler::processBeingResurrect") } @@ -504,7 +504,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const const int param1 = msg.readInt32(); // Damage const int level = msg.readInt16(); // Skill level msg.readInt16(); // Div - msg.readInt8(); // Skill hit/type (?) + msg.readUInt8(); // Skill hit/type (?) if (srcBeing) srcBeing->handleSkill(dstBeing, param1, id, level); if (dstBeing) @@ -529,7 +529,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const msg.readInt32(); // dst speed const int param1 = msg.readInt16(); msg.readInt16(); // param 2 - const int type = msg.readInt8(); + const uint8_t type = msg.readUInt8(); msg.readInt16(); // param 3 switch (type) @@ -650,7 +650,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) { - const unsigned char emote = msg.readInt8(); + const uint8_t emote = msg.readUInt8(); if (emote) { dstBeing->setEmote(emote, 0); @@ -770,8 +770,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const msg.readInt16(); // unused - const unsigned char dir = static_cast<unsigned char>( - msg.readInt8() & 0x0f); + const uint8_t dir = static_cast<uint8_t>(msg.readUInt8() & 0x0FU); dstBeing->setDirection(dir); if (player_node) player_node->imitateDirection(dstBeing, dir); @@ -837,7 +836,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const const uint16_t stunMode = msg.readInt16(); uint32_t statusEffects = msg.readInt16(); statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; - msg.readInt8(); // Unused? + msg.readUInt8(); // Unused? dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( @@ -859,7 +858,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const // Status change const uint16_t status = msg.readInt16(); const int id = msg.readInt32(); - const int flag = msg.readInt8(); // 0: stop, 1: start + const bool flag = msg.readUInt8(); // 0: stop, 1: start Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) @@ -884,7 +883,7 @@ void BeingHandler::processSkillNoDamage(Net::MessageIn &msg) const msg.readInt16(); // heal msg.readInt32(); // dst id msg.readInt32(); // src id - msg.readInt8(); // fail + msg.readUInt8(); // fail } void BeingHandler::processPvpMapMode(Net::MessageIn &msg) const |