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authorAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
commit351821c1f18f9285be58df0a05339936311f6490 (patch)
tree47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/net/ea/beinghandler.cpp
parente50632a83a3c679cffd372656277a304d5d853f8 (diff)
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first part of style fixed after cpplint checks.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp58
1 files changed, 23 insertions, 35 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 2f982a425..6f9cef522 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -201,13 +201,13 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint16_t headBottom = msg.readInt16();
if (!visible)
- msg.readInt32(); // server tick
+ msg.readInt32(); // server tick
const uint16_t shield = msg.readInt16();
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
const int hairColor = msg.readInt16();
- const uint16_t shoes = msg.readInt16(); //clothes color - "abused" as shoes
+ const uint16_t shoes = msg.readInt16(); // clothes color
uint16_t gloves;
if (dstBeing->getType() == ActorSprite::MONSTER)
@@ -444,29 +444,20 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
if (!actorSpriteManager)
return;
- const int id = msg.readInt16(); // Skill Id
+ const int id = msg.readInt16(); // Skill Id
Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32());
Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
- msg.readInt32(); // Server tick
- msg.readInt32(); // src speed
- msg.readInt32(); // dst speed
- const int param1 = msg.readInt32(); // Damage
- const int level = msg.readInt16(); // Skill level
- msg.readInt16(); // Div
- msg.readInt8(); // Skill hit/type (?)
+ msg.readInt32(); // Server tick
+ msg.readInt32(); // src speed
+ msg.readInt32(); // dst speed
+ const int param1 = msg.readInt32(); // Damage
+ const int level = msg.readInt16(); // Skill level
+ msg.readInt16(); // Div
+ msg.readInt8(); // Skill hit/type (?)
if (dstBeing)
- {
-// if (dstSpeed)
-// dstBeing->setAttackDelay(dstSpeed);
dstBeing->takeDamage(srcBeing, param1, Being::SKILL, id);
- }
if (srcBeing)
- {
-// if (srcSpeed)
-// srcBeing->setAttackDelay(srcSpeed);
-// srcBeing->handleAttack(dstBeing, param1, Being::HIT);
srcBeing->handleSkill(dstBeing, param1, id, level);
- }
}
void BeingHandler::processBeingAction(Net::MessageIn &msg) const
@@ -487,15 +478,13 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
switch (type)
{
- case Being::HIT: // Damage
- case Being::CRITICAL: // Critical Damage
- case Being::MULTI: // Critical Damage
- case Being::REFLECT: // Reflected Damage
- case Being::FLEE: // Lucky Dodge
+ case Being::HIT: // Damage
+ case Being::CRITICAL: // Critical Damage
+ case Being::MULTI: // Critical Damage
+ case Being::REFLECT: // Reflected Damage
+ case Being::FLEE: // Lucky Dodge
if (dstBeing)
{
-// if (dstSpeed)
-// dstBeing->setAttackDelay(dstSpeed);
dstBeing->takeDamage(srcBeing, param1,
static_cast<Being::AttackType>(type));
}
@@ -510,13 +499,13 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
}
break;
- case 0x01: // dead
+ case 0x01: // dead
break;
// tmw server can send here garbage?
// if (srcBeing)
// srcBeing->setAction(Being::DEAD);
- case 0x02: // Sit
+ case 0x02: // Sit
if (srcBeing)
{
srcBeing->setAction(Being::SIT);
@@ -529,7 +518,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
}
break;
- case 0x03: // Stand up
+ case 0x03: // Stand up
if (srcBeing)
{
srcBeing->setAction(Being::STAND);
@@ -570,7 +559,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
//+++ need dehard code effectType == 3
if (effectType == 3 && being->getType() == Being::PLAYER
&& socialWindow)
- { //reset received damage
+ { // reset received damage
socialWindow->resetDamage(being->getName());
}
}
@@ -667,7 +656,7 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
msg.skip(48);
}
dstBeing->addToCache();
- msg.readString(24); // Discard this
+ msg.readString(24); // Discard this
}
}
@@ -681,7 +670,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
if (!dstBeing)
return;
- msg.readInt16(); // unused
+ msg.readInt16(); // unused
const unsigned char dir = msg.readInt8() & 0x0f;
dstBeing->setDirection(dir);
@@ -741,7 +730,6 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
return;
// Change in players' flags
-
const int id = msg.readInt32();
Being *const dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
@@ -750,7 +738,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
const uint16_t stunMode = msg.readInt16();
uint32_t statusEffects = msg.readInt16();
statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16;
- msg.readInt8(); // Unused?
+ msg.readInt8(); // Unused?
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
@@ -767,7 +755,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
// Status change
const uint16_t status = msg.readInt16();
const int id = msg.readInt32();
- const int flag = msg.readInt8(); // 0: stop, 1: start
+ const int flag = msg.readInt8(); // 0: stop, 1: start
Being *const dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)