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authorAndrei Karas <akaras@inbox.ru>2012-09-03 03:18:21 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-04 03:02:23 +0300
commitebecb0cf42f2066943908fa158ac91527e0e6629 (patch)
tree83dfe4650746e6b31803f7876ab3c0a50179a794 /src/net/ea/beinghandler.cpp
parentfa21c1b65dbe91a1e6ac880db977416162f268df (diff)
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Fix hair colors color if old and new hair using different paletes.
Also fix hair replace logic between hairs with different paletes.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 1dc98f776..d234bca6a 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -265,6 +265,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
// Set these after the gender, as the sprites may be gender-specific
setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ dstBeing->setHairColor(hairColor);
setSprite(dstBeing, EA_SPRITE_BOTTOMCLOTHES, headBottom);
setSprite(dstBeing, EA_SPRITE_TOPCLOTHES, headMid);
setSprite(dstBeing, EA_SPRITE_HAT, headTop);