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authorAndrei Karas <akaras@inbox.ru>2015-08-24 00:19:19 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 00:19:19 +0300
commitb152b3efe16aee225547846838aae78cd0c6d02e (patch)
treee3207dbface2a547defa820060c625ad899e25c0 /src/net/ea/beinghandler.cpp
parent919097c1635b11a925c452037dbfc901b56ed94a (diff)
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Move receive code from beinghandler into separate file.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp425
1 files changed, 4 insertions, 421 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 85e04efbc..49e8b4720 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -40,434 +40,17 @@
#include "net/serverfeatures.h"
+#include "net/ea/beingnet.h"
+
#include "debug.h"
namespace Ea
{
-BeingId BeingHandler::mSpawnId = BeingId_zero;
-bool BeingHandler::mSync = false;
BeingHandler::BeingHandler(const bool enableSync)
{
- mSync = enableSync;
- mSpawnId = BeingId_zero;
-}
-
-Being *BeingHandler::createBeing(const BeingId id,
- const int job)
-{
- if (!actorManager)
- return nullptr;
-
- ActorTypeT type = ActorType::Unknown;
- if (job <= 25 || (job >= 4001 && job <= 4049))
- type = ActorType::Player;
- else if (job >= 46 && job <= 1000)
- type = ActorType::Npc;
- else if (job > 1000 && job <= 2000)
- type = ActorType::Monster;
- else if (job == 45)
- type = ActorType::Portal;
-
- Being *const being = actorManager->createBeing(
- id, type, fromInt(job, BeingTypeId));
- return being;
-}
-
-void BeingHandler::setSprite(Being *const being, const unsigned int slot,
- const int id, const std::string &color,
- const ItemColor colorId,
- const bool isWeapon,
- const bool isTempSprite)
-{
- if (!being)
- return;
- being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite);
-}
-
-void BeingHandler::processBeingRemove(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingRemove")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processBeingRemove")
- return;
- }
-
- // A being should be removed or has died
-
- const BeingId id = msg.readBeingId("being id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- msg.readUInt8("dead flag?");
- BLOCK_END("BeingHandler::processBeingRemove")
- return;
- }
-
- localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(),
- localPlayer->getNextDestY());
-
- // If this is player's current target, clear it.
- if (dstBeing == localPlayer->getTarget())
- localPlayer->stopAttack(true);
-
- if (msg.readUInt8("dead flag?") == 1U)
- {
- if (dstBeing->getCurrentAction() != BeingAction::DEAD)
- {
- dstBeing->setAction(BeingAction::DEAD, 0);
- dstBeing->recalcSpritesOrder();
- }
- }
- else
- {
- if (dstBeing->getType() == ActorType::Player)
- {
- if (socialWindow)
- socialWindow->updateActiveList();
- }
- actorManager->destroy(dstBeing);
- }
- BLOCK_END("BeingHandler::processBeingRemove")
-}
-
-void BeingHandler::processSkillDamage(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processSkillDamage")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processSkillDamage")
- return;
- }
-
- const int id = msg.readInt16("skill id");
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
- msg.readInt32("tick");
- msg.readInt32("src speed");
- msg.readInt32("dst speed");
- const int param1 = msg.readInt32("damage");
- const int level = msg.readInt16("skill level");
- msg.readInt16("div");
- msg.readUInt8("skill hit/type?");
- if (srcBeing)
- srcBeing->handleSkill(dstBeing, param1, id, level);
- if (dstBeing)
- dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id, level);
- BLOCK_END("BeingHandler::processSkillDamage")
-}
-
-void BeingHandler::processBeingAction(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingAction")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingAction")
- return;
- }
-
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
-
- msg.readInt32("tick");
- const int srcSpeed = msg.readInt32("src speed");
- msg.readInt32("dst speed");
- const int param1 = msg.readInt16("param1");
- msg.readInt16("param 2");
- const AttackTypeT type = static_cast<AttackTypeT>(
- msg.readUInt8("type"));
- msg.readInt16("param 3");
-
- switch (type)
- {
- case AttackType::HIT: // Damage
- case AttackType::CRITICAL: // Critical Damage
- case AttackType::MULTI: // Critical Damage
- case AttackType::REFLECT: // Reflected Damage
- case AttackType::FLEE: // Lucky Dodge
- if (srcBeing)
- {
- if (srcSpeed && srcBeing->getType() == ActorType::Player)
- srcBeing->setAttackDelay(srcSpeed);
- // attackid=1, type
- srcBeing->handleAttack(dstBeing, param1, 1);
- if (srcBeing->getType() == ActorType::Player)
- srcBeing->setAttackTime();
- }
- if (dstBeing)
- {
- // level not present, using 1
- dstBeing->takeDamage(srcBeing, param1,
- static_cast<AttackTypeT>(type), 1);
- }
- break;
-
- case AttackType::PICKUP:
- break;
- // tmw server can send here garbage?
-// if (srcBeing)
-// srcBeing->setAction(BeingAction::DEAD, 0);
-
- case AttackType::SIT:
- if (srcBeing)
- {
- srcBeing->setAction(BeingAction::SIT, 0);
- if (srcBeing->getType() == ActorType::Player)
- {
- srcBeing->setMoveTime();
- if (localPlayer)
- localPlayer->imitateAction(srcBeing, BeingAction::SIT);
- }
- }
- break;
-
- case AttackType::STAND:
- if (srcBeing)
- {
- srcBeing->setAction(BeingAction::STAND, 0);
- if (srcBeing->getType() == ActorType::Player)
- {
- srcBeing->setMoveTime();
- if (localPlayer)
- {
- localPlayer->imitateAction(srcBeing,
- BeingAction::STAND);
- }
- }
- }
- break;
- default:
- case AttackType::SPLASH:
- case AttackType::SKILL:
- case AttackType::REPEATE:
- case AttackType::MULTI_REFLECT:
- case AttackType::TOUCH_SKILL:
- case AttackType::MISS:
- case AttackType::SKILLMISS:
- UNIMPLIMENTEDPACKET;
- break;
- }
- BLOCK_END("BeingHandler::processBeingAction")
-}
-
-void BeingHandler::processBeingEmotion(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingEmotion")
- if (!localPlayer || !actorManager)
- {
- BLOCK_END("BeingHandler::processBeingEmotion")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingEmotion")
- return;
- }
-
- if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
- {
- const uint8_t emote = msg.readUInt8("emote");
- if (emote)
- {
- dstBeing->setEmote(emote, 0);
- localPlayer->imitateEmote(dstBeing, emote);
- }
- }
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setOtherTime();
- BLOCK_END("BeingHandler::processBeingEmotion")
-}
-
-void BeingHandler::processNameResponse(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processNameResponse")
- if (!localPlayer || !actorManager)
- {
- BLOCK_END("BeingHandler::processNameResponse")
- return;
- }
-
- const BeingId beingId = msg.readBeingId("being id");
- Being *const dstBeing = actorManager->findBeing(beingId);
-
- if (dstBeing)
- {
- if (beingId == localPlayer->getId())
- {
- localPlayer->pingResponse();
- }
- else
- {
- const std::string name = msg.readString(24, "name");
- if (dstBeing->getType() != ActorType::Portal)
- {
- dstBeing->setName(name);
- }
- else if (viewport)
- {
- Map *const map = viewport->getMap();
- if (map)
- {
- map->addPortalTile(name, MapItemType::PORTAL,
- dstBeing->getTileX(), dstBeing->getTileY());
- }
- }
- dstBeing->updateGuild();
- dstBeing->addToCache();
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->updateColors();
-
- if (localPlayer)
- {
- const Party *const party = localPlayer->getParty();
- if (party && party->isMember(dstBeing->getId()))
- {
- PartyMember *const member = party->getMember(
- dstBeing->getId());
-
- if (member)
- member->setName(dstBeing->getName());
- }
- localPlayer->checkNewName(dstBeing);
- }
- BLOCK_END("BeingHandler::processNameResponse")
- return;
- }
- }
- msg.readString(24, "name");
- BLOCK_END("BeingHandler::processNameResponse")
-}
-
-void BeingHandler::processPlayerStop(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerStop")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processPlayerStop")
- return;
- }
-
- const BeingId id = msg.readBeingId("account id");
-
- if (mSync || id != localPlayer->getId())
- {
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- {
- const uint16_t x = msg.readInt16("x");
- const uint16_t y = msg.readInt16("y");
- dstBeing->setTileCoords(x, y);
- if (dstBeing->getCurrentAction() == BeingAction::MOVE)
- dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingHandler::processPlayerStop")
- return;
- }
- }
- msg.readInt16("x");
- msg.readInt16("y");
- BLOCK_END("BeingHandler::processPlayerStop")
-}
-
-void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerStop")
- msg.readInt32("target id");
- msg.readInt16("target x");
- msg.readInt16("target y");
- msg.readInt16("x");
- msg.readInt16("y");
- msg.readInt16("attack range");
-
- if (localPlayer)
- localPlayer->fixAttackTarget();
- BLOCK_END("BeingHandler::processPlayerStop")
-}
-
-void BeingHandler::processSkillNoDamage(Net::MessageIn &msg)
-{
- const int id = msg.readInt16("skill id");
- const int heal = msg.readInt16("heal");
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- const int flag = msg.readUInt8("fail");
-
- if (srcBeing)
- srcBeing->handleSkill(dstBeing, heal, id, 1);
-}
-
-void BeingHandler::processPvpMapMode(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPvpMapMode")
- const Game *const game = Game::instance();
- if (!game)
- {
- BLOCK_END("BeingHandler::processPvpMapMode")
- return;
- }
-
- Map *const map = game->getCurrentMap();
- if (map)
- map->setPvpMode(msg.readInt16("pvp mode"));
- BLOCK_END("BeingHandler::processPvpMapMode")
-}
-
-void BeingHandler::processBeingMove3(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingMove3")
- if (!actorManager || !serverFeatures->haveMove3())
- {
- BLOCK_END("BeingHandler::processBeingMove3")
- return;
- }
-
- static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1};
- static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1};
-
- const int len = msg.readInt16("len") - 14;
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingMove3")
- return;
- }
- const int16_t speed = msg.readInt16("speed");
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- int16_t x = msg.readInt16("x");
- int16_t y = msg.readInt16("y");
- const unsigned char *moves = msg.readBytes(len, "moving path");
- Path path;
- if (moves)
- {
- for (int f = 0; f < len; f ++)
- {
- const unsigned char dir = moves[f];
- if (dir <= 7)
- {
- x += dirx[dir];
- y += diry[dir];
- path.push_back(Position(x, y));
- }
- else
- {
- logger->log("bad move packet: %d", dir);
- }
- }
- delete [] moves;
- }
- dstBeing->setPath(path);
- BLOCK_END("BeingHandler::processBeingMove3")
+ BeingNet::mSync = enableSync;
+ BeingNet::mSpawnId = BeingId_zero;
}
} // namespace Ea